November 2007
- Player Choice - How Much is Too Much? cruise
- Player Choice - How Much is Too Much? James
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Christopher Lloyd
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? Miroslav Silovic
- Player Choice - How Much is Too Much? Christopher Lloyd
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? Miroslav Silovic
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? John Buehler
Amanda Walker writes:
> My personal theory about this ("I have a theory, and it is mine") is
> that as the VR aspects get more immersive, the incentive for RP
> drops. You no longer have to paint pictures in your mind's eye from
> the DM's description or a paragraph of text--it's all just there.
Agreed. Not only is the temptation fading, but the opportunities are
lessening as well. I find the trend towards realism somewhat
counter-productive. Those who want an alternate life in a virtual world
welcome it. I know that I find it rather distasteful. It's taking the fun
out of gaming, completely independent of role-playing.
When I play Chess, I don't want the pieces battling it out realistically,
leaving blood and bodies all over the board. Abstraction can be a nice
thing.
JB
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? cruise
- Player Choice - How Much is Too Much? Sean Howard
- Player Choice - How Much is Too Much? Johnicholas Hines
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Jean, Yannick
- Player Choice - How Much is Too Much? cruise
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Lachek Butalek
- Player Choice - How Much is Too Much? Lachek Butalek
- Player Choice - How Much is Too Much? John Buehler
- Entity Systems for MMO development Adam Martin
- Entity Systems for MMO development Adam Martin
- Entity Systems for MMO development Adam Martin