January 2009
- [Design] on the game mechanics of open questing Siege)
- RANT: The Future of Quests Mike Rozak
- RANT: The Future of Quests Amanda Walker
- Players are shallow [was: The Future of Quests] cruise
- Players are shallow [was: The Future of Quests] Amanda Walker
- Players are shallow [was: The Future of Quests] Mike Sellers
- Players are shallow [was: The Future of Quests] John Buehler
- Players are shallow [was: The Future of Quests] cruise
- Players are shallow [was: The Future of Quests] John Buehler
- Wikia MUD project Raph Koster
- Wikia MUD project Nabil Maynard
- Wikia MUD project Raph Koster
Unfortunately, mu.wikia.com is mostly roleplay transcripts, not mud history.
> -----Original Message-----
> From: mud-dev2-bounces@lists.mud-dev.com [mailto:mud-dev2-
> bounces@lists.mud-dev.com] On Behalf Of Nabil Maynard
> Sent: Wednesday, January 14, 2009 12:57 PM
> To: mud-dev2@lists.mud-dev.com
> Subject: Re: [MUD-Dev2] Wikia MUD project
>
> I passed this along to the staff list for the MUD I'm on when you
> mentioned it on your blog. Their comment was, "Isn't that duplicating
> http://mu.wikia.com/
> ?"
>
> Nabil
>
> On Jan 13, 2009, at 2:15 AM, Raph Koster wrote:
>
> > After the mess over the Threshold listing being deleted from
> > Wikipedia, the
> > Wikipedia admin Fred Bauder, himself a mudder of LONG standing, got
> > a new
> > Wiki created on Wiki for preserving mud history.
> >
> > http://mud.wikia.com/wiki/MUD_Wiki
> >
> > I added a long entry for LegendMUD. I think everyone should jump in
> > and work
> > on these articles, with as many citations as possible. The rules are
> > NOT the
> > same as for Wikipedia proper. And I suspect that the endless MUD-Dev
> > archives will become an important source. :)
> >
> > -Raph
>
- Wikia MUD project Raph Koster
- Wikia MUD project Peter Harkins
- Players are shallow [was: The Future of Quests] Mike Oxford
- Players are shallow [was: The Future of Quests] cruise
- Players are shallow [was: The Future of Quests] Damion Schubert
- Players are shallow [was: The Future of Quests] Threshold
- Players are shallow [was: The Future of Quests] John Buehler
- Players are shallow [was: The Future of Quests] Mike Sellers
- RANT: The Future of Quests Mike Sellers
- RANT: The Future of Quests Damion Schubert
- RANT: The Future of Quests Mike Rozak
- [DESIGN] How big is enough? Ian Hess
- [DESIGN] How big is enough? Mike Rozak
- [DESIGN] How big is enough? Mike Oxford
- [DESIGN] How big is enough? Vincent Archer
- [DESIGN] How big is enough? szii@sziisoft.com
- [DESIGN] How big is enough? Siege)
- [DESIGN] How big is enough? Threshold
- [DESIGN] How big is enough? David Johansson
- [DESIGN] How big is enough? Roger DuranĚona Vargas
- Persisting a MUD state with plain binary serialization Tiago
- Persisting a MUD state with plain binary serialization Jon Mayo
- Persisting a MUD state with plain binary serialization Jeffrey Kesselman
- Persisting a MUD state with plain binary serialization Chris White
- Persisting a MUD state with plain binary serialization Mike Oxford
- Persisting a MUD state with plain binary serialization Tiago
- Persisting a MUD state with plain binary serialization Jeffrey Kesselman
- Persisting a MUD state with plain binary serialization Mike Oxford
- Persisting a MUD state with plain binary serialization Tiago.matias@gmail.com
- [DESIGN] Clojure? Matt Cruikshank
- [DESIGN] Clojure? Richard Tew
- [DESIGN] Clojure? Matt Cruikshank