April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
 - Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
 - Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
								On 3/20/07, Sean Howard <squidi@squidi.net> wrote:
>
> I excused myself from this thread because I was becoming frustrated at
> such a petty semantics argument
All theoretical exercises are petty semantics arguments. A ray goes on
forever in ONE direction, a line goes on forever in TWO directions...
WTF? They both go on forever; what a petty semantics argument.
But in geometry, it's a pretty damned important one.
> Like for instance, by your definition, Warhammer 40k isn't a game and all
> the units are toys
I can make up my own rules for a unit in WH40K and use it without full
disclosure and acceptance of those rules? Where do you play?
Chess is a game because both sides know how the pieces move. If you
could invent your own rules for how the pieces moved, and I didn't
have to know them or agree to them, that would be destructive. We'd
all just say "everything moves like a queen!" and the game would suck.
A "game" is a system of rules that has consensus among all players as
to its acceptability.
A "toy" is a system of rules that DOES NOT have consensus. It is
CRITICAL to the definition that there IS NO CONSENSUS.
When you introduce a "toy" to a "game", you are adding a set of rules
that only some of the players follow. And that's destructive. - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
								
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
 
- [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Dana V. Baldwin
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Paolo Piselli
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards David Love
 - [DESIGN] Rewards Johnicholas Hines
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Sulka Haro
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards Adam Martin
 
- Downtime & SWG (Was: Importance of emoting) Sean Howard
 - Downtime & SWG (Was: Importance of emoting) Raph Koster
 - Downtime & SWG (Was: Importance of emoting) Sean Howard
 
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops cruise
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
 
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
 - [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
 
- RE : [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
 - [TECH] Client time-server time sync Roger D Vargas
 - [TECH] Client time-server time sync John Buehler
 - [TECH] Client time-server time sync Jeffrey Kesselman
 - [TECH] Client time-server time sync Hudson, Thomas C.
 - [TECH] Client time-server time sync Lachek Butalek
 - [TECH] Client time-server time sync Adam Martin
 
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer