Brian Ayavaron Ross wrote:
> A topic that always came to mind to me when I played games was
> value. I don't like it when I pay $50 for a game only to find that
> I couldn't get more than an hour into it due to insurmountable
> difficulty. When I pay full price for a game, I expect to be allowed
> to see all of the game regardless of my skill. It seems unfair that
> when I pay $50 for a game, I am only privy to 10% of the game.
>
>
Extrapolating that point to a MMORPG perspective fails because you aren't paying for the game. Provider after provider will inform you that they are providing a 'service' not a 'product' at the end of the day. You have full access to that service in exchange for whatever free structure they have, and it's up to you to decide what you experience.
I don't see this as a problem so much as it's an opportunity. Games that have more than one level of interaction, advancement, social input, etc. allow more a more diverse range of people to become and stay involved with that game.
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Craig T. Dalrymple
Editor in Chief
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www.grimwell.com
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