November 1998
- ADMIN: Unsubscriptions J C Lawrence
- ScryMUD [CUSTOM] Code release. Ben Greear
- Designgoals for CoolComponentCore(Was MUD-Dev's...) Ola Fosheim Grøstad
- Designgoals for CoolComponentCore (Was MUD-Dev's...) Niklas Elmqvist
- Designgoals for CoolComponentCore (Was MUD-Dev's...) Ola Fosheim Grøstad
- DevMUD: CVS Tree is ready. Are your sources? J C Lawrence
- DevMUD considerations and the Halloween article J C Lawrence
- DevMUD considerations and the Halloween article Jon Leonard
- DevMUD considerations and the Halloween article Adam J. Thornton
- DevMUD considerations and the Halloween article J C Lawrence
- DevMUD considerations and the Halloween article Chris Gray
- DevMUD considerations and the Halloween article Jon Leonard
- DevMUD considerations and the Halloween article David Bennett
- DevMUD considerations and the Halloween article Alex Oren
- DevMUD considerations and the Halloween article Chris Gray
- DevMUD considerations and the Halloween article Marc Hernandez
- DevMUD considerations and the Halloween article Chris Gray
- DevMUD considerations and the Halloween article Vadim Tkachenko
- DevMUD considerations and the Halloween article Jon Leonard
- DevMUD considerations and the Halloween article Alex Oren
- DevMUD considerations and the Halloween article Alex Oren
- DevMUD considerations and the Halloween article Ola Fosheim Grøstad
- DevMUD considerations and the Halloween article Chris Gray
- Designgoals for CoolComponentCore (Was MUD-Dev's...) Chris Gray
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Hal Black
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Ola Fosheim Grøstad
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Jon Leonard
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Ola Fosheim Grøstad
- Flamebite of the day Vadim Tkachenko
- META: DevMUD, MUD-Dev, and (list) futures J C Lawrence
- META: DevMUD, MUD-Dev, and (list) futures Jon Leonard
- META: DevMUD, MUD-Dev, and (list) futures James Wilson
- META: DevMUD, MUD-Dev, and (list) futures J C Lawrence
- META: DevMUD, MUD-Dev, and (list) futures J C Lawrence
- DevMud RFC #1 - Was DevMUD considerations and the Halloween article James Wilson
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Niklas Elmqvist
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Thandor
- My vision for DevMUD Robert Woods
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD Thandor
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Adam J. Thornton
- My vision for DevMUD Jon Leonard
- My vision for DevMUD Adam J. Thornton
- My vision for DevMUD Caliban Tiresias Darklock
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD James Wilson
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD James Wilson
- My vision for DevMUD Jon A. Lambert
- My vision for DevMUD Darrin Hyrup
- My vision for DevMUD Jon Leonard
- My vision for DevMUD J C Lawrence
On Wed, 4 Nov 1998 14:13:57 -0800
Jon Leonard<jleonard@divcom.slimy.com> wrote:
> 1) Someone takes DevMUD code and builds a commercial service on
> top of it.
...
> In case 1, it means that there is another commercial MUD, possibly
> an improvement over existing ones. This sounds more like a
> benefit than a bad scenario. Also, it would take an unacceptably
> strong license (significantly stronger than GPL) to stop this.
Please note that the GPL does not prohit or even constrain
commercial use of GPL code. It __only__ comes into play when the
GPL derived product is sold or otherwise transfered to others.
Rendering a __service__ via GPL code does not invoke the infectious
aspects of the GPL, only trying to sell, trade, give away, or
otherwise exchange the GPL product itself invokes the GPL.
Translation:
1) You can sell GPL binaries for as much as you want, you just
have to provide access to the source (the GPL is invoked by the
transfer).
2) You can create commercial services which reply on GPL code and
as long as you never sell, give, or transmit any functional part of
those services to anyone else, you can make as much $$$ and charge
as much $$$ as you want.
Example:
I take the Linux kernel (which is of course GPL'ed) and hack it
into a MUD server and then charge players $100 a year to play.
Every single line of code in my game server is covered by the GPL.
My game is wildly popular -- I have hundreds of thousands of
players and make beaucoup bucks. However I never give, sell, trade
or otherwise transfer the game server to anyone else. The *ONLY*
access people have (other than me and my representatives in the
company) to the game is to it as a service (ie they connect to and
play the game).
I never release the server source. I am compleatly compliant with
the GPL.
--
J C Lawrence Internet: claw@kanga.nu
(Contractor) Internet: coder@kanga.nu
---------(*) Internet: claw@under.engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD J C Lawrence
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD Jon A. Lambert
- My vision for DevMUD Hal Black
- My vision for DevMUD ApplePiMan@aol.com
- My vision for DevMUD Jon A. Lambert
- My vision for DevMUD Chris Gray
- My vision for DevMUD Chris Gray
- My vision for DevMUD Ben Greear
- My vision for DevMUD Jo Dillon
- My vision for DevMUD Ben Greear
- DevMUD Prototyping (was META: DevMUD, MUD-Dev, and (list) futures) Jon Leonard
- DevCore Project Management Ola Fosheim Grøstad
- DevCore Project Management Adam Wiggins
- DevCore Project Management Ola Fosheim Grøstad
- DevCore Project Management Simon Duggan
- DevCore Project Management Jon Leonard
- DevCore Project Management Chris Gray
- DevCore Project Management Darrin Hyrup
- Fallacy Watch and DevMUD Vision (was ... CoolComponentCore) Chris Gray
- Drama Theory Ling
- Moral license (My vision for DevMUD) Ola Fosheim Grøstad
- Moral license (My vision for DevMUD) ApplePiMan@aol.com
- Moral license (My vision for DevMUD) Ola Fosheim Grøstad
- Fwd: My vision for DevMUD Jon Leonard
- DevMUD Prototyping Niklas Elmqvist
- Altima... Thandor
- Fwd: My vision for DevMUD Darrin Hyrup
- Tim O'Reilly's "Open Letter to Microsoft" ApplePiMan@aol.com
- Tim O'Reilly's "Open Letter to Microsoft" Adam Wiggins
- [DevMud] quick question... Franklyn Colebrooke, Jr.
- signal to noise... Andrew Wilson
- "knights and merchants" - NYTimes review James Wilson
- ADMIN: DevMUD posting authority promotions J C Lawrence
- A Small Conceptual Object System For MUDs Ola Fosheim Grøstad
- A Small Conceptual Object System For MUDs Emil Eifrem
- A Small Conceptual Object System For MUDs Mark Gritter
- A Small Conceptual Object System For MUDs Ola Fosheim Grøstad
- A Small Conceptual Object System For MUDs Jon A. Lambert
- Random Quest Generation chris@realm.zfn.uni-bremen.de
- Random Quest Generation Chris Gray
- Random Quest Generation Michael.Willey@abnamro.com
- Random Quest Generation J C Lawrence
- Random Quest Generation J C Lawrence
- Quick socket question Dr. Cat
- Quick socket question Jon Leonard
- Quick socket question Ben Greear
- Quick socket question Chris Gray
- Quick socket question J C Lawrence
- Quick socket question J C Lawrence
- Quick socket question Adam Wiggins
- Quick socket question Petri Virkkula
- ScryMUD [CUSTOM] Released under GNU General Public License Ben Greear
- Quick socket answer Dr. Cat
- Rebol Ling
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Chris Gray
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... JavaAl@aol.com
- Spell components, chemistry, and the like... Adam Wiggins
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Nathan F Yospe
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Hal Black
- Spell components, chemistry, and the like... Ling
- Spell components, chemistry, and the like... Caliban Tiresias Darklock
- Spell components, chemistry, and the like... Ben Greear
- Spell components, chemistry, and the like... Caliban Tiresias Darklock
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Caliban Tiresias Darklock
- Spell components, chemistry, and the like... quzah [sotfhome]
- Spell components, chemistry, and the like... Hal Black
- Spell components, chemistry, and the like... Peck, Matthew x96724c1
- Spell components, chemistry, and the like... Nathan F Yospe
- Spell components, chemistry, and the like... Ben Greear
- Spell components, chemistry, and the like... JavaAl@aol.com
- Spell components, chemistry, and the like... Chris Gray
- Spell components, chemistry, and the like... Nathan F Yospe
- Spell components, chemistry, and the like... Adam J. Thornton
- Spell components, chemistry, and the like... Franklyn Colebrooke, Jr.
- Spell components, chemistry, and the like... Emil Eifrem
- Spell components, chemistry, and the like... Nathan F Yospe
- ADMIN: Attributions J C Lawrence
- AMIN: Unsubscriptions J C Lawrence
- OO Design Question Brad Leach
- OO Design Question J C Lawrence
- Chemistry [Warning, scientific content] Peck, Matthew x96724c1
- MUD clients, testing Chris Gray
- MUD clients, testing Scatter
- MUD clients, testing J C Lawrence
- JOB: Project manager and scaling/networking guru needed for game project J C Lawrence
- More module ideas Mark Gritter
- The Innerworld Project Niklas Elmqvist
- META: FAQ's bios. Ling
- Mage 2 Mage 0.89 J C Lawrence
- Game library notes J C Lawrence
- World Building Page Ling
- ScryMUD [CUSTOM] Code release 1.8.1 Ben Greear
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer J C Lawrence
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer J C Lawrence
- DIS: Client-Server vs Peer-to-Peer Ling
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Ling
- DIS: Client-Server vs Peer-to-Peer Nathan F Yospe
- DIS: Client-Server vs Peer-to-Peer J C Lawrence
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Ola Fosheim Grøstad
- DIS: Client-Server vs Peer-to-Peer Marc Hernandez
- DIS: Client-Server vs Peer-to-Peer Caliban Tiresias Darklock
- DIS: Client-Server vs Peer-to-Peer Marc Hernandez
- DIS: Client-Server vs Peer-to-Peer Caliban Tiresias Darklock
- DIS: Client-Server vs Peer-to-Peer Mik Clarke
- DIS: Client-Server vs Peer-to-Peer Adam Wiggins
- DIS: Client-Server vs Peer-to-Peer Jon Leonard
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- DIS: Client-Server vs Peer-to-Peer Marc Hernandez
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- DIS: Client-Server vs Peer-to-Peer Niklas Elmqvist
- DIS: Client-Server vs Peer-to-Peer Greg Underwood
- Ruminations on CVS and developing in the Bazaar Ben Greear
- Ruminations on CVS and developing in the Bazaar Chris Gray
- Ruminations on CVS and developing in the Bazaar greear@cyberhighway.net
- Ruminations on CVS and developing in the Bazaar J C Lawrence
- Ruminations on CVS and developing in the Bazaar greear@cyberhighway.net
- Ruminations on CVS and developing in the Bazaar J C Lawrence
- Ruminations on CVS and developing in the Bazaar Petri Virkkula
- DevMUD: List data, subscription, and the rest J C Lawrence
- DevMUD: List data, subscription, and the rest J C Lawrence
- Atention SSH/Java-developers (MindTerm update) J C Lawrence
- ScryMUD/Hegemon code Release Ben Greear