April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
- Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
- Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
- Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
On 3/26/07, cruise <cruise@casual-tempest.net> wrote:
>
> Consesus with whom? I will have different experiences and motivations
> for my actions from you, purely because we are different people.
But whether your actions are permissible is independent of your
experiences and motivations. No matter how much you may want to move
your bishop horizontally on the chessboard, the rules say you can't.
Once you decide your desire is more important than consensus and do it
anyway, you damage the game. You may repair the game by "undoing" the
illegal move and making a legal one, or by altering the rules such
that the move is not illegal, but the game has still been damaged...
and some part of that damage is permanent.
> The rules of a game are not constraining, they are enabling
That's a semantic issue. They enable and constrain simultaneously. The
rule enables play by constraining behavior in an interesting fashion.
> Which is not really different from my distinction: We work because we
> need what we gain at the end, we play for the enjoyment of the activity,
> not out of necessity.
I think it's extremely different to say "work is what you MUST do"
than to say "work is what produces things you MUST have".
> What leads you to these definitions? For what reasons have you
> classified the terms in this way?
People need consensus to play well together. Every toy you introduce
to the environment dilutes consensus. Once consensus is sufficiently
diluted, it becomes impossible to regain it. Essentially, I'm
examining the concept of "toy-death" in online games... once toys are
introduced, their introduction to the community tends to accelerate,
and ultimately the community can no longer survive as a "game". It
then needs to reinvent itself or expire.
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Dana V. Baldwin
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Paolo Piselli
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Caliban Darklock
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards David Love
- [DESIGN] Rewards Johnicholas Hines
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sulka Haro
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Caliban Darklock
- [DESIGN] Rewards Adam Martin
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Downtime & SWG (Was: Importance of emoting) Raph Koster
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops cruise
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
- [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
- RE : [DESIGN] Rewards Jean, Yannick
- [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
- [TECH] Client time-server time sync Roger D Vargas
- [TECH] Client time-server time sync John Buehler
- [TECH] Client time-server time sync Jeffrey Kesselman
- [TECH] Client time-server time sync Hudson, Thomas C.
- [TECH] Client time-server time sync Lachek Butalek
- [TECH] Client time-server time sync Adam Martin
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer