May 2009
- MUD-based Articles for Hartford Gaming Lifestyle Examiner Michael Tresca
- opensim and muds in general bristle2008@yahoo.com
- [NEWS] mischief & opensim Bristle Mischief
- Since when has MUD-DEV become MUD-MARKETING Jeffrey Kesselman
- Since when has MUD-DEV become MUD-MARKETING Caliban Darklock
- Since when has MUD-DEV become MUD-MARKETING Sean Howard
- Since when has MUD-DEV become MUD-MARKETING Nathan Yospe
- Since when has MUD-DEV become MUD-MARKETING Nabil Maynard
- Since when has MUD-DEV become MUD-MARKETING Threshold
- Since when has MUD-DEV become MUD-MARKETING bristle2008@yahoo.com
- Getting the word out about your game Threshold
- Getting the word out about your game Ilia Malkovitch
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Benjamin Tolputt
- [Technology] Lend your ears to science! Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Matt Owen
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John A. Bertoglio
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Damion Schubert
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Richard A. Bartle
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- Fallen Earth John A. Bertoglio
- Fallen Earth Threshold
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Mike Sellers
- Fallen Earth Amanda Walker
- Fallen Earth Vincent Archer
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Benjamin Tolputt
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Mike Sellers
- Fallen Earth Aurel
- Fallen Earth Damion Schubert
- Fallen Earth Sean Howard
- Fallen Earth Jeffrey Kesselman
- Fallen Earth Threshold
- Fallen Earth Aurel
- Fallen Earth John A. Bertoglio
- Fallen Earth Dana V. Baldwin
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Siege)
- Fallen Earth Tess Snider
- Comparing Worlds (was: Fallen Earth) Christopher Lloyd
- Fallen Earth Jeffrey Kesselman
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Matt Owen
- Fallen Earth Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Vincent Archer
According to Damion Schubert:
> ... But where WoW
> differs from those other games is that they have plenty to do if you're
> alone - including taking your character from level 1 to the cap. This
> idea would have seemed heretical in 1998, but is actually grounded
> on a handful of simple facts.
>
> * Sometimes your friends aren't online.
> * Pick up groups often suck.
> * A lot of gaming geeks aren't exactly social butterflies.
And the first one:
* What do I do if I have 30mn before it's time for dinner
One of the biggest barriers of entry to mandatory-grouping was that
you needed to devote lots of time. Building a group requires 20-30mn
(unless it was a pre-arranged meeting). That meant groups were averse
to recruiting a member that would leave in 20mn.
In the end, if you could not devote at least 2h in a continous
manner, then you wouldn't bother logging in. With WoW, you can
log in, do a couple quests, head back to inn and log, all in 20mn.
And you feel like you've achieved something (even if it's 5% of
your xp bar only).
If you're at maximum level, you can do a couple daily quests for
quick cash, gather some crafting stuff, improve your faction
to buy that epic item, whatever.
> my opinion, this is a big one - and may well have been the force
> multiplier that took the classic MMO formula from six figures to seven.
That, plus a large number of other small details that all add up to
the large snowball that rolls and rolls and gather mass. Providing
multiple paths of advancement (you want epic items? do raids, do groups,
craft stuff, get factions, do pvp. Or all of them), aiming at low
system specs to allow litterally everyone with a 4-year old system to
play, etc...
--
Vincent Archer Email: archer@frmug.org
All men are mortal. Socrates was mortal. Therefore, all men are Socrates.
(Woody Allen)
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Aurel
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Amanda Walker
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Jeffrey Kesselman
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John Buehler
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Bristle Mischief
- [Design] is home-base networks not possible? Bristle Mischief
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Siege)
- [Design] is home-base networks not possible? Nuno Silva
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Jeffrey Kesselman