April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
- Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
- Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
- Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
- Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
- [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Dana V. Baldwin
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Jean, Yannick
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Paolo Piselli
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards cruise
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Jeffrey Kesselman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Mike Sellers
- [DESIGN] Rewards Caliban Darklock
On 4/12/07, cruise <cruise@casual-tempest.net> wrote:
>
> The trick is to ensure either:
>
> a) All players have the same goal (and method of achieving it).
> b) Pursuing different goals and methods are not disruptive.
OR
c) Disruption of the game is expected.
Disruption is only bad when it violates consensus. If you define your
game up front as being a collection of jerks and jackasses who will
rob or kill you for any reason or no reason at all, it's difficult for
people to complain. They have to either adjust to the rules or leave
the game.
I think this is a much better idea than it seems at first consideration. - [DESIGN] Rewards cruise
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards David Love
- [DESIGN] Rewards Johnicholas Hines
- [DESIGN] Rewards Raph Koster
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Sulka Haro
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards Michael Hartman
- [DESIGN] Rewards John Buehler
- [DESIGN] Rewards Sean Howard
- [DESIGN] Rewards Dave Scheffer
- [DESIGN] Rewards Caliban Darklock
- [DESIGN] Rewards Adam Martin
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Downtime & SWG (Was: Importance of emoting) Raph Koster
- Downtime & SWG (Was: Importance of emoting) Sean Howard
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops cruise
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
- [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
- [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
- RE : [DESIGN] Rewards Jean, Yannick
- [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
- [TECH] Client time-server time sync Roger D Vargas
- [TECH] Client time-server time sync John Buehler
- [TECH] Client time-server time sync Jeffrey Kesselman
- [TECH] Client time-server time sync Hudson, Thomas C.
- [TECH] Client time-server time sync Lachek Butalek
- [TECH] Client time-server time sync Adam Martin
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer