August 2000
- Pfile Wiping: was The Player Wimping Guidebook William Katzell
- Pfile Wiping: was The Player Wimping Guidebook Koster, Raph
- Release of Blood Drops ver 0.1 adam@treyarch.com
- MUD Wimping -- An anecdote Zak Jarvis
- Responses to the Mudwimping article Dmitri Zagidulin
- Responses to the Mudwimping article Greg Underwood
- Responses to the Mudwimping article Nathan Clemons
- wimping/wiping and the big blind spot Peter
- wimping/wiping and the big blind spot Tamzen Cannoy
- wimping/wiping and the big blind spot Josh Rollyson
- World Event Model Matt Chatterley
- World Event Model adam@treyarch.com
- World Event Model Christoph Seifert
- World Event Model Josh Rollyson
- World Event Model Christian Loth
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Brian 'Psychochild' Green
- Player-admins, was wimping/wiping and the big blind spot Patrick Dughi
- Player-admins, was wimping/wiping and the big blind spot Matt Chatterley
- Player-admins, was wimping/wiping and the big blind spot Peter
- Player-admins, was wimping/wiping and the big blind spot Sellers, Michael
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Player-admins, was wimping/wiping and the big blind spot rayzam
- Player-admins, was wimping/wiping and the big blind spot adam@treyarch.com
- Player-admins, was wimping/wiping and the big blind spot Matthew Mihaly
- Pfile Wiping, etc. Jon Callas
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. Sanvean
- Pfile Wiping, etc. rayzam
- Pfile Wiping, etc. adam@treyarch.com
- linked worlds (was: On Lockless Threading and X/Open XA) Bruce
- linked worlds (was: On Lockless Threading and X/Open XA) Matthew Mihaly
- Mud Evolution rayzam
- Mud Evolution Koster, Raph
- Mud Evolution rayzam
- Unique Items (was MUD Wimping) Lord Ashon
On Thu, 3 Aug 2000 adam@treyarch.com wrote:
> On Thu, 3 Aug 2000, Lazarus wrote:
>
> Actually, this makes me think of an idea I had many moon ago for simulating
> this effect (unique item that once it is gone is gone permenantly) that
> doesn't require admin intervention.
>
> The mud generates items semi-randomly, with spawn points given stats to
> indicate what sorts of items they generate. There are a number of base item
> types, and then there are modifiers that can be added. An excellent
> system in this regard is the one found in the game Angband. You have
> base items like longswords, halberds, claymores, lucern hammers, etc.
> Modifiers are things like resistance to fire, +N speed, +N attacks,
> flamebrand, icebrand, lightningbrand, free action, and so forth. On the very
> high end you have Weapons of Westernesse (gives +1 STR, CON, DEX, and resist
> something-or-other), weapons of slay animal/orc/dragon, and so forth.
We have a system much akin to this on WheelMUD. We have 4 'variable list'
which are chosen from. Material, Item Type, Verb, Magiacal Propensity.
So not only do we get a list like yours but we get a list that looks like
this:
a granite (+4) longsword(2d6) of sharpness (+2) w/o Magic
wool (0) pair of leggings (1d2) of niceness (+worth) w/o magic
an iron (+worth, +resistance, +damage) hat (1d2) of {} w/ magic missle
I decided to code the system like this so that we would have unique items,
and so that builders could not go around and create super-powerful
weapons. It all fits into a nice controlled equation. You will also
note, that some of the wording above is kinda wierd, a wool pair of
leggings of niceness the players would see as: a nice pair of wool
leggings are here.
[snip list of items]
>
> You could easily combine this with either a language generator (which have
> been discussed here before) or just a huge list of potential unique names,
> such that you can assign a name to generated items, ala:
>
> a longsword of Westernesse named 'Ringil'
> an iron helm of telepathy named 'Feanor'
>
> Once the name has been used, mark it off the list so that it will never
> be repeated. (If you have a static table of names, this will require adding
> new ones every so often.)
We use our in-system name generator, which we use for realized objects to
name 'special' items. We then write it to a file which is checked each
time that an item is generated. On the same note, players can go to a
black smith, and have a name carved into their favorite sword or weapon,
and we stamp the item ID with that name, and include it in the file of
names. This leads to players renaming swords, naming swords things like
Bubba's Sword of whoomping. I've found that the players tend to gain
ownership of the mud when they can do things like that.
> Once a unique item is lost or destroyed, that's it - you'll never see
> that exact item again. It becomes the stuff of legend.
>
> Adam
This system owes it self to a lengthy discussion with Richard Woolcock
that lasted over a week on usenet. His own game system does something
much the same. And after having him describe it, and asking little
nit-picky questions I decided to implement it into the WheelMUD codebase,
to add that flavor of uniquiness and randomness. I also noted whether
from discusiion on this list or other list(s), that Diablo has the same
type of system. So I went out and bought diablo (Go Discount BIN!) and
found a copy of the players guide, and sure enough they use a system quite
like it.
From DIABLO: The Official Startegy Guide (Page 132)
" When you acquire a magical item in DIABLO -- whether weapon, armor,
amulet or cloak--a set of randomly assigned prefixes and suffices
defines its properties. The list itself is impressive. The possible
combinations are overwhelming "
it woks out to be a 81x97 For the prefix and suffix. When you add in the
item types, they can generate over half a million different items!
We have a couple collectors items that sometimes appear when we
generate our items, the faovrites eem to be the glass pants, and the sharp
leather sword. *sigh* These amazingly enough, are highly prized. Old
timers will constantly pay very high prices to get their hands on enough
glass pants to wear for every day of the week. It becomes a status symbol.
And since they don't have any _real_ value I leave these oddities in.
--Lord Ashon
The only way to get rid of a temptations is to yield to it! --Wilde - Unique Items (was MUD Wimping) Neddy Seagoon
- Pfile Wiping, etc. Christoph Seifert
- Mud Metrics rayzam
- Mud Metrics Justin Rogers
- Mud Metrics rayzam
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Josh Rollyson
- Law of Resource Congestion Dan Merillat
- Law of Resource Congestion Dan Shiovitz
- Law of Resource Congestion Christian Loth
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Scion
- Law of Resource Congestion ens017@mizzou.edu
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Matthew Mihaly
- Law of Resource Congestion Patrick Dughi
- Law of Resource Congestion Nathan F. Yospe
- Law of Resource Congestion Andy
- World Event Model (Christian Loth) Christoph Seifert
- World Event Model [Josh Rollyson] Christoph Seifert
- Player-admins, was wimping/wiping and the big blind Hess, Ian W {Ian}
- Majesty (was: Player-admins, was wimping/wiping and the big blind) Chris Jacobson
- World Event Model [Josh Rollyson] (long/technical) Christoph Seifert
- Skotos News & Skotos @ Gencon Christopher Allen
- Harry Potter stuff Timothy Dang
- Harry Potter stuff Chris Gray
- Harry Potter stuff Matthew Mihaly
- Child animations in MUDs (UO) Brett
- Child animations in MUDs (UO) Koster, Raph
- Constraint as a Design Problem Christopher Allen
- an opportunity Matthew Mihaly
- UO rants Matthew Mihaly
- UO rants Norman Short
- UO rants Wes Connell
- UO rants Schubert, Damion
- UO rants Wes Connell
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Shawn L Johnston
- UO rants Matthew Mihaly
- UO rants John Buehler
- UO rants Brian 'Psychochild' Green
- UO rants Matthew Mihaly
- UO rants Vincent Archer
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Tess Lowe
- UO rants Matthew Mihaly
- UO rants Dan Merillat
- UO rants Ian Macintosh
- UO rants Koster, Raph
- UO rants Matthew Mihaly
- UO rants Tess Lowe
- UO rants Paul Schwanz - Enterprise Services
- UO rants Jeff Freeman
- UO rants Chris Lloyd
- UO rants Koster, Raph
- UO rants Koster, Raph
- UO rants Dan Merillat
- UO rants John Buehler
- UO rants Chris Lloyd
- UO rants Richard A. Bartle
- UO rants Koster, Raph
- UO rants Zak Jarvis
- Object Representations? KevinL
- Object Representations? Lazarus
- Object Representations? Patrick Dughi
- Object Representations? Phillip Lenhardt
- Reality vs Fantasy (was Law of Resource Congestion) Mordengaard
- Reality vs Fantasy (was Law of Resource Congestion) Caliban Tiresias Darklock
- [gods] Player Representatives? (fwd) J C Lawrence
- Re:[gods] Player Representatives? (fwd) Christoph Seifert
- UO Virtues Schubert, Damion
- UO Virtues John Buehler
- Object Representations? Robert Zubek
- Reputation & Trust Circles [was UO rants] Joe Andrieu
- Reputation & Trust Circles [was UO rants] Bruce
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] John Buehler
- Reputation & Trust Circles [was UO rants] Matthew Mihaly
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Matt Chatterley
- Reputation & Trust Circles [was UO rants] Michael Tresca
- Reputation & Trust Circles [was UO rants] Dan Merillat
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Ben
- Reputation & Trust Circles [was UO rants] Paul Schwanz - Enterprise Services
- Reputation & Trust Circles [was UO rants] Milne, Alistair
- Reputation & Trust Circles [was UO rants] Ian Macintosh
- MXP/Extending MUD Technologies (Was Object Representations?) Nathan Clemons
- Matching and Maximizing: How players choose between activities John Hopson
- PK vs. PvP (was: UO rants) Ananda Dawnsinger
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Matt Chatterley
- PK vs. PvP (was: UO rants) Matthew Mihaly
- PK vs. PvP (was: UO rants) Zak Jarvis
- PK vs. PvP (was: UO rants) Vincent Archer
- PK vs. PvP (was: UO rants) Dan Merillat
- PK vs. PvP (was: UO rants) Dan Merillat
- Crime Ben
- Cooperation vs Competition Ron Moore
- Cooperation vs Competition Jo Dillon
- [Moebius] MXP/Extending MUD Technologies (Was Object Representations?) KevinL
- FW: UO rants John Buehler
- Reincarnation instead of Resurrection Lovecraft
- Reincarnation instead of Resurrection Shawn L Johnston
- Reincarnation instead of Resurrection Matthew Mihaly
- PvP solutions WAS: UO rants Zak Jarvis
- PvP solutions WAS: UO rants Paul Schwanz - Enterprise Services
- Playerkilling Pacifists Michael Tresca
- Playerkilling Pacifists Matthew Mihaly
- Playerkilling Pacifists Michael Tresca
- url for The Hundred Years War Ron Moore
- url for The Hundred Years War Marc Bowden
- [paper] The Sacred and the Virtual: Religion in Multi-User Virtual Reality Jon Lambert
- Avatar rights redux Koster, Raph
- Avatar rights redux Dave Rickey
- Holidays Jeff Freeman
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Brad Wyble
- Transportation (was: UO rants) Norman Short
- Transportation (was: UO rants) Chris Lloyd
- Transportation (was: UO rants) KevinL
- Transportation (was: UO rants) Patrick Dughi
- Transportation (was: UO rants) Dan Merillat
- Transportation (was: UO rants) Warren Powell
- Transportation (was: UO rants) KevinL
- Fraud (was: UO rants) Brian 'Psychochild' Green
- Fraud (was: UO rants) John Buehler
- Transportation Ron Moore
- Transportation Madrona Tree
- time delays on PK (was UO rants) gmiller@classic-games.com
- time delays on PK (was UO rants) Erik Jarvi
- Copyright Question for the Hobbyists Kristen L. Koster
- Copyright Question for the Hobbyists Patrick Dughi
- Copyright Question for the Hobbyists Travis Casey
- Copyright Question for the Hobbyists Alex
- Copyright Question for the Hobbyists Lazarus
- Copyright Question for the Hobbyists Marc Bowden