July 2006
- Welcome to MUD-Dev2 MUD-Dev2 Admin
- [ANNOUNCE] final testing for Dead Souls 2 Cratylus
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? MUD-Dev2 Admin
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? willow reed
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Steve "Bloo" Daniels
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Mike Rozak
- DGN Allowing Robots Johnicholas Hines
- [REPOST] Dynamic Quests & Event Chains MUD-Dev2 Admin
- [REPOST] Dynamic Quests & Event Chains Johnicholas Hines
- [REPOST] DGN: MMOG Game Economies MUD-Dev2 Admin
- [REPOST] DGN: MMOG Game Economies Ian Hess
- [REPOST] DGN: MMOG Game Economies John Buehler
- [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency Nick Koranda
- [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency cruise
- [TECH] Implementing currency without implementingcurrency McDonald, Stephen
- [TECH] Implementing currency without implementing currency Ben Sizer
- [TECH] Implementing currency without implementing currency Craig T. Dalrymple
- [TECH] Implementing currency without implementing currency Mike Rozak
- [ANNOUNCE] Dead Souls 2.1 is now available for download Cratylus
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Nick Koranda
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Paolo Piselli
Nick Koranda <admin@mud-dev.com> wrote:
Fun is learning in a safe-environment.
I disagree with this assumption, but if you can point me to research that avows it I might reconsider. My MS thesis was an HCI-themed investigation of fun complete with user studies:
http://www.cs.wpi.edu/~claypool/ms/game-fun/
The most significant result of this study was that enjoyment is based more on proximity to a performance "sweet spot" just past the win/loss threshold rather than on learning effects. Combining my results with Kevin Burns' information-theoretic model for enjoyment , I conject that "fun" is based on goal-satisfaction under the conditions that the desired outcome is uncertain. Although "learning" does count as information-gain, a learning-centered theory overstates the importance of of new factual information. Sometimes the "learning" is just finding out wether or not the dice were lucky for you this time.
-Paolo
Paolo Piselli
ppiselli@gmail.com
www.piselli.com
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- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Paolo Piselli
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Joh Nicholas Hines