May 2009
- MUD-based Articles for Hartford Gaming Lifestyle Examiner Michael Tresca
- opensim and muds in general bristle2008@yahoo.com
- [NEWS] mischief & opensim Bristle Mischief
- Since when has MUD-DEV become MUD-MARKETING Jeffrey Kesselman
- Since when has MUD-DEV become MUD-MARKETING Caliban Darklock
- Since when has MUD-DEV become MUD-MARKETING Sean Howard
- Since when has MUD-DEV become MUD-MARKETING Nathan Yospe
- Since when has MUD-DEV become MUD-MARKETING Nabil Maynard
- Since when has MUD-DEV become MUD-MARKETING Threshold
- Since when has MUD-DEV become MUD-MARKETING bristle2008@yahoo.com
- Getting the word out about your game Threshold
- Getting the word out about your game Ilia Malkovitch
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Benjamin Tolputt
- [Technology] Lend your ears to science! Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Matt Owen
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John A. Bertoglio
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Damion Schubert
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Richard A. Bartle
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- Fallen Earth John A. Bertoglio
- Fallen Earth Threshold
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Mike Sellers
- Fallen Earth Amanda Walker
- Fallen Earth Vincent Archer
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Benjamin Tolputt
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Mike Sellers
- Fallen Earth Aurel
- Fallen Earth Damion Schubert
- Fallen Earth Sean Howard
- Fallen Earth Jeffrey Kesselman
- Fallen Earth Threshold
- Fallen Earth Aurel
- Fallen Earth John A. Bertoglio
- Fallen Earth Dana V. Baldwin
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Siege)
On Mon, Sep 21, 2009 at 11:24 PM, Tess Snider <malkyne@gmail.com> wrote:
> On Wed, Sep 16, 2009 at 1:14 PM, Sean Howard <squidi@squidi.net> wrote:
>> So I see any features that are overly similar to WoW as a
>> stagnation of the genre.
>
> My Prius has the same number of wheels as the wildly successful Model
> T. ?It has headlights, contains an internal combustion engine, and was
> even made on an assembly line. ?Does this represent a stagnation in
> automotive design?
Comparing automobiles from different eras is ridiculous; that's like
comparing WoW to Habbo Hotel (or Ultima Online, if you want something
slightly more advanced). Instead, ask how different your Prius is from
the prior and next years' Prius in that model line. That's the point
we've reached with MMOs. Maybe you prefer one model over another; but
within that model line, there isn't as much variation as we'd like to
think.
--
Zach Collins
"If code can be speech, then software can be art." - Fallen Earth Tess Snider
- Comparing Worlds (was: Fallen Earth) Christopher Lloyd
- Fallen Earth Jeffrey Kesselman
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Matt Owen
- Fallen Earth Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Vincent Archer
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Aurel
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Amanda Walker
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Jeffrey Kesselman
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John Buehler
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Bristle Mischief
- [Design] is home-base networks not possible? Bristle Mischief
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Siege)
- [Design] is home-base networks not possible? Nuno Silva
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Jeffrey Kesselman