What would some of you recommend as a way for an indie game developer to
announce the release of their game?
My company released a new game, Primordiax (
http://www.primordiax.com)
on April 22. It was a "soft open", where basically we opened for people
that had been following the game for the last few years.
We are finally ready for a full opening, but we are wondering what some
of the best ways are to get the word out about a new game.
--
Michael A. Hartman, J.D.
President and CEO, Frogdice, Inc.
http://www.frogdice.com