June 2007
- [META] Develop conference Adam Martin
- [DESIGN] Non level appropriate content (Was: Food in MMOs) Michael Hartman
Kiztent wrote:
> Even separately of that, there are 2 areas I can think of, off the top
> of my head, that have random higher level monsters seeded with the
> normals. In Silverpine forest the Sons of... I forget the name (level
> 20 elites in an area with level 10s) and the world boss that wanders
> in the Swamp of Sorrows outside the temple.
>
> It could be the location (silverpine competes with the Barrens, Swamp
> of Sorrows with Stranglethorn) or when I played, but both those areas
> are empty.
>
> Can't speak for anyone else, but I hate having an hour or so to log in
> and have to spend that time watching over my shoulder or, even worse,
> getting pasted by non level appropriate content.
I couldn't agree more. I know the devs think they are adding excitement,
but this is a pretty cheap way to do so.
They did even more of this in the example. The first expansion zone has
a Fel Reaver (tough lvl 70 mob) that patrols around. My wife plays with
her sound off and got crushed by it many times.
In EQ2, I remember getting rocked by a super powerful naked mole rat in
a cave zone that was 5-10 times harder than everything else in there.
Man... that was no fun. - [ANNOUNCE/DESIGN] "NPCs are the game" gameplay Mike Rozak
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Abalieno
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Sean Howard
- [REPOST] Griefing Nicholas Koranda
- [REPOST] Griefing Adam Martin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing John Buehler
- [REPOST] Griefing llocr@btinternet.com
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Ian Hess
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Michael Hartman
- [REPOST] Griefing jeffpk@gmail.com
- [REPOST] Griefing cruise
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Tess Snider
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Dana V. Baldwin
- [DESIGN] [REPOST] Personal NPCs Mike Rozak
- [DESIGN] Psychology of skill in MMORPG's cruise
- [DESIGN] Psychology of skill in MMORPG's Aurel Mihai
- [DESIGN] Psychology of skill in MMORPG's Michael Chui