August 2006
- [REPOST] Soapbox: World of Warcraft Teaches the WrongThings by David Sirlin David Kennerly
- [REPOST] Soapbox: World of Warcraft Teaches the WrongThings by David Sirlin Lost
- DESIGN: MUD tutorials Mike Rozak
- DESIGN: MUD tutorials Chris Richards
- DESIGN: MUD tutorials Steven King
- [REPOST] Value Brian Ayavaron Ross
- [REPOST] Value Craig T. Dalrymple
- [REPOST] Value Matt Chatterley
- [REPOST] Value Richard Tew
On 8/29/06, Brian Ayavaron Ross <ayavaron@gmail.com> wrote:
> So I wonder now, do other people see this as a problem? Some games
> are designed around the idea of avoiding this type of thing (CoH and
> WoW) but why should some games require work before you can start
> enjoying them. That just isn't cool.
Is this post based on the idea of content that doesn't let
players of less than set levels access it at all? Of is it also
including the inability to play content your in-game character
hasn't yet gotten the skill for because you will probably die?
I haven't played CoH and WoW and can't reconcile how they are
different from other games I have not played :)
Richard. - [REPOST] Value William Leader
- [REPOST] Value Sean Howard
- [REPOST] Value Michael Hartman
- [REPOST] Value Paolo Piselli
- [REPOST] Value Sean Howard
- [REPOST] Value Paolo Piselli
- [REPOST] Value Sean Howard
- Risk vs Reward [was: Value] cruise
- [REPOST] Value John MacQueen
- [REPOST] Value Vincent Archer
- [REPOST] Value Sean Howard