April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
 - Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
 - Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
 
- [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Dana V. Baldwin
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Paolo Piselli
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
								Sean Howard writes:
> "John Buehler" <johnbue@msn.com> wrote:
> > I knew we'd get around to semantics.
>
> When have we ever not?
>
> > I use "reward" to cover the same area that "rewarding" does.
> "Reward" is
> > pretty much a synonym for "entertainment". I don't limit
> myself to using
> > it in the sense of a pellet dispenser returning a material reward.
>
> I find my relationship with my wife and daughter extremely rewarding - in
> fact, the most rewarding thing in my life from start to now. Surely, you
> aren't suggesting that they are rewards?
>
> No, no. A reward is something that is given in exchange for something. Do
> this, get that. It is not simply a positive note. If we go around
> measuring life by the positive and negative impact everything makes on us,
> we start approaching ourselves as little more than products of our
> environment. Our environment didn't produce philosophy, art, religion, or
> government.
As with all participants in Word Wars here, we have distinct contexts in
which we operate, and the way that various words are wired into our brains
differ. As a result, Word Wars invariably just go round and round in
circles. There's just no way to distill concepts to anything more than
references to other concepts - which are themselves dissimilar. Because of
that, I pass on trying to debate what the word "reward" should mean.
JB - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards David Love
 - [DESIGN] Rewards Johnicholas Hines
 
- [DESIGN] Rewards John Buehler
								
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Sulka Haro
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards Adam Martin
 
- Downtime & SWG (Was: Importance of emoting) Sean Howard
 - Downtime & SWG (Was: Importance of emoting) Raph Koster
 - Downtime & SWG (Was: Importance of emoting) Sean Howard
 
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops cruise
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
 
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
 - [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
 
- RE : [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
 - [TECH] Client time-server time sync Roger D Vargas
 - [TECH] Client time-server time sync John Buehler
 - [TECH] Client time-server time sync Jeffrey Kesselman
 - [TECH] Client time-server time sync Hudson, Thomas C.
 - [TECH] Client time-server time sync Lachek Butalek
 - [TECH] Client time-server time sync Adam Martin
 
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer