April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
 - Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
 - Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
								On 02/05/07, Raph Koster <raph@areae.net> wrote:
[El Snippo]
> There is no such thing as corrupting the language.
> Lest thou dost think that our tongue remaineth immutable,
> This sooth shews yt fals.
>
> That said, I've been observing this phenomenon with mudspeke for fifteen
> years. It's not at all new.
And, frankly, we've all been observing it for N years, where N this.Age.
It's a common playground phenomenon as well - words/terms/slang/etc
enter childrens vocabulary often (not just young children - it happens
at Universities, and large workplaces too) - to my mind it's more a
function of cultural integration, e.g. here in the UK, lots of words
from other cultures (Jamaican leaps to mind, as I think this was
mentioned in a documentary on just this topic a few weeks ago, but there
are many others), are entering the common language of young people.
This "corruption" online - muds, chatrooms, forums - is just an
extension of the normal development of language.
I say "cool" or "wicked" quite often. My parents certainly don't. And,
when the time comes, I'm sure my children won' t either, because things
will have moved on!
Cheers,
Matt 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
 
- [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Dana V. Baldwin
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Paolo Piselli
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards David Love
 - [DESIGN] Rewards Johnicholas Hines
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Sulka Haro
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards Adam Martin
 
- Downtime & SWG (Was: Importance of emoting) Sean Howard
 - Downtime & SWG (Was: Importance of emoting) Raph Koster
 - Downtime & SWG (Was: Importance of emoting) Sean Howard
 
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops cruise
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
 
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
 - [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
 
- RE : [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
 - [TECH] Client time-server time sync Roger D Vargas
 - [TECH] Client time-server time sync John Buehler
 - [TECH] Client time-server time sync Jeffrey Kesselman
 - [TECH] Client time-server time sync Hudson, Thomas C.
 - [TECH] Client time-server time sync Lachek Butalek
 - [TECH] Client time-server time sync Adam Martin
 
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer