November 1999
- Admin: Kanga.Nu has moved again J C Lawrence
- mud history Matthew Mihaly
- Physics Ola Fosheim Grøstad
- Language Independence Article. Ben Greear
- Language Independence Article. Chris Turner
- Language Independence Article. Bruce Mitchener, Jr.
- Language Independence Article. Cynbe ru Taren
- ADMIN: Archives are back again J C Lawrence
- Hilbert Curves [was: "[DGD] Rooms with Views" and "Physics"] Christopher Allen
- Hilbert Curves [was: "[DGD] Rooms with Views" J C Lawrence
- Re Hilbert Curves Cynbe ru Taren
- Re Hilbert Curves J C Lawrence
- Hilbert Curves [was: "[DGD] Rooms with Views" and Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) Christopher Allen
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) J C Lawrence
- Spatial datastructures and their application (Was Hilbert Curves) Miroslav Silovic
- Spatial datastructures and their application (Was Hilbert Curves) Brandon J. Rickman
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- A simple plan for establishing a history. Aaron
- Spatial datastructures and their application (Was R e: Hilbert Curves) Lo, Kam
- Server: Momoko J C Lawrence
- META: Successor to FAQ Maintainer Lo, Kam
- ADMIN: Library goof J C Lawrence
- Scripting in java... (was Momoko) Owen
- Majik (Was Hilbert Curves) Owen
- players who "take away from the game" msew
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" Balthazaar/BalthMURP
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" David Bennett
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Koster, Raph
- players who "take away from the game" Koster, Raph
- players who "take away from the game" msew
- players who "take away from the game" Sellers, Michael
- players who "take away from the game" Daniel James
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Greg Miller
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Marc Bowden
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Charles Hughes
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Holly Sommer
- players who "take away from the game" J C Lawrence
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Quzah
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Quzah
- players who "take away from the game" Ronan Farrell
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Koster, Raph
- players who "take away from the game" J C Lawrence
- History of Online Gaming, part III Koster, Raph
- [Lib] ADMIN: Library goof J C Lawrence
- Oh dear (fwd) J C Lawrence
- Costikyan's new report on online gaming Koster, Raph
- Costikyan's new report on online gaming Sellers, Michael
- Costikyan's new report on online gaming Ola Fosheim Grøstad
- META: System Security (was: players who "take away from the game") J C Lawrence
- System Security (was: players who "take away from the game") Eli Stevens {Grey}
- System Security (was: players who "take away from the game") cg@ami-cg.GraySage.Edmonton.AB.CA
- System Security (was: players who "take away from the game") J C Lawrence
- System Security (was: players who "take away from the game") Bruce Mitchener, Jr.
- System Security (was: players who "take away from the game") Cynbe ru Taren
- Neverwinter Nights Koster, Raph
- Neverwinter Nights Dundee
- Neverwinter Nights S. Patrick Gallaty
- Neverwinter Nights Trent Oster
- Neverwinter Nights Lee Sheldon
- Neverwinter Nights Sean Kelly
- Neverwinter Nights Ola Fosheim Grøstad
- Neverwinter Nights Nathan F. Yospe
- Neverwinter Nights John Buehler
- Neverwinter Nights Travis Casey
- Neverwinter Nights Adam Martin
- associate producer/designer openings, and others: Maxis/EA Sellers, Michael
- MySQL as a MUD. Quzah
- MySQL as a MUD. Holly Sommer
- MySQL as a MUD. J C Lawrence
- MySQL as a MUD. J C Lawrence
- MySQL as a MUD. Ian Macintosh
- bugs (was players who "take away from the game") Sellers, Michael
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Charles Hughes
- bugs (was players who "take away from the game") Quzah
- bugs (was players who "take away from the game" ) Sellers, Michael
- bugs (was players who "take away from the game" ) Matthew Mihaly
- bugs (was players who "take away from the game") Mik Clarke
- bugs (was players who "take away from the game") Ilya, Game Commandos
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Balthazaar/BalthMURP
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Balthazaar/BalthMURP
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Adam Wiggins
- bugs (was players who "take away from the game") Jon A. Lambert
- ColdC/ColdCore Zelnar
- ColdC/ColdCore Bruce Mitchener, Jr.
- Spatial datastructures and their application (Was Hilbert Curves) Miroslav Silovic
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- bugs (was players who "take away from the game" ) Charles Hughes
- GEL -- A New Approach to Online Interactive 3D claw@kanga.nu
- New FAQ moderator Marian Griffith
- New FAQ moderator J C Lawrence
- Mud Dev FAQ Marian Griffith
- Random numbers (was: Physics) Eli Stevens {Grey}
- code base inquiry Ilya, Game Commandos
- code base inquiry Philip Loguinov -- Draymoor
- code base inquiry Andru Luvisi
- code base inquiry Caliban Tiresias Darklock
- code base inquiry Travis S. Casey
- code base inquiry Ben Greear
- code base inquiry cg@ami-cg.GraySage.Edmonton.AB.CA
- code base inquiry Mik Clarke
- code base inquiry Adam Wiggins
- code base inquiry Matthew D. Fuller
- code base inquiry Matthew Mihaly
- code base inquiry Ben Greear
- code base inquiry Greg Miller
- code base inquiry J C Lawrence
- code base inquiry Mik Clarke
- code base inquiry Matthew Mihaly
- code base inquiry Robert Green
- code base inquiry Travis S. Casey
- code base inquiry Andru Luvisi
- code base inquiry Travis Casey
- code base inquiry Matthew D. Fuller
- code base inquiry Travis Casey
- code base inquiry Ben Greear
- code base inquiry Travis S. Casey
- code base inquiry Greg Miller
- code base inquiry Ben Greear
- code base inquiry Travis S. Casey
- code base inquiry Ilya, Game Commandos
- code base inquiry Mik Clarke
- code base inquiry Adam Wiggins
- code base inquiry J C Lawrence
- code base inquiry Lars Duening
- code base inquiry Travis S. Casey
- code base inquiry Ilya, Game Commandos
- code base inquiry cg@ami-cg.GraySage.Edmonton.AB.CA
- code base inquiry Travis Casey
- code base inquiry Lars Duening
- code base inquiry Colin Coghill
- code base inquiry Matthew Mihaly
- code base inquiry Richard Woolcock
- code base inquiry Matthew Mihaly
- code base inquiry Richard Woolcock
- code base inquiry Ben Greear
- code base inquiry Richard Woolcock
- code base inquiry Matthew Mihaly
- code base inquiry Matthew Mihaly
- code base inquiry Richard Woolcock
- code base inquiry Matthew Mihaly
- code base inquiry Richard Woolcock
- code base inquiry Matthew Mihaly
- code base inquiry MichelleThompson
- code base inquiry Dundee
- code base inquiry Kristen L. Koster
- code base inquiry Matthew Mihaly
- code base inquiry J C Lawrence
- code base inquiry Matthew Mihaly
- code base inquiry J C Lawrence
- code base inquiry Matthew Mihaly
- code base inquiry Bryce Harrington
- code base inquiry Matthew Mihaly
- code base inquiry Bryce Harrington
- code base inquiry adam@treyarch.com
- code base inquiry Bruce
- code base inquiry Matthew Mihaly
- code base inquiry Miroslav Silovic
- code base inquiry Caliban Tiresias Darklock
- code base inquiry Matthew Mihaly
- code base inquiry David Bennett
- code base inquiry Sellers, Michael
- code base inquiry Caliban Tiresias Darklock
- code base inquiry David Bennett
- code base inquiry Matthew Mihaly
- code base inquiry MichelleThompson
- code base inquiry David Bennett
- code base inquiry J C Lawrence
- code base inquiry Matthew Mihaly
- code base inquiry Ola Fosheim Grøstad
- code base inquiry Matthew Mihaly
- code base inquiry David Bennett
- code base inquiry Matthew Mihaly
- code base inquiry Ola Fosheim Grøstad
- code base inquiry Ilya, Game Commandos
- code base inquiry Colin Coghill
- code base inquiry Greg Miller
- code base inquiry Caliban Tiresias Darklock
- code base inquiry Greg Miller
- code base inquiry Matthew Mihaly
- code base inquiry Matthew Mihaly
- code base inquiry Miroslav Silovic
- code base inquiry Joey Hess
- code base inquiry Bruce Mitchener, Jr.
- code base inquiry Matthew Mihaly
- code base inquiry Mik Clarke
- code base inquiry Mik Clarke
- code base inquiry Andru Luvisi
- code base inquiry Andru Luvisi
- code base inquiry J C Lawrence
- code base inquiry J C Lawrence
- code base inquiry Ian Macintosh
- code base inquiry cg@ami-cg.GraySage.Edmonton.AB.CA
- code base inquiry Greg Miller
- code base inquiry Ilya, Game Commandos
- code base inquiry Adam Wiggins
- code base inquiry jerry@cc588591-b.twsn1.md.home.com
- code base inquiry Jeremy Noetzelman
- code base inquiry Greg Miller
- code base inquiry Matthew Mihaly
- code base inquiry J C Lawrence
- code base inquiry Laurel Fan
- code base inquiry J C Lawrence
- code base inquiry Justin Rogers
- code base inquiry Matthew Mihaly
- code base inquiry Matthew Mihaly
- MudWords.com J C Lawrence
- Library news J C Lawrence
- Languages for MUD drivers Laurent Bossavit
- Languages for MUD drivers Joey Hess
- Languages for MUD drivers bruce@puremagic.com
- Languages for MUD drivers Cynbe ru Taren
On Tue, 16 Nov 1999 "Laurent Bossavit" <laurent@netdive.com> wrote:
| I am more and more convinced that the
| crucial parts are the underlying (implementation) and visible (world-
| building) languages - ideally both being the same.
|
| [...]
|
| A lot of the issues M* server designers and implementors struggle
| with are in fact active areas of programming language research. These
| are in approximate order of importance (for M* writers!)
| - distributed processing support (for large worlds)
| - concurrent processing support (for reactive worlds)
| - object orientation (for modular worlds)
| - object persistence (as in MOO)
| - run-time mutability (aka dynamic recompilation, as in MOO/ColdC)
| - reflective capabilities (so programs can modify themselves)
| - security (to enable in-game access to world code by 'wizards')
That's pretty close to the set of design goals I've used in the
Muq design and implementation.
Personally, I would add to the list:
- multi-user (This is -not- the same as "security" above)
- disk-based for large dbs (This is -not- the same as "persistence" above)
I would also suggest that "object persistence (as in MOO)" might
understate the design issues: "distributed", "persistence" and
"multi-user" all introduce new issues dealt with glancingly or not at
all by the mainstream OOP literature, such as:
* What happens to existing instances of a class when it is redefined?
(CLOS addresses this, Smalltalk, C++ &tc do not.)
* When is an object O to be considered an instance of a class C?
(Nontrivial in the distributed context if O and C can be
on separate servers, and perhaps with multiple class instances
purporting to define C present on multiple servers and likely
evolving independently.)
* Who is allowed to update, subclass and instantiate a given
class? A bad answer here can saddle the system with intractable
security and/or maintainability answers.
| If we assume a language with the above properties
I think "language" is the wrong concept here. The above constraints
all really apply to the underlying virtual machine and runtimes, and
have virtually nothing to do with surface syntax.
Reflect that the Java virtual machine, just like the Intel x86
architecture, can be programmed in any one of a number of languages,
including Java and Scheme. The particular syntax chosen will not
affect any of the above properties, really, modulo perhaps oddities
in the particular OOP model assumed by the language spec.
The conspicuous failure of half a centuries' worth of religious
wars over language syntax to produce a concensus One True Faith
suggests that as a practical matter, a system aspiring to attract
and retain a diverse virtual community will probably need to
be theologically fairly neutral and support most of the major
syntactic faiths.
Muq, if it matters, has a well-developed Forthish syntax, a rapidly
evolving C/Perlish syntax, and a half-finished Lispish syntax, with
more likely to appear shortly. Adding C-ish syntax support added
maybe 1% to total system lines-of-code count, which I think is a
pretty fair measure of how significant language syntax issues are to
overall system design and implementation in virtual world servers of
this class.
| The underlying (implementation) and visible (world-
| building) languages - ideally both being the same.
I do not find this obvious. Unless I am clearly the dumbest
person on the list, it might be worth expanding on this.
Typically different design requirements call for different
engineering solutions, and it would seem that the above
two problems have very different design requirements.
Picking a single wide-spectrum language is a a legitimate design
choice, but "the jack of all trades is master of none," and it is not
obvious that one jack is necessary better than than two masters.
IMHO. :)
| Phantom, Oz, Erlang... So far only one actively supported language
| comes really close, E (www.erights.org). It's unfortunately not quite
| finished yet - the language spec itself is still evolving and
| persistence is not implemented
They've claimed to be inspired in part by Muq, at least on occasion. :)
E is an interesting effort, certainly one of the few real attempts
to innovate of late. I'm a bit skeptical of how well some of their
design ideas will fare in the real world, but that's pretty normal
with real innovation -- time will tell!
Given the amount of effort you've put into evaluation, it would be
a service to the list if you'd sketch concisely the weaknesses and
strengths of the systems you've looked at, and why E tops your
evaluation. Assembling something in Java based on various
off-the-shelf subsystems (Voyager &tc) is another alternative
you presumably evaluated?
Cynbe - Languages for MUD drivers Laurent Bossavit
- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Ian Macintosh
- Languages for MUD drivers Greg Miller
- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Jo Dillon
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Greg Miller
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Laurent Bossavit
- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Laurent Bossavit
- Languages for MUD drivers Ian Macintosh
- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers Greg Miller
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Ian Macintosh
- Mud hosting services Dundee
- Mud hosting services AR Schleicher
- Mud hosting services Dundee
- Mud hosting services AR Schleicher
- Mud hosting services Greg Miller
- Mud hosting services Dundee
- Mud hosting services Mik Clarke
- Mud hosting services J C Lawrence
- Mud hosting services Mik Clarke
- Mud hosting services Ian Macintosh
- Mud hosting services J C Lawrence
- Mud hosting services gunderwood@donet.com
- Matrix Laurent Bossavit
- Sony's EverQuest Admits Using Diku Locke
- Sony's EverQuest Admits Using Diku Koster, Raph
- Sony's EverQuest Admits Using Diku Greg Miller
- Sony's EverQuest Admits Using Diku rnicoll@respc-jrn.res.st-andrews.ac.uk
- Sony's EverQuest Admits Using Diku Wendy Winkler
- Sony's EverQuest Admits Using Diku Hans-Henrik Staerfeldt
- Sony's EverQuest Admits Using Diku Ola Fosheim Grøstad
- Admins as Mortals Philip Loguinov -- Draymoor
- Admins as Mortals Holly Sommer
- Admins as Mortals Travis S. Casey
- Admins as Mortals Philip Loguinov -- Draymoor
- Admins as Mortals Sellers, Michael
- Admins as Mortals PartyG2816@aol.com
- Admins as Mortals Mik Clarke
- Admins as Mortals Philip Loguinov -- Draymoor
- Admins as Mortals J C Lawrence
- Admins as Mortals Travis S. Casey
- Admins as Mortals Koster, Raph
- Random numbers (was: Physics) J C Lawrence
- Urban Desire claw@kanga.nu
- Depth of realism Joe Kingry
- Depth of realism Ilya, Game Commandos
- Depth of realism Koster, Raph
- Depth of realism Mik Clarke
- Depth of realism Matthew Mihaly
- Depth of realism Marian Griffith
- Depth of realism Travis S. Casey
- Depth of realism Jo Dillon
- Depth of realism Marian Griffith
- Depth of realism Matthew Mihaly
- Depth of realism Wendy Winkler
- Depth of realism Travis Casey
- Depth of realism J C Lawrence
- Depth of realism J C Lawrence
- Depth of realism J C Lawrence
- Depth of realism Travis S. Casey
- Depth of realism J C Lawrence
- Depth of realism Jon A. Lambert
- Depth of realism Marian Griffith
- Depth of realism Jeremy Music
- Player statistics calculation (Was: code base inquiry) Petri Virkkula
- Player statistics calculation (Was: code base inquiry) Matthew Mihaly
- Player statistics calculation (Was: code base inquiry) Marc Bowden
- Player statistics calculation (Was: code base inquiry) David Bennett
- Player statistics calculation (Was: code base inquiry) Adam Wiggins
- Player statistics calculation (Was: code base inquiry) David Bennett
- Player statistics calculation (Was: code base inquiry) Adam Wiggins
- Admin: Attribute your quotes J C Lawrence
- Muq V -1.46.0 release (fwd) J C Lawrence
- Languages for MUD drivers Petri Virkkula
- MUD client resources (was: Mud hosting services) Bruce Mitchener, Jr.
- MUD client resources (was: Mud hosting services) Greg Miller
- Distribution schemes (was Languages for MUD drivers) Ian Macintosh
- Distribution schemes (was Languages for MUD drivers) Bruce Mitchener, Jr.
- Distribution schemes (was Languages for MUD drivers) Mik Clarke
- Distribution schemes (was Languages for MUD drivers) Bruce Mitchener, Jr.
- Distribution schemes (was Languages for MUD dri vers) Koster, Raph
- about MOO Ilya, Game Commandos
- (no subject) Michael Seifert
- (no subject) Ola Fosheim Grøstad
- (no subject) Mike Sellers
- (no subject) Ola Fosheim Grøstad
- (no subject) JC Lawrence
- (no subject) Ola Fosheim Grøstad
- (no subject) JC Lawrence
- (no subject) JC Lawrence
- (no subject) Marian Griffith
- (no subject) Ola Fosheim Grøstad
- (no subject) Chris Gray
- (no subject) Jon A. Lambert
- (no subject) Chris Gray
- (no subject) Ola Fosheim Grøstad
- (no subject) Alex Oren
- (no subject) Ilya, Game Commandos
- (no subject) Jon A. Lambert
- (no subject) Travis Casey
- (no subject) Dan Shiovitz
- (no subject) Travis S. Casey
- (no subject) Marian Griffith
- (no subject) Mik Clarke
- (no subject) J C Lawrence
- (no subject) The Eternal City
- (no subject) Travis Casey
- (no subject) Travis S. Casey
- (no subject) John Buehler
- (no subject) Joe Andrieu
- (no subject) John Buehler
- (no subject) Bruce
- (no subject) John Buehler
- (no subject) Ben Chambers
- (no subject) Dale Garnier-Wells
- (no subject) shren
- (no subject) Matt Mihaly
- (no subject) Travis Nixon
- Player statistics calculation B. Schulte
- Player statistics calculation Marc Bowden
- Player statistics calculation Adam Wiggins
- Admins as Mortals twist Ryan P.
- Admins as Mortals twist Darren Henderson
- Admins as Mortals twist Matthew Mihaly
- Admins as Mortals twist Darren Henderson
- Admins as Mortals twist Matthew Mihaly
- Admins as Mortals twist Dundee
- Admins as Mortals twist Matthew Mihaly
- Admins as Mortals twist AR Schleicher
- Admins as Mortals twist Jeremy Music
- Admins as Mortals twist J C Lawrence
- Admins as Mortals twist Koster, Raph
- Admins as Mortals twist Sellers, Michael
- Admins as Mortals twist Koster, Raph
- Admins as Mortals twist J C Lawrence
- Admins as Mortals twist Chris Jones
- Admins as Mortals twist msew
- Admins as Mortals twist Matthew Mihaly
- Admins as Mortals twist Greg Miller
- Admins as Mortals twist Philip Loguinov -- Draymoor
- Admins as Mortals twist Marian Griffith
- Admins as Mortals twist Greg Miller
- Admins as Mortals twist Matthew Mihaly
- Admins as Mortals twist J C Lawrence
- Admins as Mortals twist Koster, Raph
- Admins as Mortals twist J C Lawrence
- Distribution schemes (was Languages for MUD drivers) Ian Macintosh
- Distribution schemes (was Languages for MUD drivers) Ian Macintosh
- Public Domain Client Ian Macintosh
- Public Domain Client Mik Clarke
- Public Domain Client Jeremy Music
- Public Domain Client Andrew Wilson
- Public Domain Client Mik Clarke
- Public Domain Client Bruce Mitchener, Jr.
- Public Domain Client Mik Clarke
- Public Domain Client Bruce Mitchener, Jr.
- Public Domain Client Andrew Wilson
- Public Domain Client Laurent Bossavit
- Public Domain Client J C Lawrence
- Public Domain Client J C Lawrence
- Public Domain Client J C Lawrence
- MUD-Dev request rejected Greg Miller
- MUD-Dev request rejected J C Lawrence
- Re[4]: (no subject) Travis Casey
- Re[4]: (no subject) Koster, Raph
- Re[5]: (no subject) Travis Casey
- FAQ for gm-types? Dundee
- FAQ for gm-types? Charles Hughes
- FAQ for gm-types? Mik Clarke
- FAQ for gm-types? Christopher Allen
- FAQ for gm-types? J C Lawrence
- Re[6]: (no subject) Travis Casey
- FW: Re[6]: (no subject) Koster, Raph
- Re[5]: (no subject) Koster, Raph
- Re[5]: (no subject) Travis S. Casey
- Interesting links Bruce Mitchener, Jr.
- CODE RELEASE: (client) SMM++ J C Lawrence
- authority and human nature Matthew Mihaly
- authority and human nature Koster, Raph
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Sellers, Michael
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Sellers, Michael
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Sellers, Michael
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Dan Shiovitz
- Fair/Unfair? Scenarios (fwd) Joe Andrieu
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Adam Wiggins
- Fair/Unfair? Scenarios (fwd) Marian Griffith
- Fair/Unfair? Scenarios (fwd) Travis S. Casey
- Fair/Unfair? Scenarios (fwd) Eli Stevens {Grey}
- Fair/Unfair? Scenarios (fwd) Douglas Couch
- Fair/Unfair? Scenarios (fwd) Dundee
- Fair/Unfair? Scenarios (fwd) Chris Turner
- Fair/Unfair? Scenarios (fwd) David Bennett
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) Quzah
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) Quzah
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Adam Wiggins
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Richard Ross
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Dundee
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Raph & Kristen Koster
- Fair/Unfair? Scenarios (fwd) Dundee
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Holly Sommer
- Fair/Unfair? Scenarios (fwd) Marian Griffith
- Fair/Unfair? Scenarios (fwd) Lucas Moten {Krozy}
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Greg Miller
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- volunteerism on muds (fwd) J C Lawrence
- (fwd) Artificial Language for MUD programmers claw@kanga.nu
- The grass is always greener in the other field claw@kanga.nu
- The grass is always greener in the other field Jon A. Lambert
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Dundee
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Greg Miller
- The grass is always greener in the other field Ilya, Game Commandos
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field Sellers, Michael
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Sellers, Michael
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Travis Casey
- The grass is always greener in the other field Ola Fosheim Grøstad
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Bruce Mitchener, Jr.
- The grass is always greener in the other field Cynbe ru Taren
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field cg@ami-cg.GraySage.Edmonton.AB.CA
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Ola Fosheim Grøstad
- The grass is always greener in the other field Bruce Mitchener, Jr.
- The grass is always greener in the other field Charles Hughes
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Cynbe ru Taren
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Ilya, Game Commandos
- The grass is always greener in the other field cg@ami-cg.GraySage.Edmonton.AB.CA
- The grass is always greener in the other field Scatter
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Raph & Kristen Koster
- The grass is always greener in the other field Timothy Dang
- The grass is always greener in the other field maddog@best.com
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Petri Virkkula
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Ian Macintosh
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Travis Casey
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Raph & Kristen Koster
- The grass is always greener in the other field Joe Andrieu
- Re[4]: (no subject) Travis Casey
- Re[4]: (no subject) claw@kanga.nu
- Re[6]: (no subject) Travis Casey