March 2007
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [ANNOUNCE] Midgard Online Morris Cox
- [ANNOUNCE] Midgard Online Michael Hartman
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [ANNOUNCE] Midgard Online Michael Hartman
- [ANNOUNCE] Midgard Online Mike Rozak
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [ANNOUNCE] Midgard Online Damion Schubert
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [NEWS] Trident Games Prepares New Online Game Using Skotos Engine Shannon Appelcline
- [TECH] MMOG Design List Weston Fryatt
- [TECH] MMOG Design List Lachek Butalek
- [TECH] MMOG Design List Adam Martin
- [TECH] MMOG Design List Mike Rozak
- [TECH] MMOG Design List Weston Fryatt
- [TECH] MMOG Design List Hyrup, Darrin
- [TECH] MMOG Design List Morgan Ramsay
- [BIZ] Unauthorised Publishing of My Work mud-dev-list@jaruzel.com
- [BIZ] Unauthorised Publishing of My Work Lachek Butalek
- [BIZ] Unauthorised Publishing of My Work Sean Howard
- [BIZ] Unauthorised Publishing of My Work David Johansson
- [BIZ] Unauthorised Publishing of My Work Lachek Butalek
- [BIZ] Unauthorised Publishing of My Work David Johansson
- [BIZ] Unauthorised Publishing of My Work Keith Dunwoody
- [BIZ] Unauthorised Publishing of My Work Sean Howard
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Morris Cox
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Caliban Darklock
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Adam Martin
- [DESIGN] Homogenized MMORPG Engines (Was: A rantagainst Vanguard reviews and rants) Craig Huber
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Morris Cox
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Damion Schubert
- [DESIGN] Ray traced environments Tess Snider
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Adam Martin
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Mike Rozak
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Acius
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Mike Rozak
- [DESIGN] Ray traced environments Chris Richards
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Ling Lo
- [DESIGN] Ray traced environments John Buehler
- [ANNOUNCE] Magic Study John Buehler
- [ANNOUNCE] Magic Study Mike Sellers
- [ANNOUNCE] Magic Study John Buehler
- [ANNOUNCE] Magic Study John Buehler
- [TECH] Randomly-generated Faction Names cruise
- [TECH] Randomly-generated Faction Names John Buehler
- [TECH] Randomly-generated Faction Names Johnicholas Hines
- [TECH] Randomly-generated Faction Names Lachek Butalek
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Adam Martin
- [DESIGN] Ray traced environments Jon Leonard
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Sean Howard
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Michael Hartman
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jean, Yannick
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Michael Hartman
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Damion Schubert
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jeffrey Kesselman
- Reasons for Play [was: City of Heroes tangent] cruise
- Reasons for Play [was: City of Heroes tangent] John Buehler
- Reasons for Play [was: City of Heroes tangent] Sean Howard
- Reasons for Play [was: City of Heroes tangent] Michael Hartman
- Reasons for Play [was: City of Heroes tangent] Jeffrey Kesselman
- Reasons for Play [was: City of Heroes tangent] cruise
Thus spake Jeffrey Kesselman...
> I would politely suggest then that your capacity to enjoy repetitive
> stimulus and repetitive responses is remarkable and atypical of
> humanity as a whole.
I would disagree (though I'm admittedly biased) - I have quite a few
characters that I will not play solo, because they do become exceedingly
repetative. I primarily prefer to play in a team, not because of any
socialisation, but because the greater number of enemies and allies adds
a much greater degree of variety to the combat.
Of course the combat is repetative - but so is the combat in pretty much
any other MMO out there (including most MUDs I've played). CoX's is the
most varied and dynamic so far.
All the other "activities" present in other MMO's so far (crafting,
etc.) are even more mind-numbingly dull than the combat - they only seem
a good idea because they're different, not because they have any
inherent entertainment value.
I respect the choice of Cryptic to focus on quality game systems, rather
than quantity. It's far from perfect, but it's still the best I've seen
so far (though Vanguard has some good ideas), and is different /enough/
between powersets and archetypes to still be enjoyable. - Reasons for Play [was: City of Heroes tangent] Jeffrey Kesselman
- Reasons for Play [was: City of Heroes tangent] cruise
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jeffrey Kesselman
- [DESIGN] Turn Around Time On Experimentation (Was: A rant against Vanguard reviews and rants) Adam Martin
- [ANNOUNCE] What Makes A Next-Gen Game? Morgan Ramsay
- [ANNOUNCE] What Makes A Next-Gen Game? Lachek Butalek
- [DESIGN] Multiplayer interactive fiction Mike Rozak
- [DESIGN] Multiplayer interactive fiction John Buehler
- [DESIGN] Multiplayer interactive fiction Paolo Piselli
- [DESIGN] Multiplayer interactive fiction Mike Rozak
- [BIZ] Austin Game Conference Contacts? Jeffrey Kesselman
- [BIZ] Austin Game Conference Contacts? Daniel James
- [MEDIA] A good, hour-long news segment about Second Life Mike Rozak
- Combat Systems (was: Reasons for Play) Adam Martin
- Combat Systems (was: Reasons for Play) Adam Martin
- Combat Systems (was: Reasons for Play) Hudson, Thomas C.
- Combat Systems (was: Reasons for Play) Jeffrey Kesselman
- Combat Systems (was: Reasons for Play) Kerry Fraser-Robinson
- Combat Systems (was: Reasons for Play) Jeffrey Kesselman
- [Announce] CircumReality - A grahical MUD (kind of) develoment toolkit Mike Rozak
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Hudson, Thomas C.
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Shannon Sullivan
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
- Importance of emoting (Was: A rant against Vanguardreviews and rants) Richard A. Bartle