November 2007
- Player Choice - How Much is Too Much? cruise
- Player Choice - How Much is Too Much? James
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Christopher Lloyd
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? Miroslav Silovic
- Player Choice - How Much is Too Much? Christopher Lloyd
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? Miroslav Silovic
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Amanda Walker
- Player Choice - How Much is Too Much? cruise
- Player Choice - How Much is Too Much? Sean Howard
- Player Choice - How Much is Too Much? Johnicholas Hines
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Jean, Yannick
John Buehler wrote :
> (...)
> So I would claim that it's not an issue of removal so much as an overall
> pattern of designers walking players into dead ends in the structure of
> their entertainment. Imagine if there was a den of progressively more
> difficult monsters, and a group is fighting their way to the climax of the
> encounter when they enter a cavernous room and...
>
> They find a couple of standard NPC merchants. (...)
Perfect description of what current MMORPG end-game feel for the
almost-exclusively soloing Joe Average. - Player Choice - How Much is Too Much? cruise
- Player Choice - How Much is Too Much? John Buehler
- Player Choice - How Much is Too Much? Jean, Yannick
- Player Choice - How Much is Too Much? Lachek Butalek
- Player Choice - How Much is Too Much? Lachek Butalek
- Player Choice - How Much is Too Much? John Buehler
- Entity Systems for MMO development Adam Martin
- Entity Systems for MMO development Adam Martin
- Entity Systems for MMO development Adam Martin