March 2007
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [ANNOUNCE] Midgard Online Morris Cox
- [ANNOUNCE] Midgard Online Michael Hartman
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [ANNOUNCE] Midgard Online Michael Hartman
- [ANNOUNCE] Midgard Online Mike Rozak
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [ANNOUNCE] Midgard Online Damion Schubert
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
- [NEWS] Trident Games Prepares New Online Game Using Skotos Engine Shannon Appelcline
- [TECH] MMOG Design List Weston Fryatt
- [TECH] MMOG Design List Lachek Butalek
- [TECH] MMOG Design List Adam Martin
- [TECH] MMOG Design List Mike Rozak
- [TECH] MMOG Design List Weston Fryatt
- [TECH] MMOG Design List Hyrup, Darrin
- [TECH] MMOG Design List Morgan Ramsay
- [BIZ] Unauthorised Publishing of My Work mud-dev-list@jaruzel.com
- [BIZ] Unauthorised Publishing of My Work Lachek Butalek
- [BIZ] Unauthorised Publishing of My Work Sean Howard
- [BIZ] Unauthorised Publishing of My Work David Johansson
- [BIZ] Unauthorised Publishing of My Work Lachek Butalek
- [BIZ] Unauthorised Publishing of My Work David Johansson
- [BIZ] Unauthorised Publishing of My Work Keith Dunwoody
- [BIZ] Unauthorised Publishing of My Work Sean Howard
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Morris Cox
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Caliban Darklock
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Adam Martin
- [DESIGN] Homogenized MMORPG Engines (Was: A rantagainst Vanguard reviews and rants) Craig Huber
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Morris Cox
On 3/12/07, Adam Martin <adam.m.s.martin@googlemail.com> wrote:
> On 09/03/07, Morris Cox <morriscox@gmail.com> wrote:
> > That is what I'm really interested in. I suspect that a company could
> > make a lot of $$$ by building something like that and then selling
>
> There have been many that were, and are still a few out there. Have a
> look at BigWorld, Simutronics (Hero), Qazal, etc.
I appreciate the names and will be looking at them.
> > licenses to it. Releasing it as open source and for free would greatly
> > increase adoption; however, I doubt most companies (if any) would be
>
> If you want open-source, WorldForge has been doing OS MMO engine(s)
> for decades :).
I did take a quick look through their website. However, I wish they
would list the differences between the clients on the main page. I had
to click on the Downloads link on the left to get some idea. On a side
note, I like that they are using XHTML Strict.
> > One thing I've noticed looking at systems like WorldForge or Darkstar,
> > etc., is that they require that you use a particular language such as
> > C++ or Java. That is understandable, however it locks out those who
> > don't know that one language. What would be better is a system that
>
> OK, what exactly are you aiming at here? The vast majority of
> competent programmers will know one (or both) of those two languages,
> and if they don't would probably benefit from starting (given they are
> responsible for the vast vast majority of all programming jobs
> worldwide, or so I'm told by people with vested interests ;)).
One possible scenario is developers who want to work together but not
all of them know the same language. Myself, I do some PHP but have a
mental block when it comes to programming. I can see it in my head,
but I tend to be so abstract in my thinking that it's hard to put
things into concrete form. Might sound ironic, but I've found that
trying to learn programming by doing something like working on a MUD
was much more effective than taking a class.
> If you want to make this available to people who both cannot program
> and have no interest in learning to do so with modern mainstream
> programming languages, then my above comment is irrelevant. But, if
> that's the case, I seriously doubt you're going to see any non-trivial
> game, certainly little that is interesting and novel.
Myself, I have the interest, but four attempts so far and I still am
not able to do Java (though I did have some success with CoffeeMUD).
My attempt at taking a C++ class flopped. I did pretty good at
MUSHcode and somewhat okay with LPC. I can do XML. I am quite horrid
at graphics.
I do agree with you in general. However, you can get the rare gem.
> > would allow use of multiple languages so long as there was an
> > interface between them. One developer could use C++ while another
> > developer could use Java (or C# or PHP or XML, etc.) and still
> > interoperate. Properly implemented, that should lower the barrier to
> > entry.
>
> IMHO, there are far bigger concerns than whether it supports each and
> every programmer's language of choice.
>
> Adam
I agree. It just a feature that might be useful for some and doesn't
have to be used.
--
Morris Cox - [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Damion Schubert
- [DESIGN] Ray traced environments Tess Snider
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Adam Martin
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Mike Rozak
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Acius
- [DESIGN] Ray traced environments Jeffrey Kesselman
- [DESIGN] Ray traced environments Mike Rozak
- [DESIGN] Ray traced environments Chris Richards
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Ling Lo
- [DESIGN] Ray traced environments John Buehler
- [ANNOUNCE] Magic Study John Buehler
- [ANNOUNCE] Magic Study Mike Sellers
- [ANNOUNCE] Magic Study John Buehler
- [ANNOUNCE] Magic Study John Buehler
- [TECH] Randomly-generated Faction Names cruise
- [TECH] Randomly-generated Faction Names John Buehler
- [TECH] Randomly-generated Faction Names Johnicholas Hines
- [TECH] Randomly-generated Faction Names Lachek Butalek
- [DESIGN] Ray traced environments John Buehler
- [DESIGN] Ray traced environments Adam Martin
- [DESIGN] Ray traced environments Jon Leonard
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Sean Howard
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Michael Hartman
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jean, Yannick
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Michael Hartman
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Damion Schubert
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jeffrey Kesselman
- Reasons for Play [was: City of Heroes tangent] cruise
- Reasons for Play [was: City of Heroes tangent] John Buehler
- Reasons for Play [was: City of Heroes tangent] Sean Howard
- Reasons for Play [was: City of Heroes tangent] Michael Hartman
- Reasons for Play [was: City of Heroes tangent] Jeffrey Kesselman
- Reasons for Play [was: City of Heroes tangent] cruise
- Reasons for Play [was: City of Heroes tangent] Jeffrey Kesselman
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jeffrey Kesselman
- [DESIGN] Turn Around Time On Experimentation (Was: A rant against Vanguard reviews and rants) Adam Martin
- [ANNOUNCE] What Makes A Next-Gen Game? Morgan Ramsay
- [ANNOUNCE] What Makes A Next-Gen Game? Lachek Butalek
- [DESIGN] Multiplayer interactive fiction Mike Rozak
- [DESIGN] Multiplayer interactive fiction John Buehler
- [DESIGN] Multiplayer interactive fiction Paolo Piselli
- [DESIGN] Multiplayer interactive fiction Mike Rozak
- [BIZ] Austin Game Conference Contacts? Jeffrey Kesselman
- [BIZ] Austin Game Conference Contacts? Daniel James
- [MEDIA] A good, hour-long news segment about Second Life Mike Rozak
- Combat Systems (was: Reasons for Play) Adam Martin
- Combat Systems (was: Reasons for Play) Adam Martin
- Combat Systems (was: Reasons for Play) Hudson, Thomas C.
- Combat Systems (was: Reasons for Play) Jeffrey Kesselman
- Combat Systems (was: Reasons for Play) Kerry Fraser-Robinson
- Combat Systems (was: Reasons for Play) Jeffrey Kesselman
- [Announce] CircumReality - A grahical MUD (kind of) develoment toolkit Mike Rozak
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Hudson, Thomas C.
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Shannon Sullivan
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
- Importance of emoting (Was: A rant against Vanguardreviews and rants) Richard A. Bartle