July 2006
- Welcome to MUD-Dev2 MUD-Dev2 Admin
- [ANNOUNCE] final testing for Dead Souls 2 Cratylus
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? MUD-Dev2 Admin
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? willow reed
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Steve "Bloo" Daniels
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Mike Rozak
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
On 7/11/06, Mike Rozak <Mike@mxac.com.au> wrote:
> For example: Excuse my poor prose, but... "Sarah elegantly sits down, lifts
> her teacup and saucer from the Georgian coffee table, and daintily sips her
> tea, her pinky raised in proper fashion."... While graphical MMORPGs could
> theoretically motion capture this narrative, they won't because it costs way
> too much to motion capture every scene.
Heheh, this made me giggle.
The sweet spots for roleplaying lie at opposite ends of a huge
spectrum. At one end, you have text games, and at the other end, you
have Holodecks. Anything in-between is going to have a lot of big,
expensive, fancy stuff in the way of what you're actually trying to
accomplish.
Interestingly, machinima developers have managed (through the magic of
editing, and dogged trial and error) to produce some fairly impressive
expressiveness out of the limited tools available to them in games
like World of Warcraft. But, even if you provided a player with a
huge gesture palette to use at-will, most players lack the
puppeteering skills to produce a roleplayer's level of expressiveness
in the animation of their avatar. The Ill Clan do real-time machinima
performances in front of live audiences -- with wiggling eyebrows and
everything -- but they've had years of practice at this stuff.
You know, this is the first time I've given much thought to the
relationship between roleplaying and machinima. It's interesting,
because there IS a connection there -- and not just because there are
Second Lifer's who like to play movie moguls and set designers. If
graphical roleplaying didn't suck, machinima could be to graphical
roleplaying what logs are to text roleplaying.
Tess
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- DGN Allowing Robots Johnicholas Hines
- [REPOST] Dynamic Quests & Event Chains MUD-Dev2 Admin
- [REPOST] Dynamic Quests & Event Chains Johnicholas Hines
- [REPOST] DGN: MMOG Game Economies MUD-Dev2 Admin
- [REPOST] DGN: MMOG Game Economies Ian Hess
- [REPOST] DGN: MMOG Game Economies John Buehler
- [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency Nick Koranda
- [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency cruise
- [TECH] Implementing currency without implementingcurrency McDonald, Stephen
- [TECH] Implementing currency without implementing currency Ben Sizer
- [TECH] Implementing currency without implementing currency Craig T. Dalrymple
- [TECH] Implementing currency without implementing currency Mike Rozak
- [ANNOUNCE] Dead Souls 2.1 is now available for download Cratylus
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Nick Koranda
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Joh Nicholas Hines