June 2007
- [META] Develop conference Adam Martin
- [DESIGN] Non level appropriate content (Was: Food in MMOs) Michael Hartman
- [ANNOUNCE/DESIGN] "NPCs are the game" gameplay Mike Rozak
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Abalieno
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Sean Howard
- [REPOST] Griefing Nicholas Koranda
- [REPOST] Griefing Adam Martin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing John Buehler
- [REPOST] Griefing llocr@btinternet.com
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Ian Hess
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Michael Hartman
- [REPOST] Griefing jeffpk@gmail.com
- [REPOST] Griefing cruise
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Tess Snider
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Dana V. Baldwin
Tess Snider wrote:
> On 6/25/07, John Buehler <johnbue@msn.com> wrote:
>
>> Right now, the people who are enjoying our bronze age are
>> either comfortable with alien experiences, or they're comfortable with
>> the traits of this bronze age. As things change, the xenophiles will
>> stick with it, while the bronze age players will drift away in
>> dissatisfaction, to be replaced by the iron age players.
>
> Drift away to what, though?
>
According to the Escapist today, drifting away into nothingness to the
tune of 425,000 a month. I'd suggest they are drifting right back to
where they came from as suggested in the article, mainstream
entertainment, or gaming but certainly not other MMOs.
ref: http://www.escapistmagazine.com/issue/103/13
- [DESIGN] [REPOST] Personal NPCs Mike Rozak
- [DESIGN] Psychology of skill in MMORPG's cruise
- [DESIGN] Psychology of skill in MMORPG's Aurel Mihai
- [DESIGN] Psychology of skill in MMORPG's Michael Chui