June 2007
- [META] Develop conference Adam Martin
- [DESIGN] Non level appropriate content (Was: Food in MMOs) Michael Hartman
- [DESIGN] Non level appropriate content (Was: Food in MMOs) Morris Cox
On 6/6/07, Michael Hartman <mlist@thresholdrpg.com> wrote:
> In EQ2, I remember getting rocked by a super powerful naked mole rat in
> a cave zone that was 5-10 times harder than everything else in there.
> Man... that was no fun.
I know which zone you're talking about (the Caves outside of Qeynos) and
you're referring to Coldtooth on the 3rd floor. In fact, I was thinking
of that zone as I was reading your email even before I got to where you
mentioned EQ2. Coldtooth would sometimes come down to the 2nd floor and
if you were in the (curved, sloping) tunnel connecting the two, you have
nowhere to go and no time to react. A Scout with Tracking up would have
had some warning, but not anyone else. I've been tempted to take my high
level characters and just kill Coldtooth and the like over and over,
just for revenge. There's another super powerful mob in Oakmyst Forest.
Well...two of them but you have to go looking for one (Rotgut?) in a
cave and the other one comes looking for you.
In Anarchy Online, if you were Omni or Clan (sometimes even as a
Neutral) and took the wrong Grid exit, your char could be dead as soon
as it finished zoning. - [DESIGN] Non level appropriate content (Was: Food in MMOs) Dana V. Baldwin
- [DESIGN] Non level appropriate content (Was: Food in MMOs) Morris Cox
- [ANNOUNCE/DESIGN] "NPCs are the game" gameplay Mike Rozak
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Abalieno
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Sean Howard
- [REPOST] Griefing Nicholas Koranda
- [REPOST] Griefing Adam Martin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing John Buehler
- [REPOST] Griefing llocr@btinternet.com
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Ian Hess
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Michael Hartman
- [REPOST] Griefing jeffpk@gmail.com
- [REPOST] Griefing cruise
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Tess Snider
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Dana V. Baldwin
- [DESIGN] [REPOST] Personal NPCs Mike Rozak
- [DESIGN] Psychology of skill in MMORPG's cruise
- [DESIGN] Psychology of skill in MMORPG's Aurel Mihai
- [DESIGN] Psychology of skill in MMORPG's Michael Chui