September 2006
- Amusement park gaming (was: [REPOST] Value) Siege)
- Risk vs Reward [was: Value] Mike Rozak
- Risk vs Reward [was: Value] Matt Chatterley
- Risk vs Reward [was: Value] cruise
- Risk vs Reward [was: Value] Sean Howard
- Risk vs Reward [was: Value] cruise
- Risk vs Reward [was: Value] Mike Rozak
- Risk vs Reward [was: Value] Sean Howard
- Risk vs Reward [was: Value] cruise
- Risk vs Reward [was: Value] Mike Rozak
- Risk vs Reward [was: Value] Sean Howard
- Risk vs Reward [was: Value] Mike Rozak
- Risk vs Reward [was: Value] Matt Chatterley
- Risk vs Reward [was: Value] Michael Hartman
- [DESIGN] *Starting* Real Currency Based Worlds Nick Koranda
- [DESIGN] *Starting* Real Currency Based Worlds ghovs@plex.nl
- [DESIGN] *Starting* Real Currency Based Worlds Lachek Butalek
- [DESIGN] *Starting* Real Currency Based Worlds William Leader
- [DESIGN] *Starting* Real Currency Based Worlds Nick Koranda
- [DESIGN] *Starting* Real Currency Based Worlds Johnicholas Hines
- [DESIGN] *Starting* Real Currency Based Worlds ghovs@plex.nl
- [DESIGN] *Starting* Real Currency Based Worlds William Leader
- [DESIGN] *Starting* Real Currency Based Worlds Michael Hartman
- [DESIGN] *Starting* Real Currency Based Worlds Lachek Butalek
- [DESIGN] *Starting* Real Currency Based Worlds Johnicholas Hines
- [DESIGN] *Starting* Real Currency Based Worlds cruise
Thus spake Nick Koranda...
> Real world currency based MMOG's have always been interesting to me. I
> can understand the concept of adding real currency to the game...i.e. a
> person pays $10 and gets 1000 gold in the game. The user could also
> exchange the gold he/she has made in game for real money.
<snip>
> So what are the ideas for starting a real world currency world so that
> the economy would sustain itself and even make the creators money as
> well as give the opportunity for users to make money too?
One thing to think about when designing the system is in-game
fraud/duping/etc. that can be annoying for players when it's all
"virtual", but would be a complete game killer if they're actually
losing or gaining real-life cash.
Somebody else mentioned Eve as a good example of a working economy. But
they deliberately do not clamp down on scams and cons, since that's the
distopian world they want. Once RMT-based, those players would arguably
become subject to criminal prosecution, which is quite a frightening
prospect.
The issues involved in an RMT-based game are possibly more ethical than
technical, I'd imagine.
- [DESIGN] MMO's are for Newbies Nicholas Koranda
- [DESIGN] MMO's are for Newbies Nicholas Koranda
- [DESIGN] MMO's are for Newbies Richard A. Bartle
- [DESIGN] MMO's are for Newbies John Buehler
- [DESIGN] MMO's are for Newbies Richard A. Bartle
- [DESIGN] MMO's are for Newbies John Buehler
- [DESIGN] MMO's are for Newbies Richard A. Bartle
- [DESIGN] MMO's are for Newbies Sean Howard
- [DESIGN] MMO's are for Newbies Richard A. Bartle
- [ANNOUNCE] LPmuds.net forums open! Cratylus