April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
- Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
- Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
- Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Dana V. Baldwin
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Paolo Piselli
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Caliban Darklock
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards David Love
- [DESIGN] Rewards Johnicholas Hines
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sulka Haro
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Caliban Darklock
- [DESIGN] Rewards Adam Martin
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Downtime & SWG (Was: Importance of emoting) Raph Koster
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops cruise
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
"Michael Hartman" <mlist@thresholdrpg.com> wrote:
> Morris Cox wrote:
>> If they think the offered price is too low, they can refuse
>> to do it. If every crafter did that for an item, either the buyer will
>> have to raise the offered price or maybe a crafter might break and do
>> it.
>
> The problem with existing MMO crafting systems is that actual "crafters"
> are unable to do this, since there seems to always be someone "skilling
> up" who is willing to craft the item at cost (or even below cost).
I think in many respects EvE Online's system is preferable. Skills are
passively increased along a fixed time schedule. There is no benefit to
twink skilling. I still recall my UP mains filling up my house with
stacks of ingots, with my tinker converting them into infinite stacks of
bunsen burners... :P
In their fiction the explanation is subconscious learning (highly
futuristic space sandbox). For the fantasy settings the explanation
would be apprenticeship/guild approval.
What Eve currently lacks is creative unlocking of item trees. That is
compensated for somewhat by the highly tactical & logistical nature of
sourcing raw resources and intermediate components, e.g. a newbie
crafter is incented to join a guild/corporation for more liquid access
to more rare materials but the solo crafter is not penalized per se by
choosing not to do so.
Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
- [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
- RE : [DESIGN] Rewards Jean, Yannick
- [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
- [TECH] Client time-server time sync Roger D Vargas
- [TECH] Client time-server time sync John Buehler
- [TECH] Client time-server time sync Jeffrey Kesselman
- [TECH] Client time-server time sync Hudson, Thomas C.
- [TECH] Client time-server time sync Lachek Butalek
- [TECH] Client time-server time sync Adam Martin
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer