November 2000
- Walking Philip Loguinov, Draymoor
- MUD-Dev digest, Vol 1 #231 - 4 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #231 - 4 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #231 - 4 msgs Koster, Raph
 
- Atomic functions Felix A. Croes
- Atomic functions Ben
- Atomic functions Christopher Allen
- Atomic functions Ben
- Atomic functions Felix A. Croes
 
 
- Atomic functions KevinL
- Atomic functions Felix A. Croes
- Atomic functions KevinL
- Atomic functions KevinL
 
 
 
 
- Mud Dev FAQ part II Marian Griffith
- Walking Robert Zubek
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Articles & Columns at Skotos Christopher Allen
- skotos David Zimet
- skotos Christopher Allen
 
- "An essay on d00dism and the MMORPG" Koster, Raph
- "An essay on d00dism and the MMORPG" Marian Griffith
- "An essay on d00dism and the MMORPG" birgit.schulte@philips.com
- "An essay on d00dism and the MMORPG" Norman Short
- "An essay on d00dism and the MMORPG" Jeff Freeman
- "An essay on d00dism and the MMORPG" gmiller@classic-games.com
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
 
 
 
 
 
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Paul Schwanz - Enterprise Services
- "An essay on d00dism and the MMORPG" John Buehler
 
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" Peter
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Vincent Archer
 
 
 
 
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" John Buehler
 
- "An essay on d00dism and the MMORPG" Xuri
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" Rhys
- "An essay on d00dism and the MMORPG" Justin Rogers
- "An essay on d00dism and the MMORPG" Ted Milker
 
 
 
 
 
- "An essay on d00dism and the MMORPG" Steve {Bloo} Daniels
- "An essay on d00dism and the MMORPG" Zak Jarvis
- "An essay on d00dism and the MMORPG" Patrick Dughi
 
- "An essay on d00dism and the MMORPG" Travis Casey
 
- "An essay on d00dism and the MMORPG" Madrona Tree
 
 
 
- "An essay on d00dism and the MMORPG" Hans-Henrik Staerfeldt
- "An essay on d00dism and the MMORPG" Madrona Tree
- "An essay on d00dism and the MMORPG" Michael Tresca
- "An essay on d00dism and the MMORPG" Jeff Freeman
- "An essay on d00dism and the MMORPG" Jon Lambert
 
 
 
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" |Eric|
- "An essay on d00dism and the MMORPG" Miroslav Silovic
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Corey Crawford
- "An essay on d00dism and the MMORPG" ghovs@ghovs.moo.ca
- "An essay on d00dism and the MMORPG" Corey Crawford
 
 
- "An essay on d00dism and the MMORPG" Marian Griffith
- "An essay on d00dism and the MMORPG" Travis Casey
 
 
 
 
- "An essay on d00dism and the MMORPG" Richard Tew
- "An essay on d00dism and the MMORPG" Chris Gray
- "An essay on d00dism and the MMORPG" Steve {Bloo} Daniels
- "An essay on d00dism and the MMORPG" Richard Tew
 
 
- "An essay on d00dism and the MMORPG" msew
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" the_logos@www.achaea.com
- "An essay on d00dism and the MMORPG" geoffrey@yorku.ca
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" the_logos@www.achaea.com
- "An essay on d00dism and the MMORPG" Geoffrey@yorku.ca
 
- "An essay on d00dism and the MMORPG" Vincent Archer
 
 
 
- "An essay on d00dism and the MMORPG" Jason Belhumeur
- "An essay on d00dism and the MMORPG" Val Trullinger
 
- "An essay on d00dism and the MMORPG" Lee Sheldon
- "An essay on d00dism and the MMORPG" Travis Casey
 
- "An essay on d00dism and the MMORPG" Robert Zubek
- "An essay on d00dism and the MMORPG" Eric Rhea
 
- "An essay on d00dism and the MMORPG" Wells, Thomas
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Richard Tew
- "An essay on d00dism and the MMORPG" Koster, Raph
 
- "Virtual" What? Dave Rickey
- Object Models Ben
- Object Models J C Lawrence
- Object Models Dmitri Zagidulin
- Object Models KevinL
- Object Models Tony Wooster
 
 
- Object Models david.l.smith@home.com
- Object Models KevinL
- Object Models Gavin Doughtie
- Object Models John Robert Arras
- Object Models KevinL
 
- Object Models Bruce
- Object Models Ben Chambers
- Object Models Bruce
- Object Models KevinL
- Object Models Gavin Doughtie
- Object Models KevinL
- Object Models Travis Casey
- Object Models John Buehler
- Object Models Travis Casey
- Object Models John Buehler
- Object Models Chris Gray
- Object Models John Buehler
- Object Models Chris Gray
- Object Models olag@ifi.uio.no
 
- Object Models Miroslav Silovic
 
 
- Object Models Joe Andrieu
- Object Models John Buehler
- Object Models Miroslav Silovic
 
 
- Object Models Miroslav Silovic
- Object Models John Buehler
 
- Object Models Miroslav Silovic
 
- Object Models KevinL
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models Bruce
- Object Models John Buehler
- Object Models Bruce
- Object Models John Buehler
 
- Object Models Phillip Lenhardt
- Object Models John Buehler
- Object Models olag@ifi.uio.no
 
 
 
 
 
 
 
- Object Models Travis Casey
 
 
- Object Models Miroslav Silovic
- Object Models John Buehler
 
 
- Object Models msew
- Object Models Russ Lewis
- Object Models John Buehler
- Object Models Phillip Lenhardt
- Object Models Travis Nixon
- Object Models John Buehler
 
- Object Models msew
 
 
 
 
- Object Models Andy
 
 
 
- Object Models Christopher Allen
- Object Models Chris Gray
 
- Object Models Travis Casey
 
 
 
- Object Models Marc Bowden
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models John Buehler
 
 
 
- Object Models Bruce
- Object Models John Buehler
 
 
- ADMIN: Lost posts J C Lawrence
- Multiple Inheritance (was: Object Models) Bruce
- Fanfic (Or: Why we can't all get along) Brian 'Psychochild' Green
- Fanfic (Or: Why we can't all get along) John Buehler
 
- Participatory Content (was Opinions (even harsh) on Castle Marrach by Skotos?) Christopher Allen
- Object Models (OO 101) Gavin Doughtie
- Consistent Characters (Was Remote client connection) John W Pierce
- Consistent Characters (Was Remote client connection) Marian Griffith
 
- (no subject) John Buehler
- (no subject) Mordengaard
- (no subject) John Buehler
 
- (no subject) Marian Griffith
- (no subject) John Buehler
 
 
- (no subject) John Buehler
- (no subject) KevinL
- (no subject) John Buehler
- (no subject) Joe Andrieu
- (no subject) Bruce
- (no subject) John Buehler
 
- (no subject) KevinL
- (no subject) John Buehler
- (no subject) KevinL
- (no subject) Dan Merillat
- (no subject) John Buehler
- (no subject) Brian 'Psychochild' Green
 
 
 
 
 
 
 
- facist marketers / content controllers msew
- facist marketers / content controllers Dave Rickey
 
- And the lines blur between rl and games!!! msew
- "gossip" Josh Rollyson {dracus}
- Official announce of nevrax.org www site Vincent Archer
- Intersection of Fanfic & Participatory Content Christopher Allen
- A list of Content Creation Eric Rhea
- Refactoring (was Object Models) Gavin Doughtie
- PDA-esque devices used in gaming |Eric|
- Weather and Multiple Planets Greg Mitchell
- Weather and Multiple Planets rayzam
 
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) Koster, Raph
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Matthew Mihaly
 
- Interesting EQ rant (very long quote) Davian
 
- Interesting EQ rant (very long quote) Dave Rickey
 
 
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) Lee Sheldon
 
 
- Interesting EQ rant (very long quote) Lee Sheldon
 
- Interesting EQ rant (very long quote) McQuaid, Brad
								Lee Sheldon wrote:
 > Vincent Archer wrote:
 
 >> I see Verant as King Canute. They're trying to beat back the sea to
 >> submission, but that cannot happen without a complete redesign of
 >> the game, something which is impossible. All that remains is trying
 >> to band-aid the game till EQ2 comes out.
 
 > With one major exception, I'd disagree. There isn't one point in
 > the essay that couldn't be addressed by design philosophy rather
 > than extensive new code. They've shown they can distribute loot in
 > other ways than static spawns (Kunark - and somebody mentioned they
 > were looking at spawns in the original game). They've shown that
 > they recognize a need for adjusting to the monopolizing of
 > uber-spawns (dragons and 53+, more higher-level zones). There is
 > certainly a viable structure in place to tell stories, or design
 > quests that are more sophisticated than FedEx. They simply don't
 > seem to know how.
 
 I guess you'd have to be more specific Lee. The majority of our
 quests DO tell stories AND are 'FedEx'. Interesting that you point
 out that we might not know how do make a quest more sophisticated than
 'FedEx'... has ANYONE figured this out yet? Has any game, multiplayer
 or single player, employed a quest system that, when broken down,
 doesn't involve taking tokens from point a to point b? Now sure, the
 token can be an item, or it can be some other triggered event (you
 kill somebody, you depress a button, you say a key phrase to the right
 NPC, etc.), but it's all the same thing, isn't it? A certain sequence
 yields a rewarding outcome. I often read RPG designers' essays or
 statements on how THEY will break through to the next paradigm, but to
 my knowledge it hasn't happened yet. If I'm wrong, please do point me
 in the right direction :)
 
 Now, if we're just talking about how sophisticated or complex the
 array of events, or how intertwined with a cool story they are, well
 that just takes more time, more people, and better tools. Especially
 when crafting a massively multiplayer game that requires a LOT more
 content than single player games. To that end, I think with Velious
 we've enhanced our quest engine, pushed it a lot harder, and you'll
 see some even cooler quests and events. Is it the be all, end all?
 No, but it's one step closer, another token obtained in our collective
 ueber-quest for the holodeck :)
 
 > The major exception is of course the scoring system. While you CAN
 > roleplay, or help others, or just explore, or improve your baking,
 > the scoring system still only recognizes loot and level. And since
 > Vellious doesn't raise levels, it's now just loot. Look at all the
 > messages from the developers. They talk about all the cool new
 > things there are to do in Vellious. But what do they focus on?
 > Loot. Loot. Loot. Making the loot bigger, better and harder to
 > get. Despite the kewl d00ds who make up a disproportionate portion
 > of the players, and really don't need any other measure, it is the
 > monotony of it all that I think finally drives people away.
 
 I kinda think it's the monotony that drives people away from all games
 (and other activities in the real world, for that matter). It is true
 that EQ has more depth than width and that our priorities were on
 adventure oriented, cooperative, item acquisition focused gameplay.
 And of course, that doesn't appeal to everyone, and even for those for
 whom it does, they often get bored with it after a period of time (for
 example, the 50+ player who wrote the original piece that spawned this
 thread). So, yes, Velious is about exploring new lands, discovering
 new stories and adventure, and finding different and better treasure.
 Quite simply, it's about more content.
 
 > Also, to suggest that EQ2 will solve everything is to suggest the
 > same designers see the problems AS problems. They may actually be
 > happy with how the game is being played. Who knows?
 
 As mentioned in my other post, yes, overall we're very happy with the
 way EQ is being played. When I observe a group of high level players
 in the depths of a dungeon using all sorts of tactics and strategies
 to maneuver through a dangerous area, or to defeat a formidable
 opponent, I'm VERY pleased, because that WAS the plan. When I see an
 active player driven economy, with bazaars full of players auctioning
 off items, selling them and trading them, prices varying according to
 supply and demand, I'm happy. When I read posts from players who are
 having a blast experiencing a new Velious zone for the first time, it
 specifically makes the 'explorer' in me very happy. When I see close
 friendships develop between players, some of which even transcending
 into real life relationships, it makes me the 'socializer' in me
 happy. Etc. Etc.
 
 And, of course, when I see a 70% retention rate, 310,000+ subscribers,
 and a new record just last night of 73,494 simultaneous players, it
 makes the 'business man' in me happy. No, not because I'm merely a
 money grubbing whore, but rather that the success not only
 commercially justifies what we're doing and what we've done, it also
 ensures that we'll have the budgets and support to keep making our
 creative dreams come true in the future.
 
 As for problems or design flaws in EQ, there are of course many. I'm
 pretty proud of it in the context of first generation MMORPGs, but
 looking at it with long term vision, it certainly falls short in many
 ways. But MMORPGs evolve, and its deficiencies are being addressed
 (or have been with recent patches). Might some of these flaws only be
 addressable by a sequel? Perhaps... but were such a project to exist,
 I still wouldn't expect a fundamentally different game, because
 there's nothing, IMHO, fundamentally wrong with the game. A sequel,
 after all, should be a better version of the original, not a new
 product in and of itself.
 
 --
 
 ---------------------------------------------
 Brad McQuaid
 Vice President, Premium Games
 Verant Interactive/Sony Online Entertainment
 ---------------------------------------------
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Phillip Lenhardt
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) John Buehler
 
 
 
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Ananda Dawnsinger
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Ananda Dawnsinger
- Interesting EQ rant (very long quote) John Buehler
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Marian Griffith
 
- Interesting EQ rant (very long quote) Tamzen Cannoy
- Interesting EQ rant (very long quote) Timothy Dang
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
 
 
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Travis Nixon
 
 
- Interesting EQ rant (very long quote) Nathan F.Yospe
 
 
 
- Interesting EQ rant (very long quote) Phillip Lenhardt
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
 
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) Travis Casey
 
 
 
 
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
 
 
 
 
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Koster, Raph
- Interesting EQ rant (very long quote) Jeff Freeman
 
 
- Interesting EQ rant (very long quote) Klyde Beattie
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Hulbert, Leland
- Interesting EQ rant (very long quote) John Buehler
 
 
 
 
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Willowreed@aol.com
- Interesting EQ rant (very long quote) Willowreed@aol.com
 
 
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) J C Lawrence
 
 
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) Zak Jarvis
 
- Interesting EQ rant (very long quote) Hulbert, Leland
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
 
 
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) J. Coleman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Nixon
 
 
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Marian Griffith
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Jon Lambert
- Interesting EQ rant (very long quote) Koster, Raph
 
 
 
 
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Dan Shiovitz
- Interesting EQ rant (very long quote) shren
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) shren
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Casey
 
 
 
 
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) twm139@its.to
 
 
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) Timothy Dang
- Interesting EQ rant (very long quote) Michael Tresca
 
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) Holly Sommer
 
 
 
 
- Interesting EQ rant (very long quote) Marian Griffith
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Travis Casey
 
 
 
 
 
 
 
 
 
 
 
 
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Joe Andrieu
- Interesting EQ rant (very long quote) S. Patrick Gallaty
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
 
 
 
 
 
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Zak Jarvis
- Interesting EQ rant (very long quote) John Vanderbeck
- Interesting EQ rant (very long quote) Matthew Mihaly
 
- Interesting EQ rant (very long quote) Vincent Archer
 
 
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Vincent Archer
 
 
- Interesting EQ rant (very long quote) Richard Tew
- Interesting EQ rant (very long quote) Dave Rickey
 
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) John Buehler
 
- Interesting EQ rant (very long quote) Jon Lambert
 
- Dynamic Timelines Lord Ashon
- Dynamic Timelines |Eric|
- Dynamic Timelines Bruce
 
- Dynamic Timelines James Thomas
- Dynamic Timelines Travis Casey
 
- Neopets Matthew Mihaly
- Threads Ben Chambers
- Consistent Characters Jeremy Hovance
- Consistent Characters Travis Casey