August 2000
- Pfile Wiping: was The Player Wimping Guidebook William Katzell
- Pfile Wiping: was The Player Wimping Guidebook Koster, Raph
- Release of Blood Drops ver 0.1 adam@treyarch.com
- MUD Wimping -- An anecdote Zak Jarvis
- Responses to the Mudwimping article Dmitri Zagidulin
- Responses to the Mudwimping article Greg Underwood
- Responses to the Mudwimping article Nathan Clemons
- wimping/wiping and the big blind spot Peter
- wimping/wiping and the big blind spot Tamzen Cannoy
- wimping/wiping and the big blind spot Josh Rollyson
- World Event Model Matt Chatterley
- World Event Model adam@treyarch.com
- World Event Model Christoph Seifert
- World Event Model Josh Rollyson
- World Event Model Christian Loth
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Brian 'Psychochild' Green
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Matt Chatterley
- Player-admins, was wimping/wiping and the big blind spot Peter
- Player-admins, was wimping/wiping and the big blind spot Sellers, Michael
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Player-admins, was wimping/wiping and the big blind spot rayzam
- Player-admins, was wimping/wiping and the big blind spot adam@treyarch.com
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Pfile Wiping, etc. Jon Callas
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. Sanvean
On Fri, 4 Aug 2000, rayzam wrote:
>
> ----- Original Message -----
> From: "Jon Callas" <jon@callas.org>
> To: <mud-dev@kanga.nu>
> Sent: Thursday, August 03, 2000 2:39 PM
> Subject: [MUD-Dev] Re: Pfile Wiping, etc.
>
>
> > There are a number of ways to handle it. LambdaMOO has a system whereby a
> > person who hasn't connected in 4 months, plus 1 month for each year
> > seniority there gets removed. You can even will your objects to someone
> > else.
> >
> > AmberMUSH has a system where people idle for 3 months get destructed. The
> > policy isn't nearly as formal, and there's no way to will objects.
> > Furthermore, even builders of commonly used landscape have to not go idle.
> > This is extremely irritating.
> >
> > Jon
> >
>
>
> There is a difference between these sort of purges, and player wipes.
> Just to free up namespace, you need to run purges on old/unused/low level
> characters. That's a different level than clearing the entire player base.
I've been following this discussion with interest since the beginning,
since player/immortal relations are of particular concern to me. I do
think that admins need to be aware that players have a different
perspective on the game, and I encourage my staff to play often, and
heartily. I do myself, as well, although I usually have my imm hovering
up in the stratosphere to monitor wishes and emergencies.
The kind of pfile wipe we're talking about is radically different than
clearing house. Back in my days on Dark Castle, I saw several wipes
occur, and generally they were impelled by the head imp feeling the game
had gotten out of balance. They were usually preceded by some sort of
freebie day, where everyone got raised to level 50, and equipment was
loaded, so they could run around in a happy, gleeful pkilling spree. Then
the pfiles were wiped, and the mad race to level/get decent eq
began. This was complicated somewhat by the Dark Castle system of selling
'godload' (equipment which doesn't vanish upon death, can't be stolen, and
which is a step above anything available on the game -- and I'll leave my
feelings about the ethics of making money off of this for some other
discussion) -- which made it possible for the players who had invested
money in the game to level much quicker than anyone else, and may be why
there weren't a lot of gripes about the wipe.
I think the main source of player complaints with a wipe is because
they've established an identity on the game, and it is a place they dwell
and interact, rather than something they go contend with (I'm not saying
that well, but I mean something like Quake, where play is focused on a
single session, not an ongoing interaction) from time to time. On
Armageddon, I'd be appalled at the idea of a pfile wipe of this sort,
because the focus is the ongoing story, and to have all the participants
of the multitude of storylines simply...vanish one day would be incredibly
disruptive. We've been around some ten years now, and constantly
introduce new code, including spells, but changes here are usually
explained as shifts in the relationship between the elemental planes and
the plane Zalanthas exists on. There's been at least one radical shift,
where a zealous coder reorganized all the spells according to element, but
we give magic users the choice of moving over to the new spell tree, or
sticking with their old one. Generally, when something gets fiddled or a
new spell added, I announce it in the motd, and players can let me know if
their character needs some change as a result. Perhaps again, changes to
spells are not reacted to with shrill cries of unfairness because magic is
a rare occurence for most, and people don't know what to expect from the
spells, so aren't dismayed when something shifts. Or maybe it's because
they already know we're all assholes at the admin level. =)
But in any case, I think there'd be a distinction between the impact of
this on a hack and slash, and on a RP mud, and the level of outrage at the
action might be linked to where on the continuum between the two that
particular MUD lies. My bias may be showing here.
>
> What we do is every 3-6 months or so, we purge any character not on in 6
> months, who also: is worth less than X exp [where that means newbie], has
> less than X gold, and does not own a castle. This often clears around 3-6k
> names/playerfiles. But the conditions ensure that any player who has
> invested time into the game won't be purged.
Question, out of curiosity. Are those all logical ands, in the
above? I.e. if they have a castle but not enough gold, they get wiped?
>
> If a player does need to be away longer and is at newbie status, they
> can inform the admin, and they'll be exempted.
>
> I'm assuming that many muds also need to run these sort of name purges
> on a semi-regular basis just to have names available for new characters.....
>
> Rayzam
> www.retromud.org
>
We've got an account system, where multiple players can have characters
with the same name, so this isn't a consideration, and just moved to a new
machine, where memory consumption isn't a problem right now (which several
of my builders have taken as license to build...entire continents, I
fear). While relishing this, I'm still curious. Do pfiles take up -that-
much space? In the old machine days, I usually found trimming other
unused stuff (like ancient email, or abandoned zones) freed up a lot more
space.
Sanvean
Armageddon MUD. Roleplay required.
-------------------------
http://www.armageddon.org - Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. adam@treyarch.com
- Pfile Wiping, etc. Sanvean
- linked worlds (was: On Lockless Threading and X/Open XA) Bruce
- linked worlds (was: On Lockless Threading and X/Open XA) Matthew Mihaly
- Mud Evolution rayzam
- Mud Evolution Koster, Raph
- Mud Evolution rayzam
- Unique Items (was MUD Wimping) Lord Ashon
- Unique Items (was MUD Wimping) Neddy Seagoon
- Pfile Wiping, etc. Christoph Seifert
- Mud Metrics rayzam
- Mud Metrics Justin Rogers
- Mud Metrics rayzam
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Josh Rollyson
- Law of Resource Congestion Dan Merillat
- Law of Resource Congestion Dan Shiovitz
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Scion
- Law of Resource Congestion ens017@mizzou.edu
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Andy
- World Event Model (Christian Loth) Christoph Seifert
- World Event Model [Josh Rollyson] Christoph Seifert
- Player-admins, was wimping/wiping and the big blind Hess, Ian W {Ian}
- Majesty (was: Player-admins, was wimping/wiping and the big blind) Chris Jacobson
- World Event Model [Josh Rollyson] (long/technical) Christoph Seifert
- Skotos News & Skotos @ Gencon Christopher Allen
- Harry Potter stuff Timothy Dang
- Harry Potter stuff Chris Gray
- Harry Potter stuff Matthew Mihaly
- Child animations in MUDs (UO) Brett
- Child animations in MUDs (UO) Koster, Raph
- Constraint as a Design Problem Christopher Allen
- an opportunity Matthew Mihaly
- UO rants Matthew Mihaly
- UO rants Norman Short
- UO rants Wes Connell
- UO rants Schubert, Damion
- UO rants Wes Connell
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Shawn L Johnston
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Brian 'Psychochild' Green
- UO rants Matthew Mihaly
- UO rants Vincent Archer
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Tess Lowe
- UO rants Matthew Mihaly
- UO rants Dan Merillat
- UO rants Ian Macintosh
- UO rants Koster, Raph
- UO rants Matthew Mihaly
- UO rants Tess Lowe
- UO rants Paul Schwanz - Enterprise Services
- UO rants Jeff Freeman
- UO rants Chris Lloyd
- UO rants Koster, Raph
- UO rants Koster, Raph
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Chris Lloyd
- UO rants Richard A. Bartle
- UO rants Koster, Raph
- UO rants Zak Jarvis
- Object Representations? KevinL
- Object Representations? Lazarus
- Object Representations? Patrick Dughi
- Object Representations? Phillip Lenhardt
- Reality vs Fantasy (was Law of Resource Congestion) Mordengaard
- Reality vs Fantasy (was Law of Resource Congestion) Caliban Tiresias Darklock
- [gods] Player Representatives? (fwd) J C Lawrence
- Re:[gods] Player Representatives? (fwd) Christoph Seifert
- UO Virtues Schubert, Damion
- UO Virtues John Buehler
- Object Representations? Robert Zubek
- Reputation & Trust Circles [was UO rants] Joe Andrieu
- Reputation & Trust Circles [was UO rants] Bruce
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] John Buehler
- Reputation & Trust Circles [was UO rants] Matthew Mihaly
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Michael Tresca
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Milne, Alistair
- Reputation & Trust Circles [was UO rants] Ian Macintosh
- MXP/Extending MUD Technologies (Was Object Representations?) Nathan Clemons
- Matching and Maximizing: How players choose between activities John Hopson
- PK vs. PvP (was: UO rants) Ananda Dawnsinger
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Dan Merillat
- PK vs. PvP (was: UO rants) Dan Merillat
- Crime Ben
- Cooperation vs Competition Ron Moore
- Cooperation vs Competition Jo Dillon
- [Moebius] MXP/Extending MUD Technologies (Was Object Representations?) KevinL
- FW: UO rants John Buehler
- Reincarnation instead of Resurrection Lovecraft
- Reincarnation instead of Resurrection Shawn L Johnston
- Reincarnation instead of Resurrection Matthew Mihaly
- PvP solutions WAS: UO rants Zak Jarvis
- PvP solutions WAS: UO rants Paul Schwanz - Enterprise Services
- Playerkilling Pacifists Michael Tresca
- Playerkilling Pacifists Matthew Mihaly
- Playerkilling Pacifists Michael Tresca
- url for The Hundred Years War Ron Moore
- url for The Hundred Years War Marc Bowden
- [paper] The Sacred and the Virtual: Religion in Multi-User Virtual Reality Jon Lambert
- Avatar rights redux Koster, Raph
- Avatar rights redux Dave Rickey
- Holidays Jeff Freeman
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Brad Wyble
- Transportation (was: UO rants) Norman Short
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) KevinL
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Dan Merillat
- Transportation (was: UO rants) Warren Powell
- Transportation (was: UO rants) KevinL
- Fraud (was: UO rants) Brian 'Psychochild' Green
- Fraud (was: UO rants) John Buehler
- Transportation Ron Moore
- Transportation Madrona Tree
- time delays on PK (was UO rants) gmiller@classic-games.com
- time delays on PK (was UO rants) Erik Jarvi
- Copyright Question for the Hobbyists Kristen L. Koster
- Copyright Question for the Hobbyists Patrick Dughi
- Copyright Question for the Hobbyists Travis Casey
- Copyright Question for the Hobbyists Alex
- Copyright Question for the Hobbyists Lazarus
- Copyright Question for the Hobbyists Marc Bowden