November 1998
- ADMIN: Unsubscriptions J C Lawrence
- ScryMUD [CUSTOM] Code release. Ben Greear
- Designgoals for CoolComponentCore(Was MUD-Dev's...) Ola Fosheim Grøstad
- Designgoals for CoolComponentCore (Was MUD-Dev's...) Niklas Elmqvist
- Designgoals for CoolComponentCore (Was MUD-Dev's...) Ola Fosheim Grøstad
- DevMUD: CVS Tree is ready. Are your sources? J C Lawrence
- DevMUD considerations and the Halloween article J C Lawrence
- DevMUD considerations and the Halloween article Jon Leonard
- DevMUD considerations and the Halloween article Adam J. Thornton
- DevMUD considerations and the Halloween article J C Lawrence
- DevMUD considerations and the Halloween article Chris Gray
- DevMUD considerations and the Halloween article Jon Leonard
- DevMUD considerations and the Halloween article David Bennett
- DevMUD considerations and the Halloween article Alex Oren
- DevMUD considerations and the Halloween article Chris Gray
- DevMUD considerations and the Halloween article Marc Hernandez
- DevMUD considerations and the Halloween article Chris Gray
- DevMUD considerations and the Halloween article Vadim Tkachenko
- DevMUD considerations and the Halloween article Jon Leonard
- DevMUD considerations and the Halloween article Alex Oren
- DevMUD considerations and the Halloween article Alex Oren
- DevMUD considerations and the Halloween article Ola Fosheim Grøstad
- DevMUD considerations and the Halloween article Chris Gray
- Designgoals for CoolComponentCore (Was MUD-Dev's...) Chris Gray
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Hal Black
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Ola Fosheim Grøstad
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Jon Leonard
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Ola Fosheim Grøstad
- Flamebite of the day Vadim Tkachenko
- META: DevMUD, MUD-Dev, and (list) futures J C Lawrence
- META: DevMUD, MUD-Dev, and (list) futures Jon Leonard
- META: DevMUD, MUD-Dev, and (list) futures James Wilson
- META: DevMUD, MUD-Dev, and (list) futures J C Lawrence
- META: DevMUD, MUD-Dev, and (list) futures J C Lawrence
- DevMud RFC #1 - Was DevMUD considerations and the Halloween article James Wilson
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Niklas Elmqvist
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Thandor
- My vision for DevMUD Robert Woods
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD Thandor
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Adam J. Thornton
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Adam J. Thornton
- My vision for DevMUD Caliban Tiresias Darklock
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD James Wilson
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD James Wilson
- My vision for DevMUD Jon A. Lambert
- My vision for DevMUD Darrin Hyrup
- My vision for DevMUD Jon Leonard
- My vision for DevMUD J C Lawrence
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD Jon A. Lambert
- My vision for DevMUD Hal Black
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD Jon A. Lambert
- My vision for DevMUD Chris Gray
- My vision for DevMUD Chris Gray
- My vision for DevMUD Ben Greear
- My vision for DevMUD Jo Dillon
- My vision for DevMUD Ben Greear
- DevMUD Prototyping (was META: DevMUD, MUD-Dev, and (list) futures) Jon Leonard
- DevCore Project Management Ola Fosheim Grøstad
- DevCore Project Management Adam Wiggins
- DevCore Project Management Ola Fosheim Grøstad
- DevCore Project Management Simon Duggan
- DevCore Project Management Jon Leonard
- DevCore Project Management Chris Gray
- DevCore Project Management Darrin Hyrup
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Chris Gray
- Drama Theory Ling
- Moral license (My vision for DevMUD) Ola Fosheim Grøstad
- Moral license (My vision for DevMUD) ApplePiMan@aol.com
At 11/4/98 8:12 AM Ola Fosheim Gr~stad (olag@ifi.uio.no) altered the
fabric of reality by uttering:
>An alternative would be to stuff in a semi-legal license agreement,
>basically stating that it is free for any use, but you have to register all
>derived works, what it is used for, and your contributions on some website
>or with the maintainer or something. Then you have an additional non-legal
>moral license saying that developers are encouraged and expected to
>contribute according to their ability. The register should be open to
>anybody wanting to look and should contain actual contributions. That way
>you would have a reward/pressure mechanism as well as a communitybuilding
>mechanism. It would look bad for MegaBucksCorp if they didn't contribute
>anything, and TeenageJoe would be paid in perceived fame and glory...
It seems to me that would be a severe pain in the rumpus to administer
for very limited (if any) gains. I think this would probably end up
*encouraging* the looking at the source and re-engineering you refer to.
And unless or until players started a mass exodus over it, MegaBucksCorp
wouldn't *care* if it looked bad in the eyes of the developers visiting
your Web page.
Another issue I've meant to address a couple of times but haven't is that
we need to consider administration of the license if it's *not* PD.
Unless we have the means and intention of actually taking MegaBucksCorp
to the courts for not abiding by the terms of the license, it's just
plain silly to impose a license in the first place. Such a legal battle
can be a very expensive proposition for a group such as ours, especially
if the license breaker has very deep pockets. Which of us is going to pay
the legal expenses out of his or her own funds? I know my own pockets
would certainly not sustain such a hit. =)
Unless we very visibly have a fund set up for such contingencies,
MegaBucksCorp, if it's looking to rip us off, will most likely see we
don't have the means of enforcing the license and go ahead and do as they
please anyway.
-Rick.
---------------------------------------------------------
Rick Buck, President and CEO <mailto:rlb@big-i.com>
Beyond Infinity Games, Inc.
See you in The Metaverse! <http://www.big-i.com> - Moral license (My vision for DevMUD) Ola Fosheim Grøstad
- Moral license (My vision for DevMUD) ApplePiMan@aol.com
- Fwd: My vision for DevMUD Jon Leonard
- DevMUD Prototyping Niklas Elmqvist
- Altima... Thandor
- Fwd: My vision for DevMUD Darrin Hyrup
- Tim O'Reilly's "Open Letter to Microsoft" ApplePiMan@aol.com
- Tim O'Reilly's "Open Letter to Microsoft" Adam Wiggins
- [DevMud] quick question... Franklyn Colebrooke, Jr.
- signal to noise... Andrew Wilson
- "knights and merchants" - NYTimes review James Wilson
- ADMIN: DevMUD posting authority promotions J C Lawrence
- A Small Conceptual Object System For MUDs Ola Fosheim Grøstad
- A Small Conceptual Object System For MUDs Emil Eifrem
- A Small Conceptual Object System For MUDs Mark Gritter
- A Small Conceptual Object System For MUDs Ola Fosheim Grøstad
- A Small Conceptual Object System For MUDs Jon A. Lambert
- Random Quest Generation chris@realm.zfn.uni-bremen.de
- Random Quest Generation Chris Gray
- Random Quest Generation Michael.Willey@abnamro.com
- Random Quest Generation J C Lawrence
- Random Quest Generation J C Lawrence
- Quick socket question Dr. Cat
- Quick socket question Jon Leonard
- Quick socket question Ben Greear
- Quick socket question Chris Gray
- Quick socket question J C Lawrence
- Quick socket question J C Lawrence
- Quick socket question Adam Wiggins
- Quick socket question Petri Virkkula
- ScryMUD [CUSTOM] Released under GNU General Public License Ben Greear
- Quick socket answer Dr. Cat
- Rebol Ling
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Chris Gray
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... JavaAl@aol.com
- Spell components, chemistry, and the like... Adam Wiggins
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Nathan F Yospe
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Hal Black
- Spell components, chemistry, and the like... Ling
- Spell components, chemistry, and the like... Caliban Tiresias Darklock
- Spell components, chemistry, and the like... Ben Greear
- Spell components, chemistry, and the like... Caliban Tiresias Darklock
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Caliban Tiresias Darklock
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Hal Black
- Spell components, chemistry, and the like... Peck, Matthew x96724c1
- Spell components, chemistry, and the like... Nathan F Yospe
- Spell components, chemistry, and the like... Ben Greear
- Spell components, chemistry, and the like... JavaAl@aol.com
- Spell components, chemistry, and the like... Chris Gray
- Spell components, chemistry, and the like... Nathan F Yospe
- Spell components, chemistry, and the like... Adam J. Thornton
- Spell components, chemistry, and the like... Franklyn Colebrooke, Jr.
- Spell components, chemistry, and the like... Emil Eifrem
- Spell components, chemistry, and the like... Nathan F Yospe
- ADMIN: Attributions J C Lawrence
- AMIN: Unsubscriptions J C Lawrence
- OO Design Question Brad Leach
- OO Design Question J C Lawrence
- Chemistry [Warning, scientific content] Peck, Matthew x96724c1
- MUD clients, testing Chris Gray
- MUD clients, testing Scatter
- MUD clients, testing J C Lawrence
- JOB: Project manager and scaling/networking guru needed for game project J C Lawrence
- More module ideas Mark Gritter
- The Innerworld Project Niklas Elmqvist
- META: FAQ's bios. Ling
- Mage 2 Mage 0.89 J C Lawrence
- Game library notes J C Lawrence
- World Building Page Ling
- ScryMUD [CUSTOM] Code release 1.8.1 Ben Greear
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer J C Lawrence
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer J C Lawrence
- DIS: Client-Server vs Peer-to-Peer Ling
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Ling
- DIS: Client-Server vs Peer-to-Peer Nathan F Yospe
- DIS: Client-Server vs Peer-to-Peer J C Lawrence
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Ola Fosheim Grøstad
- DIS: Client-Server vs Peer-to-Peer Marc Hernandez
- DIS: Client-Server vs Peer-to-Peer Caliban Tiresias Darklock
- DIS: Client-Server vs Peer-to-Peer Marc Hernandez
- DIS: Client-Server vs Peer-to-Peer Caliban Tiresias Darklock
- DIS: Client-Server vs Peer-to-Peer Mik Clarke
- DIS: Client-Server vs Peer-to-Peer Adam Wiggins
- DIS: Client-Server vs Peer-to-Peer Jon Leonard
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- DIS: Client-Server vs Peer-to-Peer Marc Hernandez
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- Ruminations on CVS and developing in the Bazaar Ben Greear
- Ruminations on CVS and developing in the Bazaar Chris Gray
- Ruminations on CVS and developing in the Bazaar greear@cyberhighway.net
- Ruminations on CVS and developing in the Bazaar J C Lawrence
- Ruminations on CVS and developing in the Bazaar greear@cyberhighway.net
- Ruminations on CVS and developing in the Bazaar J C Lawrence
- Ruminations on CVS and developing in the Bazaar Petri Virkkula
- DevMUD: List data, subscription, and the rest J C Lawrence
- DevMUD: List data, subscription, and the rest J C Lawrence
- Atention SSH/Java-developers (MindTerm update) J C Lawrence
- ScryMUD/Hegemon code Release Ben Greear