May 2009
- MUD-based Articles for Hartford Gaming Lifestyle Examiner Michael Tresca
- opensim and muds in general bristle2008@yahoo.com
- [NEWS] mischief & opensim Bristle Mischief
- Since when has MUD-DEV become MUD-MARKETING Jeffrey Kesselman
- Since when has MUD-DEV become MUD-MARKETING Caliban Darklock
- Since when has MUD-DEV become MUD-MARKETING Sean Howard
- Since when has MUD-DEV become MUD-MARKETING Nathan Yospe
- Since when has MUD-DEV become MUD-MARKETING Nabil Maynard
- Since when has MUD-DEV become MUD-MARKETING Threshold
- Since when has MUD-DEV become MUD-MARKETING bristle2008@yahoo.com
- Getting the word out about your game Threshold
- Getting the word out about your game Ilia Malkovitch
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Benjamin Tolputt
- [Technology] Lend your ears to science! Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Matt Owen
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John A. Bertoglio
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Damion Schubert
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Richard A. Bartle
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- Fallen Earth John A. Bertoglio
- Fallen Earth Threshold
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
"Mike Sellers" <mike@onlinealchemy.com> wrote:
> If I'm already playing WoW, or have played it in the past, why would I
> play Fallen Earth instead?
>
> And if I played WoW and didn't like, why would I play this game?
FE isn't for WoW players. If I had to pick one, I'd say it's for fans of
SWG's crafting system (or perhaps fans of Ryzom). The post apocalyptic
feel is pretty nifty, but I think WoW players coming to the game will get
real bored, real quick.
For those of you who didn't do the open beta, FE is HEAVILY crafting
based. Literally, everything in the game is crafted. From what I saw,
there didn't seem to be a qualitative difference in items crafted (all
leather chest armors are identical), but each item is complexly made. For
instance, a black shirt is made from black dye and a white shirt. The
white shirt is made from a bunch of cotton. Cotton is harvested from
plants in the field. Unlike most games, you are able to level up all
harvesting and crafting fields equally. You can be the best at all
crafting, should you put the time in (stats and skills, however, are
purchased with a limited amount of AP - but there's no class system).
The twist is that crafting takes real time. Crafting a shirt may take two
minutes. Crafting an ATV may take a full two weeks of crafting time. You
don't have to be logged in. In fact, you can go do other stuff while the
crafting timer is going. If you sit at a crafting table, it apparently
goes faster and there are some objects which can only be crafted while
sitting at the table. So, crafting becomes meaningful by virtue of saving
time rather than artificial limitations as to what your avatar is allowed
to learn. For instance, because ATV engines take 72 hours to make, there's
a market for it with people crafting ATVs that don't want to wait or craft
every individual component.
I thought it was an interesting system, and the game reminded me a lot of
Ryzom. There are quests and the occasional dungeon, but I think this is a
game where the players are given a sandbox full of toys and left
unattended. I think the players that like that, and they do exist, will
find Fallen Earth very appetizing. My own main worry is that it will turn
out like Ryzom, which was an amazing game afflicted with developers who
basically stopped supporting it after two months and then went belly up
after a year or two.
> MMOs have their 800 pound gorilla and it is (still) WoW. I've been amazed
> at the number of MMO pitches that have no answer for this question, and
> don't even consider it worth asking to themselves.
FE belongs in that select group of MMOs which is trying to get back to the
sandbox style of gaming that Star Wars Galaxies killed, and WoW drove the
nails in the coffin. I can't imagine anybody who is okay with WoW to even
give FE a second chance. However, I can say that it is certainly my type
of game, and were it a little less buggy, a little more polished, and I
didn't already have lifetime subs to several other MMOs, I'd be there. But
then, I thought Auto Assault was pretty cool too.
--
Sean Howard - Fallen Earth Mike Sellers
- Fallen Earth Amanda Walker
- Fallen Earth Vincent Archer
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Benjamin Tolputt
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Mike Sellers
- Fallen Earth Aurel
- Fallen Earth Damion Schubert
- Fallen Earth Sean Howard
- Fallen Earth Jeffrey Kesselman
- Fallen Earth Threshold
- Fallen Earth Aurel
- Fallen Earth John A. Bertoglio
- Fallen Earth Dana V. Baldwin
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Siege)
- Fallen Earth Tess Snider
- Comparing Worlds (was: Fallen Earth) Christopher Lloyd
- Fallen Earth Jeffrey Kesselman
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Matt Owen
- Fallen Earth Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Vincent Archer
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Aurel
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Amanda Walker
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Jeffrey Kesselman
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John Buehler
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Bristle Mischief
- [Design] is home-base networks not possible? Bristle Mischief
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Siege)
- [Design] is home-base networks not possible? Nuno Silva
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Jeffrey Kesselman