November 1997
- DESIGN: ECONOMICS: Money Supply coder@ibm.net
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Caliban Tiresias Darklock
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Jon Leonard
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Vadim Tkachenko
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Jon A. Lambert
- Less numbers, more roleplaying. Chris Gray
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Jon A. Lambert
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Marian Griffith
- SUMMARY: Skills and Skills improvement coder@ibm.net
- newbie Marc Eyrignoux
- Fear of magic (was:Usability and interface)y Adam Wiggins
- Sorry... Bjarni Norddahl
- OT: threading list messages Alex Oren
- OT: threading list messages coder@ibm.net
- OT: threading list messages Alex Oren
- OT: threading list messages s001gmu@nova.wright.edu
- OT: threading list messages Chris Gray
- AI Path Finding Todd Lair
- A flamewar startingpoint. Ola Fosheim Grøstad
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Brandon Cline
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Brandon Cline
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Brandon J. Rickman
- A flamewar startingpoint. s001gmu@nova.wright.edu
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Miroslav Silovic
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Miroslav Silovic
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Marian Griffith
- A flamewar startingpoint. Matt Chatterley
- A flamewar startingpoint. Jon A. Lambert
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Matt Chatterley
- A flamewar startingpoint. JC Lawrence
- A flamewar startingpoint. Marian Griffith
- A flamewar startingpoint. Jon A. Lambert
- A flamewar startingpoint. JC Lawrence
On Mon, 29 Dec 1997 11:55:29 PST8PDT
Marian Griffith<gryphon@iaehv.nl> wrote:
> On Wed 24 Dec, JC Lawrence wrote:
>> On Fri, 19 Dec 1997 00:33:48 PST8PDT Jon A
>> Lambert<jlsysinc@ix.netcom.com> wrote:
>>> Full agreement with this critical use of food. I'd call it
>>> adventuring logistics. Now it does pose some interesting
>>> difficulties in a mud that has the following feature/lack of
>>> features:
>> As discussed before there is a wary line that has to be tread here.
>> On one side collecting the necessary resources for an endeavour can
>> be "fun" and can become an adventure in its own right. On the
>> other, always ensuring that you have the appropriate resources for
>> your next activity, when you full well know exactly what they area
>> and how to obtain them, can easily become drudgery and
>> thus"boring".
> The same can be said for other simple goals. If you know which
> monster to kill and how to do it then ordinary muds can be
> considered drudgery and boring too. In fact I guess they are. The
> trick is to create a game that has something of all this.
Agreed, and to me this is the great weakness of the various SimCity
etc games. The problem is that it very quickly becomes apparent to me
in playing them that underlieing the game world is a rote equation,
and if I can merely find and stay on the sweet spot I can build
whatever I want (and that I have a feel for what that balance is).
Instantly the game becomes mechanical and loses all charm and almost
all of its interest. Now its just a mechanical resource balance game:
not too much of this, not too little of that, make sure we copy the
game designer's ideas of how it should be and we'll "win".
Boring.
There's a reason my main game in SimCity quickly became trying to find
the quickest route to making a prosperous and thriving city
sself-destruct -- its the only thing I could find which wasn't so
strictly mechanical.
> [scenario snipped, sorry]
<sob>.
>> The difficult as always would be to retain the players for the
>> gradually expiring party. Many/some may (I have no experience in
>> the RP values used here) bow out early rather than continue with an
>> apparently doomed campaign.
> In a game where the example could take place it should be clear that
> there is no easy way to escape an adventure. When you join a party
> you are in it until you die or you achieve your goal and escape. The
> game would not make sense otherwise.
Agreed. The problem is not that this in't made clear, but that many
would rather suicide and start again than continue playing out a
likely no-win scenario. _Something_ has to convince them than playing
out the hand was an enjoyable value greater than the unpleasantness of
knowing you are doomed.
>> > Personally I like the idea that this _could_ happen within a mud
>> > world and find it interesting.
>> Agreed. The problem is in retaining this in a game context such
>> that it is enjoyable at the micro minute to minute level, as well
>> the macro character-life/game-life level.
> That is where the variety of minor goals come into the
> game. Travelling across the plains could in itself be an adventure
> even if it is only a minor part in overthrowing the evil sorceror of
> the mountains of doom. And of course some other players could be
> minions of said sorceror and try to prevent the party from achieving
> their goal.
The more critical point of what the dead players do now that is
enjoyable comes to light.
Some of you may be familiar with the board game "Risk". For those
unfamiliar, Risk is a board game where the board is a crude map of the
world, divided into continents and territories, and players control
armies and attempt to take over the world by battling for ownership of
all the territories.
We play a lot of it at my house. My nieces and nephews are ardent
fans, as are many of our friends. Its fairly common for a weekend
night to end with a few games.
However, we don't play world domination Risk for a specific reason.
World Domination takes hours to play, and for tha majority of that
time most of the player aren't playing any more as they've been
"killed" and are thus out of the game. The result is that two or
three players fight to the bitter end while the other four sit on the
side lines doing nothing. Not good. Not fun.
Instead we play a variation called Mission Risk, and changed a few of
the key rules. The result is that games typically last about 45
minutes and are fast, hard, and furious. More importantly, if anybody
is killed, they won't be unable to play for long -- another game will
start soon.
For those interested: We play standard missions (deal all the risk
cards out first to assign territories etc, standard number of starting
armies), but changed the fortify rules so that at the end of a move a
player may move as many armies among as many territories as his wishes
as long as they are connected by territories he owns (as many moves as
he wants). The result is that the game becomes much more fluid as
players can better protect their advantages and wins, and can also
take better advantage of their opportunities
I don't see that the game you describe is "fun" for a player whose
character dies early on in the campaign.
--
J C Lawrence Internet: claw@null.net
Internet: coder@ibm.net
----------(*) Internet: jc.lawrence@sun.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... - A flamewar startingpoint. Marian Griffith
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- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. Ola Fosheim Grøstad
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- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Ola Fosheim Grøstad
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Nathan Yospe
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint.) Chris Gray
- A flamewar startingpoint.) Miroslav Silovic
- A flamewar startingpoint.) Jon A. Lambert
- A flamewar startingpoint.) Marian Griffith
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) Derrick Jones
- A flamewar startingpoint.) Ola Fosheim Grøstad
- A flamewar startingpoint.) coder@ibm.net
- A flamewar startingpoint.) Chris Gray
- A flamewar startingpoint.) coder@ibm.net
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) Stephen Zepp
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) Stephen Zepp
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) coder@ibm.net
- A flamewar startingpoint.) Jon A. Lambert
- A flamewar startingpoint.) Chris Gray
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- A flamewar startingpoint. coder@ibm.net
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- Noise-to-signal ratio Sauron
- Gender specific Marian Griffith
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- Gender specific Marian Griffith
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- Gender specific Caliban Tiresias Darklock
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- Eating and sleeping (was: A flamewar startingpoint.) Derrick Jones
- A flamewar startingpoint.y Adam Wiggins
- SUMMARY: Mud Grammar Jon A. Lambert
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Adam Wiggins
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. JC Lawrence
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. Richard Woolcock
- You, the game of philosophy. Adam Wiggins
- You, the game of philosophy. Richard Woolcock
- You, the game of philosophy. Adam Wiggins
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- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Caliban Tiresias Darklock
- You, the game of philosophy. Adam Wiggins
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Marian Griffith
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Matt Chatterley
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. JC Lawrence
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. JC Lawrence
- You, the game of philosophy. Caliban Tiresias Darklock
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Vadim Tkachenko
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Chris Gray
- You, the game of philosophy. Stephen Zepp
- You, the game of philosophy. Jon A. Lambert
- Dynamic room descriptions Richard Woolcock
- Naming and descriptions (was Introductions and descriptions) Mike Sellers
- Introductions and descriptions Matt Chatterley
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Matt Chatterley
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- Introductions and descriptions Adam Wiggins
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- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Chris Gray
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- Introductions and descriptions Maddy
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- Introductions and descriptions Matt Chatterley
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- Introductions and descriptions Jon A. Lambert
- Introductions and descriptions Adam Wiggins
- Introductions and descriptions Brandon J. Rickman
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- Introductions and coder@ibm.net
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- mud time (A flamewar startingpoint.) Ola Fosheim Grøstad
- Nostalgy (A flamewar startingpoint.) Ola Fosheim Grøstad
- Communication [was Introductions and..] Matt Chatterley
- Communication [was Introductions and..] Caliban Tiresias Darklock
- Communication [was Introductions and..] Adam Wiggins
- Communication [was Introductions and..] Caliban Tiresias Darklock
- Communication [was Introductions and..] Derrick Jones
- Communication [was Introductions and..] Marian Griffith
- Communication [was Introductions and..] Ola Fosheim Grøstad
- requests Marian Griffith
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- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] Adam Wiggins
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Koster, Raph
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- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Richard Woolcock
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- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] JC Lawrence
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Felix A. Croes
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Felix A. Croes
- Guilds & Politics [was Affecting the World] Mike Sellers
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- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Marian Griffith
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- Guilds & Politics [was Affecting the World] Stephen Zepp
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- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] Koster, Raph
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- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] Marian Griffith
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- Guilds & Politics [was Affecting the World] Ling
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- Adventurer Groups [was Affecting the World] Jon A. Lambert
- fwd: Erasmatron Revs up Interactive Fiction Brandon J. Rickman
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- Lots of things about me (long) Ling
- OT: my web pages Marian Griffith
- Java, applets, forests and ecologies. Ling
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- Java, applets, forests and ecologies. Chris Gray
- (Java, applets,) forests and ecologies. Marian Griffith
- Thief skills, Dream Park and me (again) Ling
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- Thief skills, Dream Park and me (again) Richard Woolcock
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- ... forests and ecologies. Mike Sellers
- ... forests and ecologies. Jon A. Lambert
- ... forests and ecologies. coder@ibm.net
- Java Chris Gray