December 2009
- Meaningful Conseqences (was: Comparing Worlds) Eric Lee
- Meaningful Conseqences (was: Comparing Worlds) Michael Chui
- Meaningful Conseqences cruise
- Meaningful Conseqences (was: Comparing Worlds) Amanda Walker
- Meaningful Conseqences (was: Comparing Worlds) John Arras
- Meaningful Conseqences cruise
- Meaningful Conseqences cruise
- Meaningful Conseqences (was: Comparing Worlds) John Buehler
- Meaningful Conseqences Christopher Lloyd
- Meaningful Conseqences John Buehler
- Meaningful Conseqences Damion Schubert
- High Intensity [was: Meaningful Conseqences] cruise
- High Intensity [was: Meaningful Conseqences] Damion Schubert
- High Intensity [was: Meaningful Conseqences] Mikael Andersson
- Meaningful Conseqences Matt Owen
- Meaningful Conseqences John Buehler
- Meaningful Conseqences Eric Lee
- Meaningful Conseqences Christopher Lloyd
- Meaningful Conseqences John Buehler
- Meaningful Conseqences Damion Schubert
- Meaningful Conseqences Richard A. Bartle
- Meaningful Conseqences Eric Lee
- Meaningful Conseqences Michael Chui
On Fri, Jan 29, 2010 at 5:49 AM, Matt Owen <jaruzel@jaruzel.com> wrote:
> Obivously with WoW I needn't have worried, as there's so much content, and
> new players that you never feel like the only low level in Azeroth, however
> I understand that Eve Online has this problem, and the game is pretty much
> controlled by the long term players, with new players having less
> opportunities to thrive.
>
I don't quite understand this. WoW is just as "controlled" by long term
players who are established and reliable components of a raid as EVE is
"controlled" by long term players who have established themselves as
fixtures in alliances. What's the difference?
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-Michael Chui - Meaningful Conseqences Kiztent
- Meaningful Conseqences Caliban Darklock
- Meaningful Conseqences Christopher Lloyd