November 1997
- DESIGN: ECONOMICS: Money Supply coder@ibm.net
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Caliban Tiresias Darklock
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Jon Leonard
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Vadim Tkachenko
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Jon A. Lambert
- Less numbers, more roleplaying. Chris Gray
- Less numbers, more roleplaying. Matt Chatterley
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. Derrick Jones
- Less numbers, more roleplaying. Jon A. Lambert
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Adam Wiggins
- Less numbers, more roleplaying. Marian Griffith
- Less numbers, more roleplaying. Richard Woolcock
- Less numbers, more roleplaying. coder@ibm.net
- Less numbers, more roleplaying. Marian Griffith
- SUMMARY: Skills and Skills improvement coder@ibm.net
- newbie Marc Eyrignoux
- Fear of magic (was:Usability and interface)y Adam Wiggins
- Sorry... Bjarni Norddahl
- OT: threading list messages Alex Oren
- OT: threading list messages coder@ibm.net
- OT: threading list messages Alex Oren
- OT: threading list messages s001gmu@nova.wright.edu
- OT: threading list messages Chris Gray
- AI Path Finding Todd Lair
- A flamewar startingpoint. Ola Fosheim Grøstad
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Brandon Cline
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Brandon Cline
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Brandon J. Rickman
- A flamewar startingpoint. s001gmu@nova.wright.edu
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Miroslav Silovic
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Miroslav Silovic
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Marian Griffith
- A flamewar startingpoint. Matt Chatterley
- A flamewar startingpoint. Jon A. Lambert
- A flamewar startingpoint. Chris Gray
- A flamewar startingpoint. Matt Chatterley
- A flamewar startingpoint. JC Lawrence
- A flamewar startingpoint. Marian Griffith
- A flamewar startingpoint. Jon A. Lambert
- A flamewar startingpoint. JC Lawrence
- A flamewar startingpoint. Marian Griffith
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. Ola Fosheim Grøstad
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. Sauron
- A flamewar startingpoint. Derrick Jones
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Matt Chatterley
- A flamewar startingpoint. Ola Fosheim Grøstad
- A flamewar startingpoint. Adam Wiggins
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Ola Fosheim Grøstad
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint. Nathan Yospe
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint.) Chris Gray
- A flamewar startingpoint.) Miroslav Silovic
- A flamewar startingpoint.) Jon A. Lambert
- A flamewar startingpoint.) Marian Griffith
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) Derrick Jones
- A flamewar startingpoint.) Ola Fosheim Grøstad
- A flamewar startingpoint.) coder@ibm.net
- A flamewar startingpoint.) Chris Gray
- A flamewar startingpoint.) coder@ibm.net
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) Stephen Zepp
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) Stephen Zepp
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) coder@ibm.net
- A flamewar startingpoint.) Jon A. Lambert
- A flamewar startingpoint.) Chris Gray
- A flamewar startingpoint.) Adam Wiggins
- A flamewar startingpoint.) Ola Fosheim Grøstad
- A flamewar startingpoint. coder@ibm.net
- A flamewar startingpoint.) coder@ibm.net
- Noise-to-signal ratio Sauron
- Gender specific Marian Griffith
- Gender specific Adam Wiggins
- Gender specific Ola Fosheim Grøstad
- Gender specific Marian Griffith
- Gender specific Sauron
- Gender specific Marian Griffith
- Gender specific Derrick Jones
- Gender specific Ola Fosheim Grøstad
- Gender specific Mike Sellers
- Gender specific Adam Wiggins
- Gender specific Mike Sellers
- Gender specific Ola Fosheim Grøstad
- Gender specific Caliban Tiresias Darklock
- Gender specific Cynbe ru Taren
- Eating and sleeping (was: A flamewar startingpoint.) Derrick Jones
- A flamewar startingpoint.y Adam Wiggins
- SUMMARY: Mud Grammar Jon A. Lambert
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Adam Wiggins
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. JC Lawrence
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. Richard Woolcock
- You, the game of philosophy. Adam Wiggins
- You, the game of philosophy. Richard Woolcock
- You, the game of philosophy. Adam Wiggins
- You, the game of philosophy. Richard Woolcock
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Caliban Tiresias Darklock
- You, the game of philosophy. Adam Wiggins
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Marian Griffith
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Matt Chatterley
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Jon A. Lambert
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. JC Lawrence
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. JC Lawrence
- You, the game of philosophy. Caliban Tiresias Darklock
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Vadim Tkachenko
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. Derrick Jones
- You, the game of philosophy. Ola Fosheim Grøstad
- You, the game of philosophy. coder@ibm.net
- You, the game of philosophy. Chris Gray
- You, the game of philosophy. Stephen Zepp
- You, the game of philosophy. Jon A. Lambert
- Dynamic room descriptions Richard Woolcock
- Naming and descriptions (was Introductions and descriptions) Mike Sellers
- Introductions and descriptions Matt Chatterley
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Matt Chatterley
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Adam Wiggins
- Introductions and descriptions coder@ibm.net
- Introductions and descriptions Marian Griffith
- Introductions and descriptions Sauron
- Introductions and descriptions Marian Griffith
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Chris Gray
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Matt Chatterley
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Maddy
- Introductions and descriptions Matt Chatterley
- Introductions and descriptions coder@ibm.net
- Introductions and descriptions Matt Chatterley
- Introductions and descriptions coder@ibm.net
- Introductions and descriptions Derrick Jones
- Introductions and descriptions Derrick Jones
- Introductions and descriptions Adam Wiggins
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Maddy
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Maddy
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Adam Wiggins
- Introductions and descriptions Derrick Jones
- Introductions and descriptions Jon A. Lambert
- Introductions and descriptions Adam Wiggins
- Introductions and descriptions Brandon J. Rickman
- Introductions and descriptions Adam Wiggins
- Introductions and descriptions Derrick Jones
- Introductions and descriptions Vadim Tkachenko
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions coder@ibm.net
- Introductions and descriptions Richard Woolcock
- Introductions and descriptions Maddy
- Introductions and descriptions coder@ibm.net
- Introductions and descriptions coder@ibm.net
- Introductions and descriptions coder@ibm.net
- Introductions and descriptions Adam Wiggins
- Introductions and Matt Chatterley
- Introductions and Adam Wiggins
- Introductions and Derrick Jones
- Introductions and Marian Griffith
- Introductions and Matt Chatterley
- Introductions and Richard Woolcock
- Introductions and Marian Griffith
- Introductions and Sauron
- Introductions and Marian Griffith
- Introductions and Adam Wiggins
- Introductions and Marian Griffith
- Introductions and Mike Sellers
- Introductions and Brandon J. Rickman
- Introductions and Mike Sellers
- Introductions and Caliban Tiresias Darklock
- Introductions and Richard Woolcock
- Introductions and Richard Woolcock
- Introductions and Adam Wiggins
- Introductions and Matt Chatterley
- Introductions and Mike Sellers
- Introductions and Richard Woolcock
- Introductions and Jon A. Lambert
- Introductions and Richard Woolcock
- Introductions and Ola Fosheim Grøstad
- Introductions and Richard Woolcock
- Introductions and Ola Fosheim Grøstad
- Introductions and Maddy
- Introductions and Richard Woolcock
- Introductions and coder@ibm.net
- Introductions and Ling
- Introductions and coder@ibm.net
- Introductions and Richard Woolcock
- mud time (A flamewar startingpoint.) Ola Fosheim Grøstad
- Nostalgy (A flamewar startingpoint.) Ola Fosheim Grøstad
- Communication [was Introductions and..] Matt Chatterley
- Communication [was Introductions and..] Caliban Tiresias Darklock
- Communication [was Introductions and..] Adam Wiggins
- Communication [was Introductions and..] Caliban Tiresias Darklock
- Communication [was Introductions and..] Derrick Jones
- Communication [was Introductions and..] Marian Griffith
- Communication [was Introductions and..] Ola Fosheim Grøstad
- requests Marian Griffith
- more requests Marian Griffith
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] Adam Wiggins
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Richard Woolcock
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] JC Lawrence
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Felix A. Croes
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Felix A. Croes
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Maddy
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Stephen Zepp
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Richard Woolcock
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] Ling
- Guilds & Politics [was Affecting the World] Derrick Jones
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Richard Woolcock
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Ling
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Richard Woolcock
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] s001gmu@nova.wright.edu
- Guilds & Politics [was Affecting the World] Koster, Raph
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Vadim Tkachenko
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Derrick Jones
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Richard Woolcock
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Derrick Jones
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Chris Gray
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Marian Griffith
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Adam Wiggins
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Derrick Jones
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] coder@ibm.net
- Guilds & Politics [was Affecting the World] Ling
- Guilds & Politics [was Affecting the World] Jon A. Lambert
- Guilds & Politics [was Affecting the World] Stephen Zepp
- Guilds & Politics [was Affecting the World] Derrick Jones
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Mike Sellers
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Stephen Zepp
- Guilds & Politics [was Affecting the World] JC Lawrence
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] JC Lawrence
- Guilds & Politics [was Affecting the World] Ola Fosheim Grøstad
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] Matt Chatterley
- Guilds & Politics [was Affecting the World] JC Lawrence
- Adventurer Groups [was Affecting the World] Jon A. Lambert
- Adventurer Groups [was Affecting the World] s001gmu@nova.wright.edu
- Adventurer Groups [was Affecting the World] coder@ibm.net
- Adventurer Groups [was Affecting the World] s001gmu@nova.wright.edu
- Adventurer Groups [was Affecting the World] coder@ibm.net
- Adventurer Groups [was Affecting the World] Jon A. Lambert
- fwd: Erasmatron Revs up Interactive Fiction Brandon J. Rickman
- Q: What are the coolest thief skills people have seen? coder@ibm.net
- Lots of things about me (long) Ling
- OT: my web pages Marian Griffith
- Java, applets, forests and ecologies. Ling
- Java, applets, forests and ecologies. Derrick Jones
- Java, applets, forests and ecologies. Michael Hohensee
- Java, applets, forests and ecologies. Chris Gray
- Java, applets, forests and ecologies. Ola Fosheim Grøstad
- Java, applets, forests and ecologies. Chris Gray
- (Java, applets,) forests and ecologies. Marian Griffith
- Thief skills, Dream Park and me (again) Ling
- Thief skills, Dream Park and me (again) Adam Wiggins
- Thief skills, Dream Park and me (again) Chris Gray
- Thief skills, Dream Park and me (again) Richard Woolcock
- Thief skills, Dream Park and me (again) coder@ibm.net
- ... forests and ecologies. Mike Sellers
- ... forests and ecologies. Jon A. Lambert
On 30 Nov 97 at 9:39, Mike Sellers wrote:
> At 10:48 PM 11/29/97 PST8PDT, Ling wrote:
> >Okay, today's stupid question: Forests! How do they start? I mean,
> >seriously! I've always lived in rurban areas, and the forests near me
> >seem to have been pruned a bit. Do forests really start off with a wall
> >of trees? Does nature define a sharp boundary in Her mysterious ways?
>
Sometimes these boundaries are very sharp sometimes non-existent. Altitude
and geography breaks can be rather abrupt. Forests sometimes also change
composition gradually yet never break (Broad-leaf to needle).
> The "wall of trees" is a human-created phenomenon, from when people have
> cleared forests for farmland or roads. In more natural circumstances, the
> boundaries between terrain types is usually much more gradual -- grasslands
> with a few trees here and there, and then there are small copses of trees,
> then larger groups, and pretty soon it's all a big forest. This is true
> whether the forest is expanding and the copses are outliers, or whether the
> forest is dying back and the copses are the last hardy outposts of its
> former extent.
Hehe. I can't think of anything more natural than a man standing in the
middle of a forest with his Poulan or Husk Varna (urm, woman too) ;)
But clearings within forests occur quite frequently. In fact I live in
one such "natural" clearing (although you wouldn't know it today) that
prior residents used as consistently over the centuries as an encampment.
> As for how forests _start_, that's a complex question that's beyond me. I
> think it probably has as much to do with evolution and climate as anything
> else... I suspect giant forests change in climatological if not geological
> time.
It's a topic of some debate. I have recently come across one such theory
that seems rather interesting, at least somewhat practical in designing a
mud ecology. Assume there are a fixed number of trees in the mud world.
If an civilized area clearcuts areas for farmland, assume the same amount
of growth in forests in another part of the mud world, farthest from the
point of the clear-cutting. Simple. Realistic, maybe not. But from the
player perspective at the local level, I think visibly realistic.
> One of the things that I believe is semi-consciously
> frustrating to many players is the lack of webbed interdependencies
> (ecological, economic, societal, political) in mud-worlds. It can be
> difficult to set up and keep such relationships relatively stable, but it
> can also, I believe, create a much more satisfying world.
Right on!
> >This is it, in my own words: If your mud ecology/food chain/supply chain
> >can be corrupted by adding a few entities a few factors more 'powerful'
> >than the existing ones, then there's something wrong. (that's not what the
> >article says, that's me being me)
>
> To some degree I agree. Most stable systems are also brittle: introduce a
> new variable and things go all haywire. Systems that are more flexible,
> more close to 'living' systems, tend to be in continual, dynamic,
> homeostatic equilibrium (like the water molecules moving from water to ice
> and ice to water at the same rate, or like your heart rate increasing with
> activity, but not linearily with it). Such systems tend to deal with the
> introduction of new factors more easily than do more brittle ones; things
> may change, but not instantly, discontinuously, or without recourse. For
> example, introducing a great new predator into an area typically won't mean
> that that predator will "take over" the area -- even it is governed by its
> food supply, how it disposes of its waste, what can decompose it, what its
> life-cycle patterns are, etc. Each of these limit how "effective" the new
> creature can be in the environment (despite what the "Alien" movies tell us
> :) ).
Visions of "Watership Down" and the many other frailties of the Australian
continent. Should a mud ecology be this fragile though? - ... forests and ecologies. coder@ibm.net
- ... forests and ecologies. Jon A. Lambert
- Java Chris Gray