November 2000
- Walking Philip Loguinov, Draymoor
- MUD-Dev digest, Vol 1 #231 - 4 msgs Dr. Cat
- MUD-Dev digest, Vol 1 #231 - 4 msgs J C Lawrence
- MUD-Dev digest, Vol 1 #231 - 4 msgs Koster, Raph
 
- Atomic functions Felix A. Croes
- Atomic functions Ben
- Atomic functions Christopher Allen
- Atomic functions Ben
- Atomic functions Felix A. Croes
 
 
- Atomic functions KevinL
- Atomic functions Felix A. Croes
- Atomic functions KevinL
- Atomic functions KevinL
 
 
 
 
- Mud Dev FAQ part II Marian Griffith
- Walking Robert Zubek
- Opinions (even harsh) on Castle Marrach by Skotos? Christopher Allen
- Articles & Columns at Skotos Christopher Allen
- skotos David Zimet
- skotos Christopher Allen
 
- "An essay on d00dism and the MMORPG" Koster, Raph
- "An essay on d00dism and the MMORPG" Marian Griffith
- "An essay on d00dism and the MMORPG" birgit.schulte@philips.com
- "An essay on d00dism and the MMORPG" Norman Short
- "An essay on d00dism and the MMORPG" Jeff Freeman
- "An essay on d00dism and the MMORPG" gmiller@classic-games.com
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Lars Duening
- "An essay on d00dism and the MMORPG" Travis Casey
 
 
 
 
 
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Paul Schwanz - Enterprise Services
- "An essay on d00dism and the MMORPG" John Buehler
 
- "An essay on d00dism and the MMORPG" Vincent Archer
- "An essay on d00dism and the MMORPG" Peter
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Vincent Archer
 
 
 
 
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" John Buehler
 
- "An essay on d00dism and the MMORPG" Xuri
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" KevinL
- "An essay on d00dism and the MMORPG" Rhys
- "An essay on d00dism and the MMORPG" Justin Rogers
- "An essay on d00dism and the MMORPG" Ted Milker
 
 
 
 
 
- "An essay on d00dism and the MMORPG" Steve {Bloo} Daniels
- "An essay on d00dism and the MMORPG" Zak Jarvis
- "An essay on d00dism and the MMORPG" Patrick Dughi
 
- "An essay on d00dism and the MMORPG" Travis Casey
 
- "An essay on d00dism and the MMORPG" Madrona Tree
 
 
 
- "An essay on d00dism and the MMORPG" Hans-Henrik Staerfeldt
- "An essay on d00dism and the MMORPG" Madrona Tree
- "An essay on d00dism and the MMORPG" Michael Tresca
- "An essay on d00dism and the MMORPG" Jeff Freeman
- "An essay on d00dism and the MMORPG" Jon Lambert
 
 
 
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" |Eric|
- "An essay on d00dism and the MMORPG" Miroslav Silovic
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" Corey Crawford
- "An essay on d00dism and the MMORPG" ghovs@ghovs.moo.ca
- "An essay on d00dism and the MMORPG" Corey Crawford
 
 
- "An essay on d00dism and the MMORPG" Marian Griffith
- "An essay on d00dism and the MMORPG" Travis Casey
 
 
 
 
- "An essay on d00dism and the MMORPG" Richard Tew
- "An essay on d00dism and the MMORPG" Chris Gray
- "An essay on d00dism and the MMORPG" Steve {Bloo} Daniels
- "An essay on d00dism and the MMORPG" Richard Tew
 
 
- "An essay on d00dism and the MMORPG" msew
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" the_logos@www.achaea.com
- "An essay on d00dism and the MMORPG" geoffrey@yorku.ca
- "An essay on d00dism and the MMORPG" John Buehler
- "An essay on d00dism and the MMORPG" the_logos@www.achaea.com
- "An essay on d00dism and the MMORPG" Geoffrey@yorku.ca
 
- "An essay on d00dism and the MMORPG" Vincent Archer
 
 
 
- "An essay on d00dism and the MMORPG" Jason Belhumeur
- "An essay on d00dism and the MMORPG" Val Trullinger
 
- "An essay on d00dism and the MMORPG" Lee Sheldon
- "An essay on d00dism and the MMORPG" Travis Casey
 
- "An essay on d00dism and the MMORPG" Robert Zubek
- "An essay on d00dism and the MMORPG" Eric Rhea
 
- "An essay on d00dism and the MMORPG" Wells, Thomas
- "An essay on d00dism and the MMORPG" Travis Casey
- "An essay on d00dism and the MMORPG" Richard Tew
- "An essay on d00dism and the MMORPG" Koster, Raph
 
- "Virtual" What? Dave Rickey
- Object Models Ben
- Object Models J C Lawrence
- Object Models Dmitri Zagidulin
- Object Models KevinL
- Object Models Tony Wooster
 
 
- Object Models david.l.smith@home.com
- Object Models KevinL
								>>> "Ben" wrote
 > Okay, I am aware that a) this may have been discussed prior, and b) it
 > may go a little to far into technicalities, however I feel that this is a
 > very controversial subject in the minds of many programmers, as it has a
 > major impact in the way the MUD is engineered.
 >
 > Now what I am wondering is how you all handle the objects in your MUD.
 > The two camps that I am aware of is the strict old style method of
 > definining every single object. The alternative camp is that which feels
 > that you should have multiple types of objects, and then have each object
 > dynamically inheriting the properties that pertain to it. The problem I
 
 We do this! :)
 
 Um, ok. In Moebius, we define an object (ID 1), which holds the
 basest level
 
 of things required for an object to "be" - everything has a name, a
 short_description, etc. etc. Object 2 (just looking this up now ;)
 is a location - it defines everything that's needed for a room
 (which isn't much atm, as all objects can be containers, and there's
 nothing really defined for
 
 rooms, but there you go). Object 3 is player, object 4 is creature
 (yes, that's the wrong way around), and object 3 inherits from
 object 4 - so all creature-related stuff (like the fact that they've
 got strength, speed, agility, whatever) gets implemented in 4, 3
 carries anything player-specific (which is very little, 'cause after
 all players are just more intelligent AI, right? :)
 
 Anyway, we do multiple inheritance - something can inherit from both
 creature and room, and become some sort of wierd mimic-like mix of
 both (think dragons you can walk into, or treasure chests that bite,
 or whatever).
 
 Um. The wins on this actually come when you make much smaller
 objects - for instance, object 8 is the creator object, it has all
 the creator methods tied to it (things like "create an object",
 "edit an object", etc). So anything inheriting from 8, gets all the
 creator commands.
 
 I envisage groupings in terms of wood vs steel vs flesh, for
 instance - you could simply inherit from steel and chest and
 lockable, and get a locked steel chest. There's a couple of cute
 tricks that opens up - not least of which is the chance to give
 players spells like "steel-to-flesh" as a nice way to really screw
 over your world ;) But I digress.
 
 Technically, multi-inheritance raises the whole "collision" thing -
 if two objects define the same attribute, we simply use the first
 one in the inheritance chain. I had plans for making that
 manageable, but for now simply re-ordering the chain (yes, that's
 possible) is enough. Ideally, I'd like to
 be able to mask out certain attributes with others etc - but it
 gets really messy really quickly if you're not careful.
 
 In answer to your questions:
 
 a) How do you handle the dynamic inheritance? Um. Inheritances are
 set by the creators of those objects - our object referencing walks
 the tree of inheritance when it needs to to get the data it needs
 to. Not sure what you mean by "handle".
 
 b) How do you error check ;) Ok, I've got a theory on this, that I
 know at least one person dislikes... Generally, all errors are
 reported to the player as "something bad happened", logged to a
 file, and in the case of a running mud, it'd be expected that admins
 are watching that closely. This is no different to "how do you
 handle a broken object" in any other mud. How you handle knowing
 what's available on every object? Most of our methods (for
 instance, "move") check for the attributes they require
 (destination_room, for instance) as they are applied - so if I "move
 north", and the object called north has a destination_room
 attribute, I'll be moved there. If I "move ben", and you don't have
 a destination_room, then it'll tell me I'm being silly - note, this
 is not an error, just a "you can't move that way" type message. If
 you add a destination_room attribute to yourself, then for all
 intents and purposes you're a door - you're acting like one ;)
 
 I'm considering, slowly, adding some sort of "interface-like" system
 - so objects can enter into a contract to "be" a door, and will then
 be treated as one - but I'm not sure whether the gains are high
 enough or exactly how it would be applied yet.
 
 c) How do you handle saving/loading - um, we're database-backed,
 there's no such thing, so this one doesn't count for us ;).
 
 Your key_monster would inherit from a key object and a creature
 object, and would therefore get the properties of both - you can
 then mask or augment those properties as you choose. You could then
 allow others to create children of that object, to further augment
 or mask. If anything changes about keys, then it'll change for your
 key_monster automagically.
 
 How's that? :) Incidentally, I'm all for more technical discussion,
 and am hoping others post more info on how they handle/would like to
 handle objects ;)
 
 KL
 (mud.bofh.net.au 5000, or http://www.bofh.net.au/mud/)
- Object Models Gavin Doughtie
- Object Models John Robert Arras
- Object Models KevinL
 
- Object Models Bruce
- Object Models Ben Chambers
- Object Models Bruce
- Object Models KevinL
- Object Models Gavin Doughtie
- Object Models KevinL
- Object Models Travis Casey
- Object Models John Buehler
- Object Models Travis Casey
- Object Models John Buehler
- Object Models Chris Gray
- Object Models John Buehler
- Object Models Chris Gray
- Object Models olag@ifi.uio.no
 
- Object Models Miroslav Silovic
 
 
- Object Models Joe Andrieu
- Object Models John Buehler
- Object Models Miroslav Silovic
 
 
- Object Models Miroslav Silovic
- Object Models John Buehler
 
- Object Models Miroslav Silovic
 
- Object Models KevinL
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models Bruce
- Object Models John Buehler
- Object Models Bruce
- Object Models John Buehler
 
- Object Models Phillip Lenhardt
- Object Models John Buehler
- Object Models olag@ifi.uio.no
 
 
 
 
 
 
 
- Object Models Travis Casey
 
 
- Object Models Miroslav Silovic
- Object Models John Buehler
 
 
- Object Models msew
- Object Models Russ Lewis
- Object Models John Buehler
- Object Models Phillip Lenhardt
- Object Models Travis Nixon
- Object Models John Buehler
 
- Object Models msew
 
 
 
 
- Object Models Andy
 
 
 
- Object Models Christopher Allen
- Object Models Chris Gray
 
- Object Models Travis Casey
 
 
 
- Object Models Marc Bowden
- Object Models Miroslav Silovic
- Object Models John Buehler
- Object Models Miroslav Silovic
- Object Models John Buehler
 
 
 
- Object Models Bruce
- Object Models John Buehler
 
 
- ADMIN: Lost posts J C Lawrence
- Multiple Inheritance (was: Object Models) Bruce
- Fanfic (Or: Why we can't all get along) Brian 'Psychochild' Green
- Fanfic (Or: Why we can't all get along) John Buehler
 
- Participatory Content (was Opinions (even harsh) on Castle Marrach by Skotos?) Christopher Allen
- Object Models (OO 101) Gavin Doughtie
- Consistent Characters (Was Remote client connection) John W Pierce
- Consistent Characters (Was Remote client connection) Marian Griffith
 
- (no subject) John Buehler
- (no subject) Mordengaard
- (no subject) John Buehler
 
- (no subject) Marian Griffith
- (no subject) John Buehler
 
 
- (no subject) John Buehler
- (no subject) KevinL
- (no subject) John Buehler
- (no subject) Joe Andrieu
- (no subject) Bruce
- (no subject) John Buehler
 
- (no subject) KevinL
- (no subject) John Buehler
- (no subject) KevinL
- (no subject) Dan Merillat
- (no subject) John Buehler
- (no subject) Brian 'Psychochild' Green
 
 
 
 
 
 
 
- facist marketers / content controllers msew
- facist marketers / content controllers Dave Rickey
 
- And the lines blur between rl and games!!! msew
- "gossip" Josh Rollyson {dracus}
- Official announce of nevrax.org www site Vincent Archer
- Intersection of Fanfic & Participatory Content Christopher Allen
- A list of Content Creation Eric Rhea
- Refactoring (was Object Models) Gavin Doughtie
- PDA-esque devices used in gaming |Eric|
- Weather and Multiple Planets Greg Mitchell
- Weather and Multiple Planets rayzam
 
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) Koster, Raph
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Matthew Mihaly
 
- Interesting EQ rant (very long quote) Davian
 
- Interesting EQ rant (very long quote) Dave Rickey
 
 
- Interesting EQ rant (very long quote) Matthew Mihaly
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) Lee Sheldon
 
 
- Interesting EQ rant (very long quote) Lee Sheldon
 
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Lee Sheldon
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Phillip Lenhardt
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) John Buehler
 
 
 
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Ananda Dawnsinger
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Ananda Dawnsinger
- Interesting EQ rant (very long quote) John Buehler
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Marian Griffith
 
- Interesting EQ rant (very long quote) Tamzen Cannoy
- Interesting EQ rant (very long quote) Timothy Dang
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
 
 
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Travis Nixon
 
 
- Interesting EQ rant (very long quote) Nathan F.Yospe
 
 
 
- Interesting EQ rant (very long quote) Phillip Lenhardt
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
 
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) Travis Casey
 
 
 
 
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) John Buehler
 
 
 
 
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) rayzam
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Koster, Raph
- Interesting EQ rant (very long quote) Jeff Freeman
 
 
- Interesting EQ rant (very long quote) Klyde Beattie
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Hulbert, Leland
- Interesting EQ rant (very long quote) John Buehler
 
 
 
 
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Madrona Tree
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Willowreed@aol.com
- Interesting EQ rant (very long quote) Willowreed@aol.com
 
 
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) J C Lawrence
 
 
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) Zak Jarvis
 
- Interesting EQ rant (very long quote) Hulbert, Leland
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
 
 
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Jeff Freeman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) J. Coleman
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Nixon
 
 
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Marian Griffith
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) Jon Lambert
- Interesting EQ rant (very long quote) Koster, Raph
 
 
 
 
 
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Chris Lloyd
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Dan Shiovitz
- Interesting EQ rant (very long quote) shren
- Interesting EQ rant (very long quote) Dave Rickey
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) shren
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
 
- Interesting EQ rant (very long quote) Travis Casey
- Interesting EQ rant (very long quote) the_logos@www.achaea.com
- Interesting EQ rant (very long quote) Travis Casey
 
 
 
 
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) twm139@its.to
 
 
- Interesting EQ rant (very long quote) Vincent Archer
- Interesting EQ rant (very long quote) Travis Nixon
- Interesting EQ rant (very long quote) Vincent Archer
 
- Interesting EQ rant (very long quote) Timothy Dang
- Interesting EQ rant (very long quote) Michael Tresca
 
- Interesting EQ rant (very long quote) Justin Hooper
- Interesting EQ rant (very long quote) Holly Sommer
 
 
 
 
- Interesting EQ rant (very long quote) Marian Griffith
- Interesting EQ rant (very long quote) msew
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Travis Casey
 
 
 
 
 
 
 
 
 
 
 
 
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
- Interesting EQ rant (very long quote) Joe Andrieu
- Interesting EQ rant (very long quote) S. Patrick Gallaty
- Interesting EQ rant (very long quote) Daniel.Harman@barclayscapital.com
 
 
 
 
 
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Zak Jarvis
- Interesting EQ rant (very long quote) John Vanderbeck
- Interesting EQ rant (very long quote) Matthew Mihaly
 
- Interesting EQ rant (very long quote) Vincent Archer
 
 
- Interesting EQ rant (very long quote) McQuaid, Brad
- Interesting EQ rant (very long quote) John Buehler
- Interesting EQ rant (very long quote) Brian 'Psychochild' Green
- Interesting EQ rant (very long quote) Vincent Archer
 
 
- Interesting EQ rant (very long quote) Richard Tew
- Interesting EQ rant (very long quote) Dave Rickey
 
- Interesting EQ rant (very long quote) J C Lawrence
- Interesting EQ rant (very long quote) John Buehler
 
- Interesting EQ rant (very long quote) Jon Lambert
 
- Dynamic Timelines Lord Ashon
- Dynamic Timelines |Eric|
- Dynamic Timelines Bruce
 
- Dynamic Timelines James Thomas
- Dynamic Timelines Travis Casey
 
- Neopets Matthew Mihaly
- Threads Ben Chambers
- Consistent Characters Jeremy Hovance
- Consistent Characters Travis Casey