July 2006
- Welcome to MUD-Dev2 MUD-Dev2 Admin
- [ANNOUNCE] final testing for Dead Souls 2 Cratylus
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? MUD-Dev2 Admin
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? willow reed
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Steve "Bloo" Daniels
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Mike Rozak
- DGN Allowing Robots Johnicholas Hines
- [REPOST] Dynamic Quests & Event Chains MUD-Dev2 Admin
- [REPOST] Dynamic Quests & Event Chains Johnicholas Hines
- [REPOST] DGN: MMOG Game Economies MUD-Dev2 Admin
- [REPOST] DGN: MMOG Game Economies Ian Hess
- [REPOST] DGN: MMOG Game Economies John Buehler
- [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency Nick Koranda
William Leader wrote:
> So assuming that I have a mechanism for NPC's to know what they
> will and won't accept as currency. The only remaining question is how
> to count it. The code does not currently support stackable objects. If
> a character has two of something, then there are two instances of the
> object not a big deal since they are just another record in the
> database. So right now If I wanted a character to have say, 100 gold
> pieces than that becomes 100 records in the database. It also becomes
> 100 items in the players inventory to manage. Thats not so good.
> Currency in this form demands stackable objects. I just don't see away
> around it. In the past I have avoided stackable items for no other
> good reason than that I have heard they are the source of most duping
> bugs. Is there any truth to this or am I just being paranoid?
>
I would imagine you could have multiple currency values such as nickels,
dimes, quarters so that 5 nickels would be equivalent to 1 quarter and
so on. The code could handle auto converting to the least amount of
coinage. So you would not have to carry around 100 gold pieces (or 100
objects) but say 5 platinum (5 objects). If the exchange wasn't exact
then you would have 4 plat is 17 gold, but still less then the 100
objects. It would get around from having stackable objects. - [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency cruise
- [TECH] Implementing currency without implementingcurrency McDonald, Stephen
- [TECH] Implementing currency without implementing currency Ben Sizer
- [TECH] Implementing currency without implementing currency Craig T. Dalrymple
- [TECH] Implementing currency without implementing currency Mike Rozak
- [TECH] Implementing currency without implementing currency Nick Koranda
- [ANNOUNCE] Dead Souls 2.1 is now available for download Cratylus
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Nick Koranda
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Joh Nicholas Hines