March 2007
- [ANNOUNCE] Midgard Online Andreas Weidenhaupt
 - [ANNOUNCE] Midgard Online Morris Cox
 - [ANNOUNCE] Midgard Online Michael Hartman
 - [ANNOUNCE] Midgard Online Andreas Weidenhaupt
 - [ANNOUNCE] Midgard Online Michael Hartman
 
- [ANNOUNCE] Midgard Online Mike Rozak
 - [ANNOUNCE] Midgard Online Andreas Weidenhaupt
 - [ANNOUNCE] Midgard Online Damion Schubert
 - [ANNOUNCE] Midgard Online Andreas Weidenhaupt
 
- [NEWS] Trident Games Prepares New Online Game Using Skotos Engine Shannon Appelcline
 - [TECH] MMOG Design List Weston Fryatt
 - [TECH] MMOG Design List Lachek Butalek
 - [TECH] MMOG Design List Adam Martin
 
- [TECH] MMOG Design List Mike Rozak
 - [TECH] MMOG Design List Weston Fryatt
 
- [TECH] MMOG Design List Hyrup, Darrin
 - [TECH] MMOG Design List Morgan Ramsay
 
- [BIZ] Unauthorised Publishing of My Work mud-dev-list@jaruzel.com
 - [BIZ] Unauthorised Publishing of My Work Lachek Butalek
 - [BIZ] Unauthorised Publishing of My Work Sean Howard
 - [BIZ] Unauthorised Publishing of My Work David Johansson
 - [BIZ] Unauthorised Publishing of My Work Lachek Butalek
 - [BIZ] Unauthorised Publishing of My Work David Johansson
 
- [BIZ] Unauthorised Publishing of My Work Keith Dunwoody
 - [BIZ] Unauthorised Publishing of My Work Sean Howard
 
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Morris Cox
 - [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Caliban Darklock
 - [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Adam Martin
 - [DESIGN] Homogenized MMORPG Engines (Was: A rantagainst Vanguard reviews and rants) Craig Huber
 - [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Morris Cox
 - [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
 - [DESIGN] Ray traced environments John Buehler
 - [DESIGN] Ray traced environments Jeffrey Kesselman
 - [DESIGN] Ray traced environments John Buehler
 - [DESIGN] Ray traced environments Damion Schubert
 - [DESIGN] Ray traced environments Tess Snider
 - [DESIGN] Ray traced environments John Buehler
 - [DESIGN] Ray traced environments Adam Martin
 - [DESIGN] Ray traced environments Jeffrey Kesselman
 
- [DESIGN] Ray traced environments Mike Rozak
 - [DESIGN] Ray traced environments Jeffrey Kesselman
 - [DESIGN] Ray traced environments Jeffrey Kesselman
 
- [DESIGN] Ray traced environments Jeffrey Kesselman
 - [DESIGN] Ray traced environments Acius
 - [DESIGN] Ray traced environments Jeffrey Kesselman
 
- [DESIGN] Ray traced environments Mike Rozak
 - [DESIGN] Ray traced environments Chris Richards
 - [DESIGN] Ray traced environments John Buehler
 - [DESIGN] Ray traced environments Ling Lo
 - [DESIGN] Ray traced environments John Buehler
 
- [ANNOUNCE] Magic Study John Buehler
 - [ANNOUNCE] Magic Study Mike Sellers
 - [ANNOUNCE] Magic Study John Buehler
 - [ANNOUNCE] Magic Study John Buehler
 
- [TECH] Randomly-generated Faction Names cruise
 - [TECH] Randomly-generated Faction Names John Buehler
 - [TECH] Randomly-generated Faction Names Johnicholas Hines
 - [TECH] Randomly-generated Faction Names Lachek Butalek
 
- [DESIGN] Ray traced environments John Buehler
 - [DESIGN] Ray traced environments Adam Martin
 
- [DESIGN] Ray traced environments Jon Leonard
 
- [DESIGN] Homogenized MMORPG Engines (Was: A rant against Vanguard reviews and rants) Sean Howard
 
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Michael Hartman
 - [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jean, Yannick
 - [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Michael Hartman
 - [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Damion Schubert
 - [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jeffrey Kesselman
 
- Reasons for Play [was: City of Heroes tangent] cruise
 - Reasons for Play [was: City of Heroes tangent] John Buehler
 - Reasons for Play [was: City of Heroes tangent] Sean Howard
 
- Reasons for Play [was: City of Heroes tangent] Michael Hartman
 - Reasons for Play [was: City of Heroes tangent] Jeffrey Kesselman
 - Reasons for Play [was: City of Heroes tangent] cruise
 - Reasons for Play [was: City of Heroes tangent] Jeffrey Kesselman
 
- [OFF-TOPIC] City of Heroes tangent (was: genre vs creativity) Jeffrey Kesselman
 
- [DESIGN] Turn Around Time On Experimentation (Was: A rant against Vanguard reviews and rants) Adam Martin
 - [ANNOUNCE] What Makes A Next-Gen Game? Morgan Ramsay
 - [ANNOUNCE] What Makes A Next-Gen Game? Lachek Butalek
 
- [DESIGN] Multiplayer interactive fiction Mike Rozak
 - [DESIGN] Multiplayer interactive fiction John Buehler
 - [DESIGN] Multiplayer interactive fiction Paolo Piselli
 - [DESIGN] Multiplayer interactive fiction Mike Rozak
 
- [BIZ] Austin Game Conference Contacts? Jeffrey Kesselman
 - [BIZ] Austin Game Conference Contacts? Daniel James
 
- [MEDIA] A good, hour-long news segment about Second Life Mike Rozak
 - Combat Systems (was: Reasons for Play) Adam Martin
 - Combat Systems (was: Reasons for Play) Adam Martin
 - Combat Systems (was: Reasons for Play) Hudson, Thomas C.
 - Combat Systems (was: Reasons for Play) Jeffrey Kesselman
 
- Combat Systems (was: Reasons for Play) Kerry Fraser-Robinson
 - Combat Systems (was: Reasons for Play) Jeffrey Kesselman
 
- [Announce] CircumReality - A grahical MUD (kind of) develoment toolkit Mike Rozak
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Hudson, Thomas C.
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Shannon Sullivan
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Dana V. Baldwin
 - Importance of emoting (Was: A rant against Vanguard reviews and rants) Jeffrey Kesselman
 
- Importance of emoting (Was: A rant against Vanguard reviews and rants) Tess Snider
 
- Importance of emoting (Was: A rant against Vanguardreviews and rants) Richard A. Bartle