October 2007
- [DESIGN] Multitouch and RPGs John Buehler
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku Richard Boehme
- [DESIGN] NPC-oriented gameplay andXPmodel:GURPS/EveOnline vs. D&D/Diku Mike Rozak
- [DESIGN] NPC-oriented gameplay and XP model:GURPS/EveOnline vs. D&D/Diku Mike Rozak
Richard Boehme wrote:
> Interesting. I think what you might want is a hybrid of the GURPS
> model and the D&D model. Scale your experience points such that the
> GURPS time model gives, say, 2x of the experience that a character who
> plays more often might get from actions. Thus, if you're having
> trouble, you get 2 XP, if not, you complete a lot of quests and get 3
> XP. By balancing your XP system heavily towards the GURPS model, you
> aren't giving as much of a reward for completing actions, but the
> reward is still present.
Thanks
There might be a potential problem (not that I expect any solution to be
problem free): This means that achievers will see the game as "work and get
XP, but easier still, sit around and get paid XP", they'll get disgusted,
and leave. WoW's system is "work and get XP, game-play challenged players
get double XP because they're inept, but they still have to work."
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku cruise
- [OFF-TOPIC] PvE Raiding in WoW (Was Activity Duration in MMOs ) cob@goblinworkshop.com
- Activity Duration in MMOs (was: Spore andMMOs) Michael Hartman
- Activity Duration in MMOs (was: Spore andMMOs) John Szeder
- Activity Duration in MMOs (was: Spore andMMOs) Damion Schubert
- [BIZ] Community-building books Shannon Sullivan
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku Mike Rozak
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku Lachek Butalek
- [DESIGN] NPC-oriented gameplay and XP model: GURPS/EveOnline vs. D&D/Diku John Buehler