November 2000
- Walking Philip Loguinov, Draymoor
- MUD-Dev digest, Vol 1 #231 - 4 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #231 - 4 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #231 - 4 msgs Koster, Raph
- Atomic functions Felix A. Croes
- Atomic functions Ben
- Atomic functions Christopher Allen
- Atomic functions Ben
- Atomic functions Felix A. Croes
- Atomic functions KevinL
- Atomic functions Felix A. Croes
- Atomic functions KevinL
- Atomic functions KevinL
- Mud Dev FAQ part II Marian Griffith
- Walking Robert Zubek
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Articles & Columns at Skotos Christopher Allen
- skotos David Zimet
- skotos Christopher Allen
- "An essay on d00dism and the MMORPG" Koster, Raph
- "An essay on d00dism and the MMORPG" Marian Griffith
- "An essay on d00dism and the MMORPG" birgit.schulte@philips.com
- "An essay on d00dism and the MMORPG" Norman Short
- "An essay on d00dism and the MMORPG" Jeff Freeman
- "An essay on d00dism and the MMORPG" gmiller@classic-games.com
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Paul Schwanz - Enterprise Services
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" Peter
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Xuri
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" Rhys
- "An essay on d00dism and the MMORPG" Justin Rogers
- "An essay on d00dism and the MMORPG" Ted Milker
- "An essay on d00dism and the MMORPG" Steve {Bloo} Daniels
- "An essay on d00dism and the MMORPG" Zak Jarvis
- "An essay on d00dism and the MMORPG" Patrick Dughi
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Madrona Tree
- "An essay on d00dism and the MMORPG" Hans-Henrik Staerfeldt
- "An essay on d00dism and the MMORPG" Madrona Tree
- "An essay on d00dism and the MMORPG" Michael Tresca
- "An essay on d00dism and the MMORPG" Jeff Freeman
- "An essay on d00dism and the MMORPG" Jon Lambert
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" |Eric|
- "An essay on d00dism and the MMORPG" Miroslav Silovic
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Corey Crawford
- "An essay on d00dism and the MMORPG" ghovs@ghovs.moo.ca
- "An essay on d00dism and the MMORPG" Corey Crawford
- "An essay on d00dism and the MMORPG" Marian Griffith
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Richard Tew
- "An essay on d00dism and the MMORPG" Chris Gray
- "An essay on d00dism and the MMORPG" Steve {Bloo} Daniels
- "An essay on d00dism and the MMORPG" Richard Tew
- "An essay on d00dism and the MMORPG" msew
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" the_logos@www.achaea.com
- "An essay on d00dism and the MMORPG" geoffrey@yorku.ca
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" the_logos@www.achaea.com
- "An essay on d00dism and the MMORPG" Geoffrey@yorku.ca
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" Jason Belhumeur
- "An essay on d00dism and the MMORPG" Val Trullinger
- "An essay on d00dism and the MMORPG" Lee Sheldon
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Robert Zubek
- "An essay on d00dism and the MMORPG" Eric Rhea
- "An essay on d00dism and the MMORPG" Wells, Thomas
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Richard Tew
- "An essay on d00dism and the MMORPG" Koster, Raph
- "Virtual" What? Dave Rickey
- Object Models Ben
- Object Models J C Lawrence
- Object Models Dmitri Zagidulin
- Object Models KevinL
- Object Models Tony Wooster
- Object Models david.l.smith@home.com
- Object Models KevinL
- Object Models Gavin Doughtie
- Object Models John Robert Arras
- Object Models KevinL
- Object Models Bruce
- Object Models Ben Chambers
- Object Models Bruce
- Object Models KevinL
- Object Models Gavin Doughtie
- Object Models KevinL
- Object Models Travis Casey
- Object Models John Buehler
- Object Models Travis Casey
- Object Models John Buehler
- Object Models Chris Gray
- Object Models John Buehler
- Object Models Chris Gray
- Object Models olag@ifi.uio.no
- Object Models Miroslav Silovic
- Object Models Joe Andrieu
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models KevinL
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models Bruce
- Object Models John Buehler
- Object Models Bruce
- Object Models John Buehler
- Object Models Phillip Lenhardt
- Object Models John Buehler
- Object Models olag@ifi.uio.no
- Object Models Travis Casey
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models msew
- Object Models Russ Lewis
- Object Models John Buehler
- Object Models Phillip Lenhardt
- Object Models Travis Nixon
- Object Models John Buehler
- Object Models msew
- Object Models Andy
- Object Models Christopher Allen
- Object Models Chris Gray
- Object Models Travis Casey
- Object Models Marc Bowden
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Bruce
- Object Models John Buehler
- ADMIN: Lost posts J C Lawrence
- Multiple Inheritance (was: Object Models) Bruce
- Fanfic (Or: Why we can't all get along) Brian 'Psychochild' Green
- Fanfic (Or: Why we can't all get along) John Buehler
- Participatory Content (was Opinions (even harsh) on Castle Marrach by Skotos?) Christopher Allen
- Object Models (OO 101) Gavin Doughtie
- Consistent Characters (Was Remote client connection) John W Pierce
- Consistent Characters (Was Remote client connection) Marian Griffith
- (no subject) John Buehler
- (no subject) Mordengaard
- (no subject) John Buehler
- (no subject) Marian Griffith
- (no subject) John Buehler
- (no subject) John Buehler
- (no subject) KevinL
- (no subject) John Buehler
- (no subject) Joe Andrieu
- (no subject) Bruce
- (no subject) John Buehler
- (no subject) KevinL
- (no subject) John Buehler
- (no subject) KevinL
- (no subject) Dan Merillat
- (no subject) John Buehler
- (no subject) Brian 'Psychochild' Green
- facist marketers / content controllers msew
- facist marketers / content controllers Dave Rickey
- And the lines blur between rl and games!!! msew
- "gossip" Josh Rollyson {dracus}
- Official announce of nevrax.org www site Vincent Archer
- Intersection of Fanfic & Participatory Content Christopher Allen
- A list of Content Creation Eric Rhea
- Refactoring (was Object Models) Gavin Doughtie
- PDA-esque devices used in gaming |Eric|
- Weather and Multiple Planets Greg Mitchell
- Weather and Multiple Planets rayzam
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) Koster, Raph
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) Davian
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Phillip Lenhardt
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) John Buehler
J C Lawrence writes:
>> I may be slanting the systems towards exploration, but I'm
>> assuredly getting my teeth kicked in here by those who both dislike
>> my approach and wouldn't want to play my game anyway.
> Not really. There are a few hard won lessons in MUDs surrounding
> the grief player phenomena which many of us have battered our heads
> against for long enough ,and in enough forms and forums (Usenet,
> mailing lists, MUDs, bars, work, etc), that we've come to a pretty
> basic set of assumptions:
Yup, and I'm pretty clear on those assumptions, although the list is
appreciated for its clarity. My concern with having those assumptions
is that it means that designers aren't considering ways of changing
the equation.
> These things are pretty close to being considered incontrovertable
> and absolute laws. There certainly is a lot of history, encluding
> this list, to support them.
Do you believe that the activities that the game environments
encourage could be contributing to the tendency of players to consider
grief actions when they're bored or done with the game?
> While this may be in error, the impression I get is that you
> question the above observation (which is fair), and present that
> disbelief solely on the basis of, "I think I can manage them by
> XXX," which runs directly counter to our observations, and thus
> gets, umm, aggressively questioned.
Sure, and not having an established track record of pulling off
unexpected results in MUDs hinders me. I've tried hinting at possible
courses of actions, but generally just get the door slammed on me via
quotes from the grief player assumptions list.
> Little Billy popping up and stating that he thinks the "laws of
> gravity" don't really apply, and that if he just did enough jumping,
> or arm flapping, or something, he'd be able to fly without effort
> and do loop-the-loops in the sky by properly puckering his lips
> might get a somewhat similar reaction, especially from those who
> rather liked Billy and cared about his success and possible
> failures.
> Yeah, we're a hard bitten aggreesive lot that tend to have strong
> beliefs and stick to them. Its a common trait of war survivors.
I hope your entrenching doesn't cost you access to that holy grail of
casual gamers.
>> I believe that one reason that casual players don't play these
>> games is because they're so incredibly hardcore. Hmmm. That's a
>> silly statement.
> There are conflicting requirements here:
> I want to create strong and significant emotional reactions with
> my players.
> I don't want my players to have to make any significant investment
> in my game, at any level.
I don't see the conflict. I only claim the latter. I want my players
interested in doing something casual in my game world every now and
again. I do not want them investing of themselves emotionally in my
playground. It *is* just a playground after all.
To be clear, my statement should have avoided pronouns and stated "I
believe that one reason that casual players don't play these games is
because the games are so incredibly hardcore". The 'silly' statement
perhaps should have been 'obvious'.
> Strong emotional reactions largely stem from the player considering
> that something is important (for whatever reason). If it is not
> needed for the player to make any investments (and thus create value
> which is thus important), then you have to leverage generic shared
> values which you can (safely?) assume the players already have
> before they ever approach your service.
By pursuing many different game experiences, not unlike having many
different types of rides in an amusement park, I hope to use a shotgun
approach to casually attract a number of players. Once into the
world, the hope is that they will find that it is an environment in
which they can experiment and learn about a number of different real
world activities.
>> Next, I have to come up with an argument that will convince people
>> that grief players are not a necessary outcome of running an online
>> community.
> <bated breath>
>
> I would love to see such an argument successfully made.
Yeah, me too. I'm assuming that the only argument I'll be able to
offer is: here's how I did it.
> This is a side effect of peerages, assumed orthodoxies, etc. Its a
> tough thing to kick without abstracting the list into, "Well,
> everything comes down to 'It depends on your circumstances,' and
> thus no decisions ever being made," or balkanising the list into
> armed encampments who violently defend their religions without ever
> daring to open their eyes.
> I don't know that there are any real long term solutions outside of
> periodic gross revolutions.
It's a typical situation when the population of a group stabilizes
and/or the topics being discussed stabilize.
>> How do they collect all the maps?
> Given a couple bot scripts and a little time, it really doesn't take
> much effort. Its been done so often that its now pretty well an
> assumable. This extends all the way down to gamers deriving, by
> observation, the formulae and curves used for all your in-game
> computations, publishing their deductions, and thus deriving the
> optimal min-max path, and thus the fastest route to the cheese.
> This is not something to be surprised about. The only question
> is. "How soon?" not whether.
More stuff for me to take up as challenges.
JB - Interesting EQ rant (very long quote) Ananda Dawnsinger
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Ananda Dawnsinger
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Marian Griffith
- Interesting EQ rant (very long quote) Tamzen Cannoy
- Interesting EQ rant (very long quote) Timothy Dang
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Nathan F.Yospe
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Phillip Lenhardt
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Koster, Raph
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) Klyde Beattie
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Hulbert, Leland
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Willowreed@aol.com
- Interesting EQ rant (very long quote) Willowreed@aol.com
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) Zak Jarvis
- Interesting EQ rant (very long quote) Hulbert, Leland
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) J. Coleman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Marian Griffith
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Jon Lambert
- Interesting EQ rant (very long quote) Koster, Raph
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Dan Shiovitz
- Interesting EQ rant (very long quote) shren
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) shren
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) twm139@its.to
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Timothy Dang
- Interesting EQ rant (very long quote) Michael Tresca
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) Holly Sommer
- Interesting EQ rant (very long quote) Marian Griffith
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Joe Andrieu
- Interesting EQ rant (very long quote) S. Patrick Gallaty
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Zak Jarvis
- Interesting EQ rant (very long quote) John Vanderbeck
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Richard Tew
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Jon Lambert
- Dynamic Timelines Lord Ashon
- Dynamic Timelines |Eric|
- Dynamic Timelines Bruce
- Dynamic Timelines James Thomas
- Dynamic Timelines Travis Casey
- Neopets Matthew Mihaly
- Threads Ben Chambers
- Consistent Characters Jeremy Hovance
- Consistent Characters Travis Casey