April 2007
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Richard A. Bartle
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviewsand rants) John Buehler
 - Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) John Buehler
 - Importance of emoting (Was: A rantagainstVanguardreviews and rants) Chris Richards
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Raph Koster
 - Importance of emoting (Was: ArantagainstVanguardreviews and rants) Amanda Walker
 - Importance of emoting (Was:ArantagainstVanguardreviews and rants) McDonald, Stephen
 - Importance of emoting (Was:ArantagainstVanguardreviewsand rants) Richard A. Bartle
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Matt Chatterley
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Morgan Ramsay
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: ArantagainstVanguardreviews and rants) Dana V. Baldwin
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Michael Hartman
 
- Importance of emoting (Was: A rant againstVanguardreviews and rants) Richard A. Bartle
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Mike Sellers
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Damion Schubert
 - Importance of emoting (Was: A rant against Vanguardreviews and rants) Raph Koster
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Raph Koster
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Vincent Archer
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Miroslav Silovic
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
								On 4/11/07, Caliban Darklock <cdarklock@gmail.com> wrote:
> On 4/10/07, Miroslav Silovic <miroslav.silovic@avl.com> wrote:
> >
> > Premise 1 is easily attacked: MMOGs are by definition big - that's the
> > part of what "massive" means. Space taken by any individual player is
> > negligible compared to the overall world size.
>
> Negligible damage is still damage.
It might be damage, but so minimal that it's not worth bothering
about. I rather think about other matters.
> But it's not the right network effect. I specifically stated the
> network effect of PLAYING TOGETHER. If the player is not playing with
> others - the very definition of a toy - then he is not part of that
> network effect.
It seems that by your definition, solitaire card games like Klondike
are not a game.
--
Morris Cox 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
								
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Morris Cox
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] cruise
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Lachek Butalek
 
- [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Jeffrey Kesselman
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) John Buehler
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Hideto Koudanshi
 - [DESIGN] What is a game? (again) was:[Excellent commentary on Vanguard's diplomacy system] Caliban Darklock
 - [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 - [DESIGN] What is a game? (again)was:[Excellentcommentary on Vanguard's diplomacy system] Sean Howard
 - [DESIGN] What is a game?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 
- [DESIGN] What is a game? (again) was:[Excellentcommentary on Vanguard's diplomacy system] Hideto Koudanshi
 
- [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Dana V. Baldwin
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards cruise
 
- [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards Mike Sellers
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Paolo Piselli
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Jeffrey Kesselman
 - [DESIGN] Rewards Sean Howard
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Mike Sellers
 
- [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards cruise
 - [DESIGN] Rewards John Buehler
 
- [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards David Love
 - [DESIGN] Rewards Johnicholas Hines
 
- [DESIGN] Rewards Raph Koster
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Sulka Haro
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards Michael Hartman
 
- [DESIGN] Rewards John Buehler
 - [DESIGN] Rewards Sean Howard
 - [DESIGN] Rewards Dave Scheffer
 - [DESIGN] Rewards Caliban Darklock
 - [DESIGN] Rewards Adam Martin
 
- Downtime & SWG (Was: Importance of emoting) Sean Howard
 - Downtime & SWG (Was: Importance of emoting) Raph Koster
 - Downtime & SWG (Was: Importance of emoting) Sean Howard
 
- Framing and Player Psychology (was: Importance of emoting) Tess Snider
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops cruise
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Peter Keeler
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 - [DESIGN/OPERATION] A rant about NPC ops Dave Scheffer
 - [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops Jeffrey Kesselman
 
- [DESIGN/OPERATION] A rant about NPC ops John Buehler
 
- What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] John Buehler
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] cruise
 - What is agame?(again)was:[Excellentcommentary on Vanguard's diplomacy system] Dave Scheffer
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Shannon Sullivan
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven cruise
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven Dave Scheffer
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Morris Cox
 - [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Michael Hartman
 
- [DESIGN] Crafting Systems: Supply-Driven vs. Demand-Driven Chris Richards
 - [DESIGN] Crafting Systems: Supply-Driven vs.Demand-Driven John Buehler
 - [DESIGN] Crafting Systems: Supply-Drivenvs.Demand-Driven Dave Scheffer
 
- RE : [DESIGN] Rewards Jean, Yannick
 - [DESIGN] Is photorealism the goal? ( was Ray traced environments) Jeffrey Kesselman
 - [TECH] Client time-server time sync Roger D Vargas
 - [TECH] Client time-server time sync John Buehler
 - [TECH] Client time-server time sync Jeffrey Kesselman
 - [TECH] Client time-server time sync Hudson, Thomas C.
 - [TECH] Client time-server time sync Lachek Butalek
 - [TECH] Client time-server time sync Adam Martin
 
- Whatisagame?(again)was:[Excellentcommentary onVanguard's diplomacy system] Dave Scheffer