November 1999
- Admin: Kanga.Nu has moved again J C Lawrence
- mud history Matthew Mihaly
- Physics Ola Fosheim Grøstad
- Language Independence Article. Ben Greear
- Language Independence Article. Chris Turner
- Language Independence Article. Bruce Mitchener, Jr.
- Language Independence Article. Cynbe ru Taren
- ADMIN: Archives are back again J C Lawrence
- Hilbert Curves [was: "[DGD] Rooms with Views" and "Physics"] Christopher Allen
- Hilbert Curves [was: "[DGD] Rooms with Views" J C Lawrence
- Re Hilbert Curves Cynbe ru Taren
- Re Hilbert Curves J C Lawrence
- Hilbert Curves [was: "[DGD] Rooms with Views" and Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) Christopher Allen
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) J C Lawrence
- Spatial datastructures and their application (Was Hilbert Curves) Miroslav Silovic
- Spatial datastructures and their application (Was Hilbert Curves) Brandon J. Rickman
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- A simple plan for establishing a history. Aaron
- Spatial datastructures and their application (Was R e: Hilbert Curves) Lo, Kam
- Server: Momoko J C Lawrence
- META: Successor to FAQ Maintainer Lo, Kam
- ADMIN: Library goof J C Lawrence
- Scripting in java... (was Momoko) Owen
- Majik (Was Hilbert Curves) Owen
- players who "take away from the game" msew
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" Balthazaar/BalthMURP
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" David Bennett
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Koster, Raph
- players who "take away from the game" Koster, Raph
- players who "take away from the game" msew
- players who "take away from the game" Sellers, Michael
- players who "take away from the game" Daniel James
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Greg Miller
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Marc Bowden
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Charles Hughes
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Holly Sommer
- players who "take away from the game" J C Lawrence
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" J C Lawrence
On Fri, 12 Nov 1999 21:33:59 +0100
olag <Ola> wrote:
> J C Lawrence wrote:
>> The first principle of course is that you don't need or want
>> honsety on the part of your players. You merely need the
>> semblance of honesty and some level of motivation that players
>> may regularly wish to be honest in this way.
...
> A design goal might be to create a system that encourage the
> propagation of bug-knowledge to those hunter types. Their
> affiliation and "toe-licking" behaviour may of course not make
> them very popular by some players.
True. I suspect the best approach is to concetrate on creating
opoortunities for social interaction and dependencies, and then let
the players figure out how to exploit them for themselves.
You just provide the fertiliser and the water. They do the seeding
and the growing.
>> What they do know is that periodically there are rather public
>> spectacles where players who took advantage of bugs are thrown to
>> the lions.
> This is basically the thing I object to, the negative focus which
> can be seen in the non-humorous rules you are force-fed with on
> MUDs when you log on for the first time.
That's not my intent. My intent is for a public spectacle without
the angst. Further, the intent is to provide an avenue for
politiking (who gets thrown to the lions) by suggesting that certain
objects/people may be able to indirectly affect who gets thrown
when, and then giving them no such capability (one could make it
purely heuristic).
The idea is to provide an opportunity for people to parlay.
> Not to say, that it is entirely without effect, but it creates a
> negative attitude in me. And it might lead to the opposite of what
> you want. If what is suggested from other fields such as driving
> make sense for MUDs then making things dangerous encourage the
> daring to go even further, and puts off those that never would
> have done it anyway.
<nod>
> Not to say that toasting somebody that keep crossing the line by a
> mile is a bad idea. If you toast somebody that is close to the
> line, then many of inventive players I would have wanted to play
> with would feel uncomfy. There is a major difference between
> feeling uncomfortable about the threats of the world and feeling
> uncomfortable about the actions of the admins, but that's obvious,
> or?
Yes. This is part of the base line of the system being slow to act
and not predictable when it does act. Consider the following base
model:
Offenders are ordered by the extent to which they have profited by
their offense, and (seperately) the frequency with which they have
offended.
Now pick one of those two lists at random.
Now pick a random number from 1 - N where N is the max number of
offenses on the list..
Select all the members of the list who have offended that many
times or more.
Randomly pick one from that set.
If you increase the weighting to the hard core set, just do a
second random range pick from Q - R where those bracket the
offender set.
>> What if the Egg or customised heads in Habitat had been awarded
>> for juicy bugs found?
> You would get a race of eggheads...
Wonderful! The Eggs devalue and you create a replacement fad.
>> Consider Habitat's handling of the money machine arbitrage that
>> saturated the world with money.
> I think the money was redistributed to all players, but he also
> wrote that he didn't think this would have worked out with
> individualistic american players.
Touche.
> Farmer's general philosophy was to handle such things as a
> non-admin character though.
As is mine.
> [...using public bug DBs]
>> I prefer this to such secrets being passed about on hobbiest web
>> sites and mailing lists.
> Such sites may be good for (sub) community building. It may be bad
> for the same reason of course.
There's two sides to that. 1) You want sub-communities. 2) You
also want to know what they are doing/talking about.
The questions:
-- What value is derived from the community venue being abstracted
from the service venue?
-- What value is lost if you make the supports for such grouping
too rich in the service, and thus actively discourage grouping
off site?
I want to know what my players are doing, I'd like them to stay at
home, but I can't afford to be their parents.
>> My ideas are rarely workable within the first few hundred
>> generations.
> That's only a problem if you insist that it doesn't suck. *grin*
<kof>
--
J C Lawrence Internet: claw@kanga.nu
----------(*) Internet: coder@kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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- Fair/Unfair? Scenarios (fwd) Lucas Moten {Krozy}
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Greg Miller
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- volunteerism on muds (fwd) J C Lawrence
- (fwd) Artificial Language for MUD programmers claw@kanga.nu
- The grass is always greener in the other field claw@kanga.nu
- The grass is always greener in the other field Jon A. Lambert
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Dundee
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Greg Miller
- The grass is always greener in the other field Ilya, Game Commandos
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field Sellers, Michael
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Sellers, Michael
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Travis Casey
- The grass is always greener in the other field Ola Fosheim Grøstad
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Bruce Mitchener, Jr.
- The grass is always greener in the other field Cynbe ru Taren
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field cg@ami-cg.GraySage.Edmonton.AB.CA
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Ola Fosheim Grøstad
- The grass is always greener in the other field Bruce Mitchener, Jr.
- The grass is always greener in the other field Charles Hughes
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Cynbe ru Taren
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Ilya, Game Commandos
- The grass is always greener in the other field cg@ami-cg.GraySage.Edmonton.AB.CA
- The grass is always greener in the other field Scatter
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Raph & Kristen Koster
- The grass is always greener in the other field Timothy Dang
- The grass is always greener in the other field maddog@best.com
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Petri Virkkula
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Ian Macintosh
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Travis Casey
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Raph & Kristen Koster
- The grass is always greener in the other field Joe Andrieu
- Re[4]: (no subject) Travis Casey
- Re[4]: (no subject) claw@kanga.nu
- Re[6]: (no subject) Travis Casey