June 2007
- [META] Develop conference Adam Martin
- [DESIGN] Non level appropriate content (Was: Food in MMOs) Michael Hartman
- [ANNOUNCE/DESIGN] "NPCs are the game" gameplay Mike Rozak
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Abalieno
- [DESIGN] "The Next Big Thing" (Was: Who to design for?) Sean Howard
- [REPOST] Griefing Nicholas Koranda
- [REPOST] Griefing Adam Martin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing John Buehler
- [REPOST] Griefing llocr@btinternet.com
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing John Buehler
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Ian Hess
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing Dana V. Baldwin
- [REPOST] Griefing Jeffrey Kesselman
On 6/29/07, Dana V. Baldwin <dbaldwin@playnet.com> wrote:
> Jeffrey Kesselman wrote:
> > There are many many ways to grief, a maxxed pkiller is just one case.
> > And the worst griefer actually is the one who picks on newbs because
> > they drive people trying the game out away.
> >
>
> Isn't this example a little dates? Sure, it was an interesting
> experiment 10 years ago but I can't think of a successful modern game
> that even allows that as a playstyle. I hope we all learned what a
> disaster this is waiting to happen. Unregulated PvP and level based
> character progression just dont' mix well together.
Well, again, PvP isn't the only way to grief.
Go hang out in the Pcket D in COH for a night and Im sure you will see
what i mean. - [REPOST] Griefing Michael Hartman
- [REPOST] Griefing jeffpk@gmail.com
- [REPOST] Griefing Jeffrey Kesselman
- [REPOST] Griefing cruise
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Tess Snider
- [DESIGN] [REPOST] MMO a temporary phenomenon? John Buehler
- [DESIGN] [REPOST] MMO a temporary phenomenon? Dana V. Baldwin
- [DESIGN] [REPOST] Personal NPCs Mike Rozak
- [DESIGN] Psychology of skill in MMORPG's cruise
- [DESIGN] Psychology of skill in MMORPG's Aurel Mihai
- [DESIGN] Psychology of skill in MMORPG's Michael Chui