August 2000
- Pfile Wiping: was The Player Wimping Guidebook William Katzell
- Pfile Wiping: was The Player Wimping Guidebook Koster, Raph
- Release of Blood Drops ver 0.1 adam@treyarch.com
- MUD Wimping -- An anecdote Zak Jarvis
- Responses to the Mudwimping article Dmitri Zagidulin
- Responses to the Mudwimping article Greg Underwood
- Responses to the Mudwimping article Nathan Clemons
- wimping/wiping and the big blind spot Peter
- wimping/wiping and the big blind spot Tamzen Cannoy
- wimping/wiping and the big blind spot Josh Rollyson
- World Event Model Matt Chatterley
- World Event Model adam@treyarch.com
- World Event Model Christoph Seifert
- World Event Model Josh Rollyson
- World Event Model Christian Loth
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Brian 'Psychochild' Green
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Matt Chatterley
- Player-admins, was wimping/wiping and the big blind spot Peter
- Player-admins, was wimping/wiping and the big blind spot Sellers, Michael
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Player-admins, was wimping/wiping and the big blind spot rayzam
- Player-admins, was wimping/wiping and the big blind spot adam@treyarch.com
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Pfile Wiping, etc. Jon Callas
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. Sanvean
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. adam@treyarch.com
- linked worlds (was: On Lockless Threading and X/Open XA) Bruce
- linked worlds (was: On Lockless Threading and X/Open XA) Matthew Mihaly
- Mud Evolution rayzam
- Mud Evolution Koster, Raph
- Mud Evolution rayzam
- Unique Items (was MUD Wimping) Lord Ashon
- Unique Items (was MUD Wimping) Neddy Seagoon
- Pfile Wiping, etc. Christoph Seifert
- Mud Metrics rayzam
- Mud Metrics Justin Rogers
- Mud Metrics rayzam
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Josh Rollyson
- Law of Resource Congestion Dan Merillat
- Law of Resource Congestion Dan Shiovitz
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Scion
- Law of Resource Congestion ens017@mizzou.edu
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Andy
- World Event Model (Christian Loth) Christoph Seifert
- World Event Model [Josh Rollyson] Christoph Seifert
- Player-admins, was wimping/wiping and the big blind Hess, Ian W {Ian}
- Majesty (was: Player-admins, was wimping/wiping and the big blind) Chris Jacobson
- World Event Model [Josh Rollyson] (long/technical) Christoph Seifert
- Skotos News & Skotos @ Gencon Christopher Allen
- Harry Potter stuff Timothy Dang
- Harry Potter stuff Chris Gray
- Harry Potter stuff Matthew Mihaly
- Child animations in MUDs (UO) Brett
- Child animations in MUDs (UO) Koster, Raph
- Constraint as a Design Problem Christopher Allen
- an opportunity Matthew Mihaly
- UO rants Matthew Mihaly
- UO rants Norman Short
- UO rants Wes Connell
- UO rants Schubert, Damion
- UO rants Wes Connell
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Shawn L Johnston
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Brian 'Psychochild' Green
- UO rants Matthew Mihaly
- UO rants Vincent Archer
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Tess Lowe
- UO rants John Buehler
> Tess Lowe
> Sent: Wednesday, August 23, 2000 8:06 PM
> > Being on the receiving end of a PvP encounter is never
> > fun, and that's why I don't like PvP worlds. In the end, only the most
> > powerful players are able to enjoy the experience. And those tend to be
> > the hardcore gamers. Like yourself.
>
> I would take issue with that on the basis of my own personal experience.
I only have experience with Ultima Online, EverQuest and Asheron's Call. The
world of Acheae may have forces in effect that encourage players away from
the phenomenon of PvPers (no restricted to PKers) that is so rampant in the
big three. It may well be that Acheae is just very lucky to have attracted
the 'right' kind of players and that they play well together.
I'm pleased to hear that at least on a smaller scale, a game world can have
relatively reasonable behavior from its players.
> > I certainly think that those who shoot their mouth off should have some
> > form of sanction applied to them. Do you really believe that any sane
> > government would condone execution for foul language?
>
> In virtual worlds, foul language and verbal abuse is different to physical
> attacks, in that it is almost always taken as an OOC (and therefore much
> more personal and hurtful) attack. I therefore, as an admin, take immediate
> action by muting them, treating it as an OOC offence.
That foul language is OOC is a good point. Player sanctions will plague us
until we have some form of viable player identification mechanism.
> > As I suggested
> > elsewhere (and as somebody else apparently suggested as well), perhaps
> > player declarations of 'unpleasantness' or 'untrustworthiness' could be
> > applied to players/characters.
>
> I used to subscribe to this school of thought. I've yet to see it
> implemented to my satisfaction. In my experience, the gossip grapevine is a
> better warning of antisocial players than a mechanical reputation system.
> But then, I only play games with up to a few hundred players, not several
> thousand. I have no idea if the grapevine still works on those scales.
I'm after an official grapevine in the game. The trick will be in coming
up with effects and phenomena that maintain the 'vine-ness' of the system.
> > You believe that virtual communities are different than real life
> > communities. What you're missing is that a virtual community is simply
> > a primitive vehicle for a real life community (real people are involved).
>
> I used to believe this too. In fact I spent 6 months desperately trying to
> create a 'real life' community in a virtual world. See
> http://homepage.dtn.ntl.com/fernywood/community.htm for the vision I had in
> mind. In the end I despaired and had to admit defeat. The problem is that
> virtual communities *are* different to real life communities in the sense
> that a significant proportion of the people are there not to build a sense
> of community but to prove their superiority to each other and exert power
> over each other.
Perhaps I misstated myself. I was attempting to point out that the virtual
community is an extension of THE real world community. Real people are
involved and they will react as real people will when running virtual
characters in a virtual world.
My basic notion was that we have to remember that these are real people in
a fake virtual community. I do not subscribe to the notion that players
successfully form alter egos in their characters and that those alter egos
completely control the behavior of the characters. This may be possible
for those who are extremely accomplished actors (aka roleplayers), but for
most people (myself included), we're lousy actors and mostly just view the
game world as another place for US to be - not our characters. Our
characters are simply convenience vehicles for being able to alter the
virtual world.
> It took me a while to realise it, but not everyone actually
> *wants* to try to get along. There is a huge amount of sociopathic behaviour
> in virtual worlds because you can walk away from them untouched.
> They won't become microcosms of real life communities until the social
> consequences are equal in both places. And thus I believe trying to derive a
> fair justice system for a virtual community based on a real life sense of
> justice is somewhat doomed to failure.
A 'real life sense of justice'? Certainly the same checks and balances that
we have in the real world will simply never be in place in the game world.
But the phenomenon of a criminal life being undesireable for 99.99% of all
players IS something that we can pursue, by whatever artificial means. I
just finished a post that has my current, and half-formed thoughts on how
such a justice system might tackle thievery. The mechanism is artificial
and attempts to make normal interactions between characters possible, and
to make those interactions which are actually criminal very very dangerous
and ultimately unprofitable.
JB - UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Matthew Mihaly
- UO rants Dan Merillat
- UO rants Ian Macintosh
- UO rants Koster, Raph
- UO rants Matthew Mihaly
- UO rants Tess Lowe
- UO rants Paul Schwanz - Enterprise Services
- UO rants Jeff Freeman
- UO rants Chris Lloyd
- UO rants Koster, Raph
- UO rants Koster, Raph
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Chris Lloyd
- UO rants Richard A. Bartle
- UO rants Koster, Raph
- UO rants Zak Jarvis
- Object Representations? KevinL
- Object Representations? Lazarus
- Object Representations? Patrick Dughi
- Object Representations? Phillip Lenhardt
- Reality vs Fantasy (was Law of Resource Congestion) Mordengaard
- Reality vs Fantasy (was Law of Resource Congestion) Caliban Tiresias Darklock
- [gods] Player Representatives? (fwd) J C Lawrence
- Re:[gods] Player Representatives? (fwd) Christoph Seifert
- UO Virtues Schubert, Damion
- UO Virtues John Buehler
- Object Representations? Robert Zubek
- Reputation & Trust Circles [was UO rants] Joe Andrieu
- Reputation & Trust Circles [was UO rants] Bruce
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] John Buehler
- Reputation & Trust Circles [was UO rants] Matthew Mihaly
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Michael Tresca
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Milne, Alistair
- Reputation & Trust Circles [was UO rants] Ian Macintosh
- MXP/Extending MUD Technologies (Was Object Representations?) Nathan Clemons
- Matching and Maximizing: How players choose between activities John Hopson
- PK vs. PvP (was: UO rants) Ananda Dawnsinger
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Dan Merillat
- PK vs. PvP (was: UO rants) Dan Merillat
- Crime Ben
- Cooperation vs Competition Ron Moore
- Cooperation vs Competition Jo Dillon
- [Moebius] MXP/Extending MUD Technologies (Was Object Representations?) KevinL
- FW: UO rants John Buehler
- Reincarnation instead of Resurrection Lovecraft
- Reincarnation instead of Resurrection Shawn L Johnston
- Reincarnation instead of Resurrection Matthew Mihaly
- PvP solutions WAS: UO rants Zak Jarvis
- PvP solutions WAS: UO rants Paul Schwanz - Enterprise Services
- Playerkilling Pacifists Michael Tresca
- Playerkilling Pacifists Matthew Mihaly
- Playerkilling Pacifists Michael Tresca
- url for The Hundred Years War Ron Moore
- url for The Hundred Years War Marc Bowden
- [paper] The Sacred and the Virtual: Religion in Multi-User Virtual Reality Jon Lambert
- Avatar rights redux Koster, Raph
- Avatar rights redux Dave Rickey
- Holidays Jeff Freeman
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Brad Wyble
- Transportation (was: UO rants) Norman Short
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) KevinL
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Dan Merillat
- Transportation (was: UO rants) Warren Powell
- Transportation (was: UO rants) KevinL
- Fraud (was: UO rants) Brian 'Psychochild' Green
- Fraud (was: UO rants) John Buehler
- Transportation Ron Moore
- Transportation Madrona Tree
- time delays on PK (was UO rants) gmiller@classic-games.com
- time delays on PK (was UO rants) Erik Jarvi
- Copyright Question for the Hobbyists Kristen L. Koster
- Copyright Question for the Hobbyists Patrick Dughi
- Copyright Question for the Hobbyists Travis Casey
- Copyright Question for the Hobbyists Alex
- Copyright Question for the Hobbyists Lazarus
- Copyright Question for the Hobbyists Marc Bowden