September 2006
- Amusement park gaming (was: [REPOST] Value) Siege)
- Risk vs Reward [was: Value] Mike Rozak
- Risk vs Reward [was: Value] Matt Chatterley
- Risk vs Reward [was: Value] cruise
- Risk vs Reward [was: Value] Sean Howard
- Risk vs Reward [was: Value] cruise
- Risk vs Reward [was: Value] Mike Rozak
- Risk vs Reward [was: Value] Sean Howard
- Risk vs Reward [was: Value] cruise
- Risk vs Reward [was: Value] Mike Rozak
> Man, I hate being the nit picky terminology guy, but I was under the
> impression that weak and strong choices were based on the outcome of the
> choices.
I'm not trying to be nit-picky either. I see where you're coming from.
Some random comments:
1) I hadn't read much about choices other than from Chris Crawford's books,
which don't mention strong/weak. I suppose I missed a few books someplace.
2) The reason why I use my distinction for strong/weak is because it
explains the "string of pearls" adventure game design. Moving around within
a pearl is weak. Moving to a new pearl is strong because, as a general rule,
you can't go back.
3) I wrote up more ramblings about choices on
http://www.mxac.com.au/drt/Choices3.htm. The doc covers your points about
cosmetic choices, etc. I don't think I applied a specific label to those
sorts of choices... which doesn't matter because I don't really care about
labels. "A rose by any other name is still a cumquat."
Mike Rozak
http://www.mxac.com.au - Risk vs Reward [was: Value] Sean Howard
- Risk vs Reward [was: Value] Mike Rozak
- Risk vs Reward [was: Value] Matt Chatterley
- Risk vs Reward [was: Value] Michael Hartman
- [DESIGN] *Starting* Real Currency Based Worlds Nick Koranda
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- [DESIGN] *Starting* Real Currency Based Worlds Lachek Butalek
- [DESIGN] *Starting* Real Currency Based Worlds William Leader
- [DESIGN] *Starting* Real Currency Based Worlds Nick Koranda
- [DESIGN] *Starting* Real Currency Based Worlds Johnicholas Hines
- [DESIGN] *Starting* Real Currency Based Worlds ghovs@plex.nl
- [DESIGN] *Starting* Real Currency Based Worlds William Leader
- [DESIGN] *Starting* Real Currency Based Worlds Michael Hartman
- [DESIGN] *Starting* Real Currency Based Worlds Lachek Butalek
- [DESIGN] *Starting* Real Currency Based Worlds Johnicholas Hines
- [DESIGN] *Starting* Real Currency Based Worlds cruise
- [DESIGN] MMO's are for Newbies Nicholas Koranda
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- [DESIGN] MMO's are for Newbies Richard A. Bartle
- [DESIGN] MMO's are for Newbies John Buehler
- [DESIGN] MMO's are for Newbies Richard A. Bartle
- [DESIGN] MMO's are for Newbies John Buehler
- [DESIGN] MMO's are for Newbies Richard A. Bartle
- [DESIGN] MMO's are for Newbies Sean Howard
- [DESIGN] MMO's are for Newbies Richard A. Bartle
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