January 2007
- The Great Mud Survey Michael Hartman
- The Great Mud Survey John Buehler
- Community Play (Was: The Great Mud Survey) Dana V. Baldwin
- [DESIGN] Interactive fiction equation Mike Rozak
- [DESIGN] Interactive fiction equation Johnicholas Hines
- [DESIGN] Interactive fiction equation Mike Rozak
- [DESIGN] Interactive fiction equation cruise
- [DESIGN] Interactive fiction equation Mike Rozak
- The Great Mud Survey John Arras
- [Design] Personal virtual worlds Mike Rozak
- [Design] Personal virtual worlds cruise
- [Design] Personal virtual worlds John Buehler
- [Design] Personal virtual worlds Mike Rozak
John Bueher wrote:
> 1. The assumption exists that a Personal Virtual World is a roleplaying
> game
> environment.
Personally, I've just been thinking of the PVW is a place where people do
stuff, although I didn't put that in my writeup. I have been mainly focusing
on CRPG/adventure games, as you pointed out, but I try to keep ideas like a
chess PVW in the back of my mind. (I am partial to CRPG/adventure.)
> 2. The assumption exists that a Personal Virtual World is a stand-alone
> environment.
Yes. This is perhaps a bad assumption, but it's partially an artifact of my
size. I don't expect to provide servers for PVW authors. Putting them all
into the same environment is easier/cheaper, but it too has problems, such
as the problems that neighbors are having in SL.
> 3. The assumption exists that a Personal Virtual World is constructed
> using
> current development techniques (that exist to satisfy the needs of those
> who
> build games today).
True. I can imagine how creation would get easier in the future,
particularly as procedural animation gets better, and/or motion capture gets
cheaper.
Your other comments seem reasonable, although probably beyond the scope of
what I'll manage. :-)
Personally, I don't think 3d is end-all be-all, as was anticipated by VRML.
3D has a time and place, just as text.
- [Design] Personal virtual worlds Mike Rozak
- [Design] Personal virtual worlds Tess Snider
- [Design] Personal virtual worlds Mike Rozak
- [Design] Personal virtual worlds Dave Scheffer
- Old MUD-Dev mailing list archives Richard Tew
- Old MUD-Dev mailing list archives Davion Kalhen
- Old MUD-Dev mailing list archives Nick Koranda
- Old MUD-Dev mailing list archives Nick Koranda
- Old MUD-Dev mailing list archives John Buehler
- [Meta] Old MUD-Dev mailing list archives Matt Chatterley
- Old MUD-Dev mailing list archives Davion Kalhen
- Old MUD-Dev mailing list archives Davion Kalhen
- Old MUD-Dev mailing list archives Johnicholas Hines
- Old MUD-Dev mailing list archives Matt Owen
- Old MUD-Dev mailing list archives Michael Hartman
- Old MUD-Dev mailing list archives Raph Koster
- Old MUD-Dev mailing list archives Morris Cox
- Old MUD-Dev mailing list archives Matt Chatterley
- Old MUD-Dev mailing list archives Mike Rozak