April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
- Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
- Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
- Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
Thus spake Lachek Butalek...
> On 3/5/07, cruise <cruise@casual-tempest.net> wrote:
>> We'll have to disagree on that point. If I'm not enjoying it, it's no
>> longer a game.
>
> That's a very narrow definition of a game. I hope I'm not taking your
> words out of context here, but doesn't that mean that, to you,
> something you do not enjoy ceases to be a game despite someone else
> enjoying it? What about if you're temporarily disenchanted with the
> game for whatever reason, does it then lose its game nature?
Yes, speaking entirely personally.
This is moving a little away from where I intended that comment - I did
admittedly phrase it rather badly. Sean mentioned that games did not
have to be for entertainment, and to my mind a game that is /not
intended to entertain/ is not really a game. I didn't make my previous
statement in the context of a specific play session, or a certain
in-game activity.
With that said (snipping examples):
> Losing in a game isn't "fun" or "enjoyable", but is a required facet
> of the game to ensure the remainder is enjoyable. Both single-player
> and MMORPGs has of late been far too lenient in allowing the player to
> succeed at anything they do, and frankly it turns the game "on rails"
> and boring.
ie. no longer fun, yes? So the short-term "unfun" bits actually
contribute to long-term enjoyment. And it's on the long-term, overall
"average experience" scale that I was making my original comment.
> Terra Nova had a decent commentary on this here:
> http://terranova.blogs.com/terra_nova/2007/02/oh_tragedy.html
<snip>
> All these have obvious "game" like qualities, in terms of utilizing
> cognitive processes and pattern recognition to guide your manipulation
> of a system to further an end beneficial to yourself. Yet they are
> rarely, if ever, enjoyable to most sane individuals.
"Game-ness" is in the eye of the player. Which is why we always end up
having these long threads as to what constitues a game, since everyone's
idea of a game is different.
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Dana V. Baldwin
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Paolo Piselli
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Caliban Darklock
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards David Love
- [DESIGN] Rewards Johnicholas Hines
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sulka Haro
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Caliban Darklock
- [DESIGN] Rewards Adam Martin
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Downtime & SWG (Was: Importance of emoting) Raph Koster
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops cruise
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
- [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
- RE : [DESIGN] Rewards Jean, Yannick
- [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
- [TECH] Client time-server time sync Roger D Vargas
- [TECH] Client time-server time sync John Buehler
- [TECH] Client time-server time sync Jeffrey Kesselman
- [TECH] Client time-server time sync Hudson, Thomas C.
- [TECH] Client time-server time sync Lachek Butalek
- [TECH] Client time-server time sync Adam Martin
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer