May 2009
- MUD-based Articles for Hartford Gaming Lifestyle Examiner Michael Tresca
- opensim and muds in general bristle2008@yahoo.com
- [NEWS] mischief & opensim Bristle Mischief
- Since when has MUD-DEV become MUD-MARKETING Jeffrey Kesselman
- Since when has MUD-DEV become MUD-MARKETING Caliban Darklock
- Since when has MUD-DEV become MUD-MARKETING Sean Howard
- Since when has MUD-DEV become MUD-MARKETING Nathan Yospe
- Since when has MUD-DEV become MUD-MARKETING Nabil Maynard
- Since when has MUD-DEV become MUD-MARKETING Threshold
- Since when has MUD-DEV become MUD-MARKETING bristle2008@yahoo.com
- Getting the word out about your game Threshold
- Getting the word out about your game Ilia Malkovitch
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Jeffrey Kesselman
- [Technology] Lend your ears to science! Mike Rozak
- [Technology] Lend your ears to science! Benjamin Tolputt
- [Technology] Lend your ears to science! Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Matt Owen
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John A. Bertoglio
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Damion Schubert
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Richard A. Bartle
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Rozak
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Sellers
Mike Rozak wrote:
> ... I play a typical MMO and all I see are parties or
> individual players running around and not interacting with
> anyone outside their party. ... I
> could replace most MMO players with NPCs that did pathfinding
> from point A to point B, occasionally killed a monster, and
> no-one would notice the difference.
Except in things like the Auction House in WoW -- one of the best examples
of the asynchronous multiplayer that I mentioned before. It's theoretically
possible to replicate this only with NPCs, but it wouldn't have the same
feel as it does now, given the vagaries of human nature.
Or in how people toss buffs on others on the road, or sometimes help each
other out if they see someone having a tough time with a monster -- and of
course general PvP would be very different too.
Now, a key part of my answer to this whole thing is that putting a lot more
intelligent, social NPCs into the world is an excellent idea, as it will
encourage players to be more social as well. Right now, being social
doesn't matter -- it doesn't buy you anything except in the fairly rare
cases like those I mentioned. As we make being social matter more to the
game, we'll see people being a lot more social.
> As much as I like the easy download of FreeRealms, they don't
> encourage people to meet up either. In ages past, if someone
> was fighting a monster, you could join in and help them...
> But then people complained about kill stealing, so modern
> MMOs don't let you fight an engaged monster unless invited
> (which never happens).
Huh? I see this in WoW all the time. It's considered polite. It doesn't
always happen, but it's saved me numerous times, and I've helped other
people like this too.
> To get back to my evolution theme, and to switch species:
> MMOs have evolved into specialized hunters (Sabre-tooth
> tigers). One theory for why sabre-tooth tigers disappeared is
> that sabre-tooths were designed to hunt specific large
> mammals. The climate changed (and humans appeared), and
> caused their prey to go extinct or disappear, so the
> sabre-tooths died off too. Their large teeth, which was their
> specialization, turned out to be their downfall.
Well, in terms of the current generation of MMOs (and some of those still in
development) I have to agree. Though I'd say WoW is a T. rex, not a sabre
tooth tiger (we're not up to mammals yet :) ). I've immersed myself in the
social games space, and it looks to me to be a powerful descendant to MMOs
as we've known them. As was pointed out in a recent conference, while
Facebook is not the end-all of social games, it is currently the eye of the
hurricane. Facebook signs up more people *every month* than WoW and Xbox
Live have *in total*, put together. Most them aren't gamers, and yet most
of them play social games.
Mike Sellers - [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Dana V. Baldwin
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Threshold
- Fallen Earth John A. Bertoglio
- Fallen Earth Threshold
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Mike Sellers
- Fallen Earth Amanda Walker
- Fallen Earth Vincent Archer
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Benjamin Tolputt
- Fallen Earth Mike Sellers
- Fallen Earth Sean Howard
- Fallen Earth Mike Sellers
- Fallen Earth Aurel
- Fallen Earth Damion Schubert
- Fallen Earth Sean Howard
- Fallen Earth Jeffrey Kesselman
- Fallen Earth Threshold
- Fallen Earth Aurel
- Fallen Earth John A. Bertoglio
- Fallen Earth Dana V. Baldwin
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Sean Howard
- Fallen Earth Tess Snider
- Fallen Earth Siege)
- Fallen Earth Tess Snider
- Comparing Worlds (was: Fallen Earth) Christopher Lloyd
- Fallen Earth Jeffrey Kesselman
- Fallen Earth John A. Bertoglio
- Fallen Earth Mike Sellers
- Fallen Earth Matt Owen
- Fallen Earth Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolveto massively single-player games Mike Sellers
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Vincent Archer
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Threshold
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games cruise
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Aurel
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Amanda Walker
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Jeffrey Kesselman
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games John Buehler
- [Design] Dinosaurs evolve to chickens, MMOs evolve to massively single-player games Bristle Mischief
- [Design] is home-base networks not possible? Bristle Mischief
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Siege)
- [Design] is home-base networks not possible? Nuno Silva
- [Design] is home-base networks not possible? Jeffrey Kesselman
- [Design] is home-base networks not possible? Jeffrey Kesselman