October 2007
- [DESIGN] Multitouch and RPGs John Buehler
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku Richard Boehme
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku cruise
- [DESIGN] NPC-oriented gameplay and XP model:GURPS/EveOnline vs. D&D/Diku Mike Rozak
- [DESIGN] NPC-oriented gameplay and XPmodel:GURPS/EveOnline vs. D&D/Diku Dave Scheffer
Mike Rozak wrote:
> First as far as what *I* find fun: IMHO, I'd like to take Oblivion (or
> even WoW) and remove most of the monsters. Make it a game about discovery.
> To me, the monsters get in the way, and are something I'd rather not deal
> with.
> <snip>
> Would other people find my game (as is) fun?: That's why I was asking
> about explicit XP rewards. Personally, I don't need them, but I notice
> that an awful lot of games have them. If I role-play an achiever (in my
> mind), I can see how more explicit rewards would help them.
Myst. By 2001 6 million copies. Myst Online is rejuvenated and has
been in open beta since April.
I'm more of an EvE person but I cut my teeth on Adventure/Zork/Ultima
I-IV so I'll probably check it out.
Dave Scheffer
- [DESIGN] NPC-oriented gameplay and XPmodel:GURPS/EveOnline vs. D&D/Diku Dave Scheffer
- [OFF-TOPIC] PvE Raiding in WoW (Was Activity Duration in MMOs ) cob@goblinworkshop.com
- Activity Duration in MMOs (was: Spore andMMOs) Michael Hartman
- Activity Duration in MMOs (was: Spore andMMOs) John Szeder
- Activity Duration in MMOs (was: Spore andMMOs) Damion Schubert
- [BIZ] Community-building books Shannon Sullivan
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku Mike Rozak
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku Lachek Butalek
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku John Buehler