November 1999
- Admin: Kanga.Nu has moved again J C Lawrence
- mud history Matthew Mihaly
- Physics Ola Fosheim Grøstad
- Language Independence Article. Ben Greear
- Language Independence Article. Chris Turner
- Language Independence Article. Bruce Mitchener, Jr.
- Language Independence Article. Cynbe ru Taren
- ADMIN: Archives are back again J C Lawrence
- Hilbert Curves [was: "[DGD] Rooms with Views" and "Physics"] Christopher Allen
- Hilbert Curves [was: "[DGD] Rooms with Views" J C Lawrence
- Re Hilbert Curves Cynbe ru Taren
- Re Hilbert Curves J C Lawrence
- Hilbert Curves [was: "[DGD] Rooms with Views" and Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) Christopher Allen
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- Spatial datastructures and their application (Was Hilbert Curves) J C Lawrence
- Spatial datastructures and their application (Was Hilbert Curves) Miroslav Silovic
- Spatial datastructures and their application (Was Hilbert Curves) Brandon J. Rickman
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- A simple plan for establishing a history. Aaron
- Spatial datastructures and their application (Was R e: Hilbert Curves) Lo, Kam
- Server: Momoko J C Lawrence
- META: Successor to FAQ Maintainer Lo, Kam
- ADMIN: Library goof J C Lawrence
- Scripting in java... (was Momoko) Owen
- Majik (Was Hilbert Curves) Owen
- players who "take away from the game" msew
- players who "take away from the game" Matthew Mihaly
On Fri, 5 Nov 1999, msew wrote:
> So I was at the GDC road trip here in austin and attended the talk:
> "Managing Online Game Communities" by Gordon Walton from Origin.
>
>
> His talk centered around how to deal with those 5-10% of players that are
> disruptive to the game. He didn't really give a good definition of what
> disruptive is but from hints in his talk it seemed to be players that were
> either just purely assholes and would go find someone and swear at them and
> call them racist things and just verbally berate them over and over.
>
> His method of dealing with said disruptive player was to ban them. Account
> terminated.
>
> Now it seems for those type of players that this seems to be the best
> way. (ie if you are a pure jerk 100% the time and have no socially
> redeeming values see ya!)
I would phrase it as: If you detract more from the world than you
contribute to it, see ya.
>
> As with all things I think there is a spectrum of jerkness. Of these 5-10%
> of the players that might be deemed "disruptive" I can't possibly imagine
> all of them having no social redeeming values at all. (if they are, our
> society is in deep trouble)
It's not about whether they have NO social redeeming value. I've never met
or heard of anyone with absolutely no redeeming social value. It's really
more a matter, I think, of whether they contribute or detract from the
game, overall. Most players contribute slightly (simply by being there and
being in-role, they make the world more interesting for others). A few
contribute greatly (the leaders generally, or the odd eccentric, fantastic
roleplayer). Some detract slightly, and whether to get rid of them is
generally a judgement call. I often have a word with this type of player
and just find out what his problem is. About half the time, this sort of
player turns his attitude around after that due to a feeling of being
wanted by the world.
Then there are the ones you are talking about. In my experience, 95% of
these types are kids under the age of 18 (usually 16 and under in my
experience, but sometimes particularly immature 17 or 18 year olds). They
may have redeeming social value in real life by virtue of their potential
to change, but as far as I'm concerned, they have none in a mud. I don't
care what their problems are, I just want them out of my world.
>
>
> Question to everyone:
>
> 0) what are disruptive players?
> 1) what do you do with disruptive players?
> 2) why do disruptive players appear/blossom?
See above for my answer to question 0.
I run a commercial world, but do not charge for access to the game (your
options are reasonably limited without ever paying). So, I treat customers
and freeloaders differently. If a newbie logs in and starts acting like an
8 year old, I either delete them, or mute them and remove their ability to
write on the newsboard. Muting them removes all possibility of
communication. Can't speak, shout, tell, use any channels. Can't send
messages. If you write a letter and mail it in the post office, it just
disappears, etc. However, the player himself receives no text informing
him that this is the case. So, from his perspective, he's just being
completely ignored by everyone around him. This is, I find, even better
than deleting someone, as when you delete someone, he or she often just
comes right back with a new character, forcing you to eventually ban the
ip (never a good option to have to use due to possibly blocking other,
productive customers. Of course, blocking all high schools and public
libraries would be wonderful). Anyway, the muted player usually gets bored
and leaves.
For either freeloaders who aren't newbies, or any customer, I always
either mute them or, in the case of serious troublemakers who I
essentially want gone, but can't legally really delete, I turn them into
shrubs. While shrubs, all they can do is rustle a bit. It amuses the other
players too, who can go urinate or spit on the helpless shrub.
I think troublemakers blossom because, well, they are annoying kids. I
don't care why they are annoying kids I guess, as that is rather
irrelevant to me. I don't see myself, or anyone, wiping out teenage angst
and general immaturity any time in the near future.
I HAVE had a couple troublemakers who were adults. He was a big customer,
and one of our oldest players, but he developed an absolutely paranoid
attitude. He was convinced that i was out to get him and his entire guild,
and he spent all his time whining to everyone about me, about Achaea,
about his skills, etc etc. All attempts at rational conversation with him
were failures, as he would simply call me a liar when I'd point out the
fallacies in his claims. Eventually, after he spent days swearing at me,
etc, I had no choice but to turn him into a shrub. A few days later, I
gave permission to one of my Goddesses to return him to human form,
provided he understand that he has to change his behavior. He said he
would, etc, but promptly started doing exactly the same stuff as before. I
had to turn him back. It was a shame, as the guy had put in about 3500
hours of playing time, but there really wasn't any other solution. I don't
know WHY he developed his bad attitude, but he had to be pruned, like a
diseased branch on a tree. I can only speculate that perhaps he had fallen
victim to old-players-syndrome, where long-time players develop the
attitude that many of the rules of the game no longer appply to them, and
get very upset when they are forcibly reminded that they do.
--matt - players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" Balthazaar/BalthMURP
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Holly Sommer
- players who "take away from the game" David Bennett
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Koster, Raph
- players who "take away from the game" Koster, Raph
- players who "take away from the game" msew
- players who "take away from the game" Sellers, Michael
- players who "take away from the game" Daniel James
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Greg Miller
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" Matthew Mihaly
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Marc Bowden
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Charles Hughes
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Charles Hughes
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" Adam Wiggins
- players who "take away from the game" Holly Sommer
- players who "take away from the game" J C Lawrence
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Ola Fosheim Grøstad
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Quzah
- players who "take away from the game" Philip Loguinov -- Draymoor
- players who "take away from the game" Quzah
- players who "take away from the game" Ronan Farrell
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Jon A. Lambert
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Miroslav Silovic
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Koster, Raph
- players who "take away from the game" J C Lawrence
- players who "take away from the game" Matthew Mihaly
- History of Online Gaming, part III Koster, Raph
- [Lib] ADMIN: Library goof J C Lawrence
- Oh dear (fwd) J C Lawrence
- Costikyan's new report on online gaming Koster, Raph
- Costikyan's new report on online gaming Sellers, Michael
- Costikyan's new report on online gaming Ola Fosheim Grøstad
- META: System Security (was: players who "take away from the game") J C Lawrence
- System Security (was: players who "take away from the game") Eli Stevens {Grey}
- System Security (was: players who "take away from the game") cg@ami-cg.GraySage.Edmonton.AB.CA
- System Security (was: players who "take away from the game") J C Lawrence
- System Security (was: players who "take away from the game") Bruce Mitchener, Jr.
- System Security (was: players who "take away from the game") Cynbe ru Taren
- Neverwinter Nights Koster, Raph
- Neverwinter Nights Dundee
- Neverwinter Nights S. Patrick Gallaty
- Neverwinter Nights Trent Oster
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- Neverwinter Nights John Buehler
- Neverwinter Nights Travis Casey
- Neverwinter Nights Adam Martin
- associate producer/designer openings, and others: Maxis/EA Sellers, Michael
- MySQL as a MUD. Quzah
- MySQL as a MUD. Holly Sommer
- MySQL as a MUD. J C Lawrence
- MySQL as a MUD. J C Lawrence
- MySQL as a MUD. Ian Macintosh
- bugs (was players who "take away from the game") Sellers, Michael
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Charles Hughes
- bugs (was players who "take away from the game") Quzah
- bugs (was players who "take away from the game" ) Sellers, Michael
- bugs (was players who "take away from the game" ) Matthew Mihaly
- bugs (was players who "take away from the game") Mik Clarke
- bugs (was players who "take away from the game") Ilya, Game Commandos
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Balthazaar/BalthMURP
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Balthazaar/BalthMURP
- bugs (was players who "take away from the game") Holly Sommer
- bugs (was players who "take away from the game") Adam Wiggins
- bugs (was players who "take away from the game") Jon A. Lambert
- ColdC/ColdCore Zelnar
- ColdC/ColdCore Bruce Mitchener, Jr.
- Spatial datastructures and their application (Was Hilbert Curves) Miroslav Silovic
- Spatial datastructures and their application (Was Hilbert Curves) Ola Fosheim Grøstad
- bugs (was players who "take away from the game" ) Charles Hughes
- GEL -- A New Approach to Online Interactive 3D claw@kanga.nu
- New FAQ moderator Marian Griffith
- New FAQ moderator J C Lawrence
- Mud Dev FAQ Marian Griffith
- Random numbers (was: Physics) Eli Stevens {Grey}
- code base inquiry Ilya, Game Commandos
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- code base inquiry Andru Luvisi
- code base inquiry Caliban Tiresias Darklock
- code base inquiry Travis S. Casey
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- code base inquiry cg@ami-cg.GraySage.Edmonton.AB.CA
- code base inquiry Mik Clarke
- code base inquiry Adam Wiggins
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- code base inquiry Matthew Mihaly
- code base inquiry Ben Greear
- code base inquiry Greg Miller
- code base inquiry J C Lawrence
- code base inquiry Mik Clarke
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- code base inquiry Robert Green
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- code base inquiry Travis S. Casey
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- code base inquiry Ben Greear
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- code base inquiry Adam Wiggins
- code base inquiry J C Lawrence
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- code base inquiry cg@ami-cg.GraySage.Edmonton.AB.CA
- code base inquiry Travis Casey
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- code base inquiry Matthew Mihaly
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- code base inquiry Matthew Mihaly
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- code base inquiry Ola Fosheim Grøstad
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- code base inquiry Ilya, Game Commandos
- code base inquiry Colin Coghill
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- code base inquiry Caliban Tiresias Darklock
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- code base inquiry Ian Macintosh
- code base inquiry cg@ami-cg.GraySage.Edmonton.AB.CA
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- Languages for MUD drivers Laurent Bossavit
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- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers Laurent Bossavit
- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers J C Lawrence
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- Languages for MUD drivers Ian Macintosh
- Languages for MUD drivers Greg Miller
- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Jo Dillon
- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Greg Miller
- Languages for MUD drivers J C Lawrence
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- Languages for MUD drivers J C Lawrence
- Languages for MUD drivers Laurent Bossavit
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- Languages for MUD drivers Cynbe ru Taren
- Languages for MUD drivers Greg Miller
- Languages for MUD drivers J C Lawrence
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- Languages for MUD drivers Ian Macintosh
- Mud hosting services Dundee
- Mud hosting services AR Schleicher
- Mud hosting services Dundee
- Mud hosting services AR Schleicher
- Mud hosting services Greg Miller
- Mud hosting services Dundee
- Mud hosting services Mik Clarke
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- Mud hosting services Mik Clarke
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- Mud hosting services J C Lawrence
- Mud hosting services gunderwood@donet.com
- Matrix Laurent Bossavit
- Sony's EverQuest Admits Using Diku Locke
- Sony's EverQuest Admits Using Diku Koster, Raph
- Sony's EverQuest Admits Using Diku Greg Miller
- Sony's EverQuest Admits Using Diku rnicoll@respc-jrn.res.st-andrews.ac.uk
- Sony's EverQuest Admits Using Diku Wendy Winkler
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- Admins as Mortals Philip Loguinov -- Draymoor
- Admins as Mortals Holly Sommer
- Admins as Mortals Travis S. Casey
- Admins as Mortals Philip Loguinov -- Draymoor
- Admins as Mortals Sellers, Michael
- Admins as Mortals PartyG2816@aol.com
- Admins as Mortals Mik Clarke
- Admins as Mortals Philip Loguinov -- Draymoor
- Admins as Mortals J C Lawrence
- Admins as Mortals Travis S. Casey
- Admins as Mortals Koster, Raph
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- Urban Desire claw@kanga.nu
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- Depth of realism Koster, Raph
- Depth of realism Mik Clarke
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- Depth of realism J C Lawrence
- Depth of realism J C Lawrence
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- Depth of realism J C Lawrence
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- Depth of realism Marian Griffith
- Depth of realism Jeremy Music
- Player statistics calculation (Was: code base inquiry) Petri Virkkula
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- Player statistics calculation (Was: code base inquiry) David Bennett
- Player statistics calculation (Was: code base inquiry) Adam Wiggins
- Admin: Attribute your quotes J C Lawrence
- Muq V -1.46.0 release (fwd) J C Lawrence
- Languages for MUD drivers Petri Virkkula
- MUD client resources (was: Mud hosting services) Bruce Mitchener, Jr.
- MUD client resources (was: Mud hosting services) Greg Miller
- Distribution schemes (was Languages for MUD drivers) Ian Macintosh
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- Distribution schemes (was Languages for MUD drivers) Mik Clarke
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- Distribution schemes (was Languages for MUD dri vers) Koster, Raph
- about MOO Ilya, Game Commandos
- (no subject) Michael Seifert
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- Admins as Mortals twist Ryan P.
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- Admins as Mortals twist Koster, Raph
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- Admins as Mortals twist msew
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- Admins as Mortals twist Philip Loguinov -- Draymoor
- Admins as Mortals twist Marian Griffith
- Admins as Mortals twist Greg Miller
- Admins as Mortals twist Matthew Mihaly
- Admins as Mortals twist J C Lawrence
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- Admins as Mortals twist J C Lawrence
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- MUD-Dev request rejected Greg Miller
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- Re[4]: (no subject) Travis Casey
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- Re[5]: (no subject) Travis Casey
- FAQ for gm-types? Dundee
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- FAQ for gm-types? Mik Clarke
- FAQ for gm-types? Christopher Allen
- FAQ for gm-types? J C Lawrence
- Re[6]: (no subject) Travis Casey
- FW: Re[6]: (no subject) Koster, Raph
- Re[5]: (no subject) Koster, Raph
- Re[5]: (no subject) Travis S. Casey
- Interesting links Bruce Mitchener, Jr.
- CODE RELEASE: (client) SMM++ J C Lawrence
- authority and human nature Matthew Mihaly
- authority and human nature Koster, Raph
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Mik Clarke
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- Fair/Unfair? Scenarios (fwd) Eli Stevens {Grey}
- Fair/Unfair? Scenarios (fwd) Douglas Couch
- Fair/Unfair? Scenarios (fwd) Dundee
- Fair/Unfair? Scenarios (fwd) Chris Turner
- Fair/Unfair? Scenarios (fwd) David Bennett
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) Quzah
- Fair/Unfair? Scenarios (fwd) Scatter
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- Fair/Unfair? Scenarios (fwd) Scatter
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- Fair/Unfair? Scenarios (fwd) Adam Wiggins
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Richard Ross
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Dundee
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Raph & Kristen Koster
- Fair/Unfair? Scenarios (fwd) Dundee
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Holly Sommer
- Fair/Unfair? Scenarios (fwd) Marian Griffith
- Fair/Unfair? Scenarios (fwd) Lucas Moten {Krozy}
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Mik Clarke
- Fair/Unfair? Scenarios (fwd) Matthew Mihaly
- Fair/Unfair? Scenarios (fwd) Greg Miller
- Fair/Unfair? Scenarios (fwd) J C Lawrence
- volunteerism on muds (fwd) J C Lawrence
- (fwd) Artificial Language for MUD programmers claw@kanga.nu
- The grass is always greener in the other field claw@kanga.nu
- The grass is always greener in the other field Jon A. Lambert
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Dundee
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Greg Miller
- The grass is always greener in the other field Ilya, Game Commandos
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field Sellers, Michael
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Sellers, Michael
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Travis Casey
- The grass is always greener in the other field Ola Fosheim Grøstad
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Bruce Mitchener, Jr.
- The grass is always greener in the other field Cynbe ru Taren
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field cg@ami-cg.GraySage.Edmonton.AB.CA
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Ola Fosheim Grøstad
- The grass is always greener in the other field Bruce Mitchener, Jr.
- The grass is always greener in the other field Charles Hughes
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Cynbe ru Taren
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Ilya, Game Commandos
- The grass is always greener in the other field cg@ami-cg.GraySage.Edmonton.AB.CA
- The grass is always greener in the other field Scatter
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Raph & Kristen Koster
- The grass is always greener in the other field Timothy Dang
- The grass is always greener in the other field maddog@best.com
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Petri Virkkula
- The grass is always greener in the other field Matthew Mihaly
- The grass is always greener in the other field Ian Macintosh
- The grass is always greener in the other field Koster, Raph
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Travis Casey
- The grass is always greener in the other field Adam Wiggins
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field J C Lawrence
- The grass is always greener in the other field Raph & Kristen Koster
- The grass is always greener in the other field Joe Andrieu
- Re[4]: (no subject) Travis Casey
- Re[4]: (no subject) claw@kanga.nu
- Re[6]: (no subject) Travis Casey