August 2009
- [DESIGN] MUD on Omegle Matt Cruikshank
- To Level or Not to Level cruise
- To Level or Not to Level Jeffrey Kesselman
- To Level or Not to Level Jeffrey Kesselman
- To Level or Not to Level cruise
- To Level or Not to Level Jeffrey Kesselman
- To Level or Not to Level Michael Chui
- To Level or Not to Level Vincent Archer
- To Level or Not to Level Tom Hudson
On Fri, Sep 11, 2009 at 4:21 AM, Vincent Archer <archer@frmug.org> wrote:
> Game that still feature a "grind" in levelling tend to be extremely niche.
> You can have a grind for many activities (crafting for example), but
> grinding "xp" is no longer a viable way of enticing a large playerbase
> to play your game.
Isn't this pretty Eurocentric? I get the impression that even the
newer Asian games have a very xp-grind-based advancement scheme.
Tom
- To Level or Not to Level Tom Hudson
- To Level or Not to Level Damion Schubert
- To Level or Not to Level Mikael Andersson