July 2006
- Welcome to MUD-Dev2 MUD-Dev2 Admin
- [ANNOUNCE] final testing for Dead Souls 2 Cratylus
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? MUD-Dev2 Admin
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? willow reed
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Steve "Bloo" Daniels
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Tess Snider
- [REPOST] DGN: Text MUDs; in need of an (r)evolution? Mike Rozak
- DGN Allowing Robots Johnicholas Hines
- [REPOST] Dynamic Quests & Event Chains MUD-Dev2 Admin
- [REPOST] Dynamic Quests & Event Chains Johnicholas Hines
- [REPOST] DGN: MMOG Game Economies MUD-Dev2 Admin
- [REPOST] DGN: MMOG Game Economies Ian Hess
Christopher D. Chapman wrote:
<snip>
> I'm pretty much of the firm belief that a scaling
> system of 'pay for
> training' that links xp to gold will help create a
> single currency
> (instead of the two) and solve all of the issues
> around the rampant
> inflation in these games. i've written up a
> moderately brief piece
> evolving from a bit of stream of consciousness
> rambling.
>
<snip>
I think for skills and coinage to be a single
currency, you have to be able to cash out both into
the other.
Entropia Universe (entropiauniverse.com) has managed
something like this by having the science fiction idea
of a skillchip that any character can use to lose an
amount of a skill, and then sell or give it to someone
else. There is a 10% loss putting the skill into the
chip, and a 10% loss taking skills out of a chip.
I'm sure you could come up with a magical analog, like
a memory extractor.
One of the odd side effects is that skill gain has to
be part of the balance of the treasure system. It
also makes situations where the player can harm a
monster without risk a bad idea to the wealth of the
game.
Ian Hess
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http://mail.yahoo.com - [REPOST] DGN: MMOG Game Economies John Buehler
- [REPOST] DGN: MMOG Game Economies Ian Hess
- [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency Nick Koranda
- [TECH] Implementing currency without implementing currency William Leader
- [TECH] Implementing currency without implementing currency cruise
- [TECH] Implementing currency without implementingcurrency McDonald, Stephen
- [TECH] Implementing currency without implementing currency Ben Sizer
- [TECH] Implementing currency without implementing currency Craig T. Dalrymple
- [TECH] Implementing currency without implementing currency Mike Rozak
- [ANNOUNCE] Dead Souls 2.1 is now available for download Cratylus
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Nick Koranda
- [REPOST] Soapbox: World of Warcraft Teaches the Wrong Things by David Sirlin Joh Nicholas Hines