July 2007
- [JOB] Linden Lab Brighton Party 26th July Jim Purbrick
- [JOB] Linden Lab Brighton Party 26th July Christopher Lloyd
- [BIZ] Forum software? Mike Rozak
- [BIZ] Forum software? Caliban Darklock
- [BIZ] Forum software? Adam Martin
- [BIZ] Forum software? Chan Yong Wei
- [BIZ] Forum software? Michael Chui
- [BIZ] Forum software? David Johansson
- [BIZ] Forum software? Dana V. Baldwin
- [BIZ] Forum software? David Johansson
- [BIZ] Forum software? Morgan Ramsay
- [DESIGN] Will players pay for public services? Nicholas Koranda
- [DESIGN] Removing the almighty experience point... Nicholas Koranda
- [DESIGN] Removing the almighty experience point... Tom Hudson
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Travis Casey
- [DESIGN] Removing the almighty experience point... Tom Hudson
- [DESIGN] Removing the almighty experience point... Travis Casey
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Aurel Mihai
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Michael Chui
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... John Arras
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Damion Schubert
- [DESIGN] Removing the almighty experience point... John Buehler
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Damion Schubert
- [DESIGN] Removing the almighty experience point... John Buehler
- [DESIGN] Removing the almighty experience point... Damion Schubert
- [DESIGN] Removing the almighty experience point... John Buehler
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Acius
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Tom Hudson
- [DESIGN] Removing the almighty experience point... Tom Hudson
- [DESIGN] Removing the almighty experience point... Caliban Darklock
- [DESIGN] Removing the almighty experience point... Jarod Reid
- [DESIGN] Removing the almighty experience point... Vincent Archer
- [DESIGN] Removing the almighty experience point... cruise
- [DESIGN] Removing the almighty experience point... Travis Casey
- [DESIGN] Believable NPCs (was Natural Language Generation) Nicholas Koranda
********************************************************************
* REPOST
*
* Original Poster: Robert Zubek
* archer@frmug.org
*
* Tue May 25, 2004 8:22 pm
*
********************************************************************
From: Michael Sellers
> Believable characters OTOH -- with or without NLG -- will make
> gameplay much more immersive and consequential. Imagine asking a
> tavern keeper NPC for info on where to buy good weapons. Consider
> how his responses might differ based on whether he's seen you
> before, whether you tipped well last time, whether and how he's
> heard other NPCs (and PCs) talk about you, and, say, whether he
> heard you were flirting heavily with the blacksmith's daughter (whom
> he happens to be in love with), or were the one to save her from
> ruffians. This goes way beyond script- or knowledge-based
> responses, but provides much more interesting player-related context
> for even the simplest menu-driven interactions.
Speaking of which...
I'm working on believable social characters right now - building a
system that participates robustly in real social interactions via
natural English text. Unlike chatterbots (Eliza, Alice, etc.), it
actually contains knowledge of the long-term structure of human
interactions; it tries to make the conversation coherent in the long
term. And it concentrates on the more pragmatics-heavy kinds of
interactions.
Here's a paper about the system, that'll be presented at this
summer's AAAI Challenges in Game AI workshop:
http://www.cs.northwestern.edu/~rob/publications/character-participation-in-social-interaction.pdf
I'd be curious to hear what everybody thinks of the approach or the
system... :) - [DESIGN] Active and Inactive Currency Nicholas Koranda
- [DESIGN] Active and Inactive Currency Travis Casey
- [DESIGN] Active and Inactive Currency Jon Leonard
- [DESIGN] Active and Inactive Currency Peter Keeler
- [DESIGN] Active and Inactive Currency Caliban Darklock
- [DESIGN] Active and Inactive Currency Peter Keeler
- [DESIGN] Active and Inactive Currency Michael Chui
- [DESIGN] Active and Inactive Currency Caliban Darklock
- [DESIGN] Active and Inactive Currency John Buehler
- [DESIGN] Active and Inactive Currency Johnicholas Hines
- [DESIGN] Expected value and standard deviation Nicholas Koranda
- [DESIGN] Expected value and standard deviation Travis Casey
- [DESIGN] Expected value and standard deviation cruise
- [DESIGN] Expected value and standard deviation Darryl Woodford